After decades working as a lumberman, you tried to get the lumber quota all on your own as a bet, but you were deep into the night once you finally finished. You were attacked and bitten by something you couldn't see. You survived, changed forever, unable to return to life as it was.
Years and years of working illegal odd jobs, you've naturally grown cautious of anyone new you encounter on your journey. But the last job left you scarred. You placed too much trust in a partner and it came back to bite you. Now you consider yourself to be a lone wolf. Its hard to even consider opening up to anyone new. Every job you do, you do alone.
- Ability Scores: Strength, Dexterity, Constitution
- Skill Proficiencies: Athletics and Intimidation
- Tool Proficiencies: Thieves’ Tools
- Languages: You know Thieves' Cant from your time in contract bars.
- Equipment: Choose A or B: (A) Greataxe, Heavy Crossbow, 20 Bolts, Thieve's Tools, Healer's Kit, Quiver, Traveler’s Clothes, Rope, Bedroll, Crowbar, 14 GP; or (B) 50 GP
Lumberman to Lycan
Perfectly skilled in two-handed weapon fighting, but your new form has given your body its own weapons- claws. You can make unarmed strikes as if you were wielding a two handed weapon. Rolling an additional [roll]1d8+2[/roll] damage when attacking with your hands.
Lycan-Prime Assist
After each long rest, roll [roll]2d20[/roll]. When attacking with a two-handed weapon, excluding unarmed strikes, you may replace any attack roll with one of the results rolled after long rest. The result that is used may not be used again. If it is not used before another long rest, it is lost and replaced with the new rolled amounts.
Wolf Form
As an action, out of combat, you may take the form of a medium-sized wolf for 1 hour, once every short rest.
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | primal savagery |
| 2nd | beast sense |
Previous Versions
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10/14/2025 11:38:13 PM
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Coming Soon
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