Base Class: Ranger
A elf sits in the shadow, two arrows nocked and ready. she raises it, taking aim at two goblins in the distance.
A human glides from tree to tree, taking shots at a dragon defending its treasure.
ace's excel with their ranged weapons and fast combat, shooting multiple projectiles at once and striking enemies from afar.
Dual arrow
at 3rd level, you are able to nock two arrows on your bow at once. you can target up to two different creatures, making a independent attack roll for both arrow.
Passby
at sevenths level, when you take the dash action, or move more than 30ft in one action, you can make a bonus attack with your crossbow, bow, longbow, or blowgun. you do not have disadvantage when you make this attack.
eagle eye
at the fifteenth level, you no longer have disadvantage when shooting at long range, and advantage in normal range.
for lvl 11 i would give it some sort of AOE attack, maybe Prof = # use of Cone of Arrows per long/short rest. ( I would do long rest in most campaigns, but if you are going for a power game, then make it short)
No bad, considering that at lvl 5 you get a second attack, so can use Dual Arrow twice each round for 4 attacks. nice since it CAN target multiple targets but does not have to, then if you take mobile feat or have other way to move more than 30ft per turn you can add on a 5th attack as a bonus action at lvl 7. Unless they are using magic bow AND arrows, the dmg output shouldn't be too high to make it OP.
Missing an 11th level feature, but otherwise pretty decent. Feels a little bit underwhelming, though.
This doesn't show up in my ranger archetype spot
Nice