Cleric
Base Class: Cleric

Gods of emotion are forces of extremes in the world. Not only promoting love or courage but also fear and greed. As patrons of passion and zeal, their iconography is often found in places of entertainment and worship. Clerics of these deities may serve as entertainers or diplomats, seek to spread mistrust and deceit, or work to bring joy to those who have none. Gods of this domain include Lliira, Loviatar, Sune, Hextor, St. Cuthbert, Branchala, The Silver Flame, Aphrodite, Hathor, and Freya. Some gods with other domains often have minor personas dealing with emotions. Kelemvor and Wee Jas may also be gods of mourning,  Tempus and Ares may also be gods of rage, Pholtus and Dol Arrah could be gods of bravery.

Emotion Domain Features

Cleric Level Features
1st Domain Spells, Emissary of Emotion
2nd Channel Divinity: Awestriking
6th Channel Divinity: Subtle Deception
8th Potent Spellcasting
17th Emotive Enchantments

Domain Spells

You gain domain spells at the cleric levels listed in the Emotion Domain Spells table. See the Divine Domain class feature for how domain spells work.

Emotion Domain Spells

Emissary of Emotion

When you choose this domain at 1st level, you have advantage on saving throws against being charmed and frightened and learn the cantrip vicious mockery. Also, whenever you have advantage on a Charisma ability check, you can reroll one of the dice once.

Channel Divinity: Awestriking

At 2nd level, you can use your channel divinity to evoke powerful emotions in those around you. As a action, you can present your holy symbol and creatures within 30 feet of you, that can see or hear you, must make a Wisdom saving throw or be subjected to one of the following effects for one minute.

Anger. They are hostile towards you and they have disadvantage on attack rolls against creatures other than you.

Jealousy. They are charmed by you and have advantage on attack rolls on other targets of this feature.

Reverence. They are charmed by you and creatures other than you are invisible to them.

Terror. They are frightened of you and must subtract a d4 from any attack rolls they make.

Creatures who are immune to being charmed automatically succeeds the saving throw. Targets can repeat the saving throw at the end of their turn. A calm emotions spell or similar effect ends the effect on a given creature.

Channel Divinity: Subtle Deception

At 6th level, you can use your Channel Divinity when a creature is no longer charmed by you to make the course of action the creature took while charmed by you seem rational and reasonable. The creature must make an Intelligence saving throw. On a failed save, the target believes that the course of action they took was the most sensible and does not know you charmed them.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Emotive Enchantments

Antipathy/sympathy is a cleric spell for you, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. You are also immune to the frightened and charmed conditions and your spells and channel divinities ignore immunity to the charmed condition.

Previous Versions

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8/19/2018 4:50:19 AM
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1/8/2019 5:06:28 AM
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