Base Class: Ranger
The Seekers of Light, those who utilize the power of the celestials to track them down and destroy them. Anajinn's are rangers who have taken to the path of the Order of Luxbris to combat the Celestials. Most see them as outsiders, betrayers of the gods and altogether an evil force, how ever Anajinn's are the balance between Light and Dark, Order and Chaos. An Anajinn gains their power from the energy around them, and they must strive to find balance in themselves or be consumed by their own power.
Celestial Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Anajinn table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Anajinn Spells
| Ranger Level | Spell |
|---|---|
| 3rd | shield of faith |
| 5th | magic weapon |
| 9th | revivify |
| 13th | locate creature |
| 17th | dispel evil and good |
Deadly Smite
At 3rd level, You can augment your weapon strikes with holy damage, drawn from the Plane of Celestials.. When you hit a creature with a weapon, you can deal an extra 1d4 radiant damage to the target, which can take this extra damage only once per turn.
The extra damage increases to 1d6 when you reach 11th level in this class.
Additionally any history, religion or arcana check pertaining to a Celestial or Celestial type you have encountered are at advantage.
Unholy Tracker
You benefit from having Celestials as your Favored Enemy
You also learn Celestial
While traveling for an hour or more in Celestial Land, you gain the following benefits:
- Difficult terrain doesn’t slow your group’s travel.
- Your group can’t become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Warded Mind
By 7th level, you have honed your ability to resist the mind-altering powers of Celestials. You gain proficiency in Charisma saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice).
Splitting Attack
Once on each of your turns when you make a weapon attack you can split the attack to hit two targets in range. The attack role is the same for each attack.
Mortal Judgement
Starting at 15th level, whenever a creature makes an attack roll against you, you can use your reaction to impose disadvantage on said attack. You can also use this feature to grant yourself advantage on a saving throw imposed on you by a creature. You can do so a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.







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Posted Jan 7, 2022Good looking stuff.
Unholy Tracker Is this also gained at 3rd level? There's a lot of stuff here. A lot of free stuff for your allies. I don't think one should freely be alert to danger in every situation. Being in possibly an unfamiliar celestial land in large open fields or forests foraging, navigating through urban alleyways, or giving chase through a cave hive you've never entered before are all reasons why remaining alert to unspecified dangers should be something the perception roll covers.
Splitting attack Is this also gained at 7th level? ((Probably the 11th level?)) Having no explanation as to how the attack is split, more details are required. The Hunter Conclave subclass Multiattack at 11th level explains that Volley requires the ammo and whirlwind attack is obtained by a separate attack roll for each target. If it is a celestial magical thing then the split attacks probably should deal or are considered magic damage for resistances and separate attack rolls for each target is probably better. Also if I am understanding the math here is it 1 + split 2 or 1 + split 1?