Base Class: Cleric
The gods of luck and fortune have many followers, as so many mortals seek good luck and easy fortune. These deities — including Tymora, Tyche, Hermod, Vergadain, Ralishaz, Olladra, and Bes — rarely take sides, weighing weal and woe (mostly) fairly for all. Some are benevolent, especially favoring those who leave tokens of chance at their shrines. Clerics of luck often make decisions based on a coin flip or dice roll, leaving tough choices to their deity, and preaching that life is always unpredictable.
Domain Spells
Luck Domain Spells
CLERIC LEVEL
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SPELLS
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1st | bane, bless |
3rd | augury, mirror image |
5th | bestow curse, haste |
7th | jinx (new), twist fate (new) |
9th | blessing of luck (new), circle of power* |
New spells and spells marked with an asterisk must be selected manually in the character builder.
Prophet of Chance
When you choose this domain at 1st level, you gain proficiency with two gaming set of your choice, and you have advantage on ability checks made to play gaming sets that involve chance.
You also learn the guidance cantrip, which doesn't count against the number of cleric cantrips you know.
Fortune's Blessing
Also at 1st level, whenever a creature that you can see within 60 feet of you rolls a 1 or 20 on the d20 for an attack roll, ability check, or saving throw, you can use your reaction to invoke your god's power. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Each time you use this feature, you choose one of the following effects.
Blessing. Either you or the creature (your choice) has advantage on one attack roll, ability check, or saving throw of its choice that it makes before the end of its next turn. It chooses to use the blessing before it makes a roll, not after. Once used, the blessing vanishes.
Fortune. Either you or the creature regains hit points equal to 2 + half your cleric level (your choice).
Fumble. The creature must succeed on a Dexterity saving throw against your cleric spell save DC, or else it is knocked prone, drops what it is holding, and is unable to take reactions until the start of its next turn.
Channel Divinity: Blind Luck
Starting at 2nd-level, you can use your Channel Divinity to pray for a blessing of miraculous luck.
As a bonus action, you present your holy symbol and pray. Until the end of your next turn, when you make an attack, you can briefly close your eyes and choose to use the blessing. You have advantage on the attack roll and ignore disadvantage for being unable to see the target. If you hit with the attack, the blessing is used up, and if the attack deals any damage, you increase the damage dealt to one target by 2d6 + your cleric level.
Sense Misfortune
At 6th level, you learn how to recognize the sensation of approaching bad fortune. You have advantage on saving throws against traps and on initiative rolls, and you can't be surprised. In addition, when you are critically hit by an attack, you reduce the damage you take from the attack by an amount equal to your cleric level.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
In the Zone
At 17th level, you are able to control your lucky streaks with perfect precision. At the start of any of your turns, you can choose to enter into a lucky trance. Until the start of your next turn, you have advantage and ignore disadvantage on all attacks, ability checks, and saving throws, and creatures have disadvantage on saving throws against cleric spells you cast.
Once you use this feature, you cannot use it again until you finish a short or long rest.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/28/2021 9:30:54 PM
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197
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54
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1.0
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Coming Soon
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9/9/2021 6:22:58 AM
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276
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8
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Coming Soon
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That is so awesome to hear, thank you so much! I'll look forward to seeing the update! :)
Thank you for the feedback! This subclass was made back when we were still figuring out all the nuances of D&D Beyond, so it's no surprise that there are issues. We'll get right on fixing those :)
I absolutely have been loving this subclass so far!! Such a cool concept!! I've run into a few weird issues with how this it imported into D&D Beyond though:
1. Currently, "Prophet of Chance" makes all skill checks appear to have Advantage. If you click into the skill, it tells you that it's only on games of chance, but it looks quite excessive on the character sheet. Perhaps it could be moved under Tool Proficiencies?
2. Fortune's Blessing does not have counters for how many uses are available per long rest. Neither does In the Zone.
3. Blind Luck appears under the "Actions" section instead of "Bonus Actions".
4. Divine Strike's bonus damage does not have any way to be easily rolled; Perhaps it would be possible to add it to the "Other" subsection of the "Actions" section of the character sheet?
Thank you so much for already putting so much legwork into bringing this awesome subclass into D&D Beyond though!! It's spectacular, even with these bugs!