Monk
Base Class: Monk

Way of the Transmutation Monks learned that all races achievements were only possible thanks to the raw materials provided by earth, so they mold them to their own needs. All that gave these Monkssome awereness about the nature around them

One with the Nature

3rd-level Way of the Transmutation Monk

You gain profiency in the Nature nature skill and any ability check related to one of the raw materials you can add your profiency bonus, also you can spend 10 minutes doing a ritual and a Ki point to try to find an object or a source, both made by your raw materials in one mile from you.

Also you gain 5 spheres, that you can cast in your hands with a 1 hour ritual if you lost any one of them. You gain spheres that work like raw materials super condensed, as you need a volume equals to a 5 feet cube, that you are touching, of a raw material to descondense it's energy in your body, and when you use this area you can’t use on that same volume in a month. You can use this ability a number of times equals to your Wisdom modifier per short rest, but you can't use the same material to gain the bonus more than once. Reaching level 6 you can create magic weapons spheres with a ritual touching the weapon, the magic properties leave the weapon and you can use it in your unarmored strikes with one Ki point and a bonus action, the effect last 1hour or until you finish it with a bonus action, you can brake this sphere and the weapon recover it's magic properties.

There are some diferences between your spheres and raw materials in 5 feet cube volume, spheres are activated with a bonus action and the raw materials with an action, but both last 10 minutes, unless the discription says someting different.

  • Land/Sand

Sphere: You can detach one of your members or smaller parts of your bady and manipulate if like if it's yours for 1 hour, but you can make one attack per round with it, any sense you have on the detached part continue and you can see and hear if you chose ears, eyes or the entire head and squeeze they through cracks and holes and it's made of land or sand. If you the member can't come back for you and it's more than 60 feet away from you and you are not touching a source of land or sand big enough you lose it permanently.

Raw Material: You gain the benefits of the spell disguise self for 3 hours but instead of illusioins they are quicksand like.

  • Metal

Sphere: Your unarmored strikes gain a +2 on damage rolls

Raw Material: Your unarmored strikes gain a 1d6 on damage rolls. If the metal is noble, like henium, ruthenium, rhodium, palladium, silver ormium, iridium, platinum and gold, you need only fifth of the volume needed and it's a 1d8 instead.

  • Rock

Sphere: You Armor Class increasses by 2.

Raw Material: Your Armor Class increasses by 3

  • Web

Sphere: You can walk normaly through any surfaces for 1 hour.

Raw Materials: You can launch yourself with webs to surfaces or creatures in a range equals to your speed with a bonus action. If you targeted a surface you move to the surface and get attached. If you targeted enemie criatures you can move yourself to 5 feet space on front of him and you can make an unarmored attack and it deals 1d4 extra as part of the same bonus action, or you can use your full bonus action to move the enemie 20 feet in your direction. With a reaction, you can shoot a web and move a friendly creature up to 30 feet on a straight line between you and the target, you can normaly use it with a creature one size smaller than you or make a athletics check if the creatures is the same size as you (Your DM decides but heres a sugestion = 10 + Str modifier + Con modifier of the target).

  • Wood

Sphere: You gain resistence to all piercing and bludgeoning damages, but not from slashing damages.

Raw Materials: You gain resistences to all weapons damage types.

 

Mold Self/Material

6th leve Way of the Transmutation

You now can transmutate yourself entirely and the materials surrounding you.

Mold Self: With an action you can turn your body to any form you want while touching any of your materials per one hour a number of times equals to your proficiency modifier per long rest. IF the form you chose is not a creature one your speed is reduced to 0, and you can't grow more than one size or reduce more than one size.

Mold Material: You can use the effects of the Mold Earth spell with some improvements:

  • Casting time reduces to a bonus action.
  • All your materials can be affected.
  • You need to be touching an extension of the area you want to Mold.
  • The range is now 40 feet and you can move the area 20 feet.
  • You can move up to four 5 feet cubes at the same time, but they need to share at least one face with another cube.
  • You can try to remove or grow an area below a creature, both need a success on a Dexterity Saving Throw, Monks CD, or fall into the hole if removed or be shoved 10 feet for any direction you want.

 

Transmutation into Flesh

With a bonus acton and a Ki point you can choose wether make a sphere or use instantly an stat or ability you have already saw at least one time being use by the creature or another one equals to the one you touch. Making a sphere you can carry the same way you do with the others, but you can only have two of this at the same time. You can use the ability for 10 minutes and a numberof times equal to your proficiency modifier per long rest, some restrictions below:

  • Melee or ranged weapon or spell attacks
  • Legendary Actions or Resistenses
  • Innate Spellcasting
  • Imunities 
  • Hit points
  • Multiattack

Body Boundaries

like... i dont know anything cool and i dont care for level 17 feats, feel free to create :)!!!

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