Blind Since Birth (Non-Superhero Edition) Image

You have been blind since birth. As a result, your other senses have become highly refined and sensitive. With this background, your ability to perceive the world around you through sound, smell, taste, touch, and detecting vibrations is excellent. You have developed abilities known as Blindsight and Tremorsense.

 
Skill Proficiencies: (Pick 2) Perception, Insight, Survival or Investigation.
Tool Proficiencies: You are proficient in the use of a walking staves and canes OR clicking devices that can be used for echolocation.
Languages: Go **** yourself you got Blindsight and Tremorsense.
Equipment: You start with a staff/walking stick OR a clicking device for echolocation
 
Feature: Blindsight and Tremorsense

 

Blindsight allows a creature to perceive their surroundings within a specific radius as well as a sighted creature by utilizing their other senses.

  • At level 1 your sense of hearing has a radius of 60 ft.
  • At level 1 your sense of smell has a radius of 30 ft.
  • These each increase by 15 ft. at levels 51015, and 20.
  • The ranges for sense of touch and taste stay 5 ft., regardless of level.

Tremorsense allows a creature to detect and pinpoint the source of vibrations within a specific radius.

  • The source (target) of the vibrations must be connected to the same ground or surface as the creature for this skill to work.
  • This skill does not work on detection of flying or incorporeal targets.
  • At level 1 the radius for Tremorsense is 30 ft. This increases by 15 ft. at levels 51015, and 20.
 
Suggested Characteristics

General:
Walking speed in rough terrain is 1/4 normal walking speed.
No disadvantage to stealth checks in rough terrain due to slower walking speed.
Unhindered by Darkness and Invisibility.
Immune to Blinded Condition.

Checks & Saving Throws:
At level 5, the DM can select to give you advantage for perception checks that do not rely on sight, or that rely specifically on hearing, smell, taste, or touch (within reach of 5 ft. for latter two).
Automatically fails checks and saving throws that rely solely on sight.
Disadvantage on Investigation checks that rely primarily on sight and minimally on hearing, touch, etc.
Permanent -2 penalty to dexterity, stealth, and sleight-of-hand checks and saving throws.
Advantage when rolling against visual Intimidation, Deception, etc. The DM can select to give advantage to Stealth checks against you.
Combat: Vulnerable to sound-based attacks (i.e. Thunder Damage) and stunned by Deafened Condition.
If Deafened, attack rolls against creature have advantage, and the creature’s attack rolls have disadvantage.
Counterspelling, whilst possible, requires an Arcana roll at disadvantage and for the enemy caster to be within range of Blindsight.
No penalty to general attack, spell, damage, and defense rolls.

Ranged attacks below your maximum Blindsight and Tremorsense radiuses have disadvantage.
Ranged attacks beyond your maximum Blindsight and Tremorsense radiuses can not happen.
Ranged attacks against you beyond your maximim Blindsight and Tremorsense have advantage.

 
Blind Since Birth (Non-Superhero Edition) Image

Comments

Posts Quoted:
Reply
Clear All Quotes