Base Class: Monk
The first Freerunners were a group of tabaxi monks. While they did possess superb climbing ability, they discovered they could use their speed and acrobatic prowess to reach new heights.
Artful Dodger
3rd-level Way of the Freerunner feature
You have practised dodging and weaving when in combat, using your strikes to move your body out of the way of harm. Through practice, you have also developed the ability to slip even the most tenacious of holds.
Whenever you hit with at least two attacks in one turn, you gain the benefits of the Dodge action. When you are grappled, you can spend 1 ki point to spend 5 feet of movement to escape it.
Parkour Proficiencies
Starting at 3rd level. You gain expertise in the Acrobatics skill. Additionally, whenever you make a long or high jump, you can make an Acrobatics check, you then add the total to your jump. This takes movement as normal.
Superior Fast Movement
6th-level Way of the Freerunner feature
Due to your training, your legs have developed further than most, your walking speed increases by 10ft. Additionally, you can fit in spaces one size smaller than you as if you were travelling through difficult terrain. Your walking speed increases by another 5ft at level 11 and 17.
Fists of Momentum
11th-level Way of the Freerunner feature
Dodging, leaping, moving, all to build momentum to push your punches. If you have moved at least half your movement on your turn, you can spend up to 4 ki points to roll an extra Martial Arts die whenever you do damage. 1 ki point spent for 1 attack. At 17th level, you add two additional Martial Arts dice instead of one.
Superior Fast Movement
Your base speed increases by 5 feet.
Superior Fast Movement
Your base speed increases by 5 feet.
Blur of Speed
17th-level Way of the Freerunner feature
By channelling your ki, you can activate your adrenal glands on command, allowing for inhuman levels of speed, and lightning-fast reflexes. As a bonus action, you can spend 5 ki points to become a speeding blur for 10 minutes. This ends early if you are incapacitated, die, or you move 0 feet with your movement on your turn.
While you are a Blur of Speed is awakened, you gain the following benefits.
- - Your walking speed is doubled.
- Opportunity attacks have disadvantage on you.
- You gain a +2 bonus to your AC. - - When you use Fists of Momentum, you only need to use 1 ki point, regardless of how many attacks you make.
Previous Versions
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12/17/2020 3:47:35 PM
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9/18/2021 6:25:33 AM
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