Base Class: Barbarian
A rage mage plunges into to their primal fury; a bestial rage formed from the very essence of nature itself and the thrill of the hunt. Infusing their brute strength and connection to the arcane arts, spell-flinging barbarian is something most fierce and dangerous.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.
Cantrips
You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots
The Rage Mage Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level sorcerer spells of your choice, two of which you must choose from the abjuration and evocation spells on the sorcerer spell list.
The Spells Known column of the Rage Mage Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, so you use your Charisma whenever a spell refers to your spellcasting ability.. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Rage Mage Spellcasting
Barbarian Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
---|---|---|---|---|---|---|
1st |
2nd |
3rd |
4th |
|||
3rd |
2 |
3 |
2 |
— |
— |
— |
4th |
2 |
4 |
3 |
— |
— |
— |
5th |
2 |
4 |
3 |
— |
— |
— |
6th |
2 |
4 |
3 |
— |
— |
— |
7th |
2 |
5 |
4 |
2 |
— |
— |
8th |
2 |
6 |
4 |
2 |
— |
— |
9th |
2 |
6 |
4 |
2 |
— |
— |
10th |
3 |
7 |
4 |
3 |
— |
— |
11th |
3 |
8 |
4 |
3 |
— |
— |
12th |
3 |
8 |
4 |
3 |
— |
— |
13th |
3 |
9 |
4 |
3 |
2 |
— |
14th |
3 |
10 |
4 |
3 |
2 |
— |
15th |
3 |
10 |
4 |
3 |
2 |
— |
16th |
3 |
11 |
4 |
3 |
3 |
— |
17th |
3 |
11 |
4 |
3 |
3 |
— |
18th |
3 |
11 |
4 |
3 |
3 |
— |
19th |
3 |
12 |
4 |
3 |
3 |
1 |
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Spell Rage
Beginning at 3rd level, you can cast and concentrate on spells while raging, as long as the spell's casting time is no more than an action.
Angry Spell
Beginning at 6th level, while raging, you can add your rage damage bonus to one damage roll of any evocation spell you cast.
Spell Fury
Beginning at 10th level, when you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to cast a cantrip.
Arcane Outburst
Starting at 14th level, when you cast a spell that deals damage, you can deal maximum damage with that spell while you are raging. You can use this ability only once per rage.
Previous Versions
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5/13/2018 6:20:34 PM
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Coming Soon
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1. Presumably, the spellcasting is Charisma-based because the spell list that this subclass draws from is Sorcerer, rather than Wizard like the other two.
2. Making the spellcasting ability Constitution would make it a little easier to get high-powered spells without having to sacrifice your more archetypal Barbarian Ability Scores.
3. Green-Flame Blade is NOT a bonus action - it is an action. Considering that you might not use your bonus action for much else, being able to essentially replace one of your two attacks with a cantrip (which is inherently more powerful than a regular melee attack) seems pretty good. If we take Green-Flame Blade as an example, that's an extra 1d8 fire damage on hit (in addition to whatever you normally do with your weapon) and 1d8 + your spellcasting modifier to a second creature.
No problem, I thouroughly enjoy the idea of this subclass!
In regards to the 10th level ability, maybe you could get some inspiration from subclasses that do similar abilities, mainly the Eldritch Knight's 7th level War Magic feature (from the PHB) {"when you use your action to cast a cantrip, you can make one weapon attack as a bonus action."} and the Bladesingers 6th level feature (from Tasha's Cauldron) {"You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks."}
Both abilities are granted at a lower level than level 10, so maybe upping the abilities power to make it worth getting to that level would be an interesting idea to look into. Maybe both of your two attacks from your multi-attack feature may be cantrips that have a casting time of an action, rather then both weapon attacks or a mix of such; or maybe you can now replace one of your attacks from your multi-attack feature with a level 1 spell or cantrip that costs an action to cast; or something in a similar vein to match mechanically and stylistically (is that a word lol?)
You have been thinking about this feature for a solid year so you probably already thought of both ideas, but having them written down and available for public discussion might help your brains gears start turning a bit more into a direction beneficial for ya bro
Thanks for the feedback, and some really good questions.
To answer 1-2 in one go, I have been sitting on a revision for over a year that changes the casting stat to Con. I figure it's alright because the spellcasting trait is so limited for the archetype.
At the time I made this I hadn't grappled entirely with the new bonus action melee attack cantrips. In the revision, I do away with the ability entirely. The main reason I haven't published the new version is that I don't know what I should add to fill the void. I'm 100% open to suggestions!
very interesting, feels a bit undercooked but I enjoy the prospect.
Some questions I do have are
1-why is the spellcasting Charisma based, rather then Intellegence like the other melee (rogue and fighter) spellcasting subclasses?
2-what would the consiquences of making the spellcasting based around Constitution, rather then the current Charisma
3-the wording on spell fury confuses me a bit, at level 10 is it really worth it to exchange an attack AND bonus action to cast a cantrip (especially if the cantrips already a bonus action like Green Flame Blade)?