Wizard
Base Class: Wizard

As a conjurer, you favor spells that produce objects
and creatures out of thin air. You can conjure billowing
clouds of killing fog or summon creatures from
elsewhere to fight on your behalf. As your mastery
grows, you learn spells of transportation and can
teleport yourself across vast distances, even to other
planes of existence, in an instant.

Minor Conjuration

Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

The object disappears after 1 hour, when you use this feature again, if it takes any damage, or if it deals any damage.

Minor Transposition

Starting at 2nd level when you select this school, you can use your action to teleport, swapping places with a willing creature of size Medium or smaller within 30 feet.

Once you use this feature, you can’t use it again until
you finish a short or long rest, or you cast a conjuration spell of
1st level or higher.

Enhanced Conjuration

Starting at 6th level, when you cast a conjuration spell, you may use this feature to improve the spell using one of the enhancements listed below. You can use this feature multiple times on the same spell, choosing a different enhancement each use.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all uses of this feature when you finish a long rest.

Focused Conjuration

Gain +2 to Constitution saving throws that you make to maintain concentration on the spell. This bonus improves to +3 at 10th level, and +4 at 14th level.

Mobile Conjuration

You may cast this spell even if you used your bonus action to cast a teleportation spell this turn. Alternatively, after casting this spell you may use a bonus action to cast the spell *Misty Step* using a 2nd level spell slot if you have it prepared.

Potent Conjuration

Choose a creature affected by the spell. That creature subtracts 1d6 from saving throws and ability checks made to resist the spell this turn. You can use this enhancement multiple times in the same turn, each time choosing another creature to affect. This enhancement improves to 1d8 at 14th level.

While the spell is active, you can use this enhancement again on an affected creature at the start of your turn.

Robust Conjuration

If the spell summons or creates a creature or creatures, split a pool of temporary hit points equal to twice your wizard level plus your intelligence modifier among the creatures summoned.

Major Transposition

Starting at 10th level, your mastery of planar movement improves your Minor Transposition feature. As an action, you may now select any two creatures of size Large or smaller within 60 feet. These two creatures teleport, swapping places. If a creature selected by this feature is unwilling, it can make a Wisdom saving throw against your spell save DC to resist the transposition. On success, no teleportation occurs. On failure, they are eligible to be swapped as normal.

Alternatively, you can use your action to teleport to an unoccupied space that you can see within 60 feet.

Once you use this feature, you can’t use it again until
you finish a short or long rest, or you cast a conjuration spell of
1st level or higher.

Split Conjuration

Starting at 14th level, you may use this feature to temporarily overload your mind's ability to maintain spells. If you are concentrating on a conjuration spell, you may cast another conjuration spell that requires concentration and maintain concentration on both. Only one of these two spells may summon a creature or creatures.

While using this feature, you make Constitution saving throws to maintain concentration with disadvantage. If your concentration is broken, it affects both spells.

Once you use this feature, you can't do so again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes