Warlock
Base Class: Warlock

Growing a new world requires an immense amount of energy over a long period of time, as well as the right "soil". This requires an innocent being subjected to hardships beyond the normal gambit experienced in this world. Such trauma creates a fertile space where a world seed can grow, but the nature of the being must be innately powerful as well to support this growth.

Expanded Spell List

The world seed grants you access to an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

World Seed Expanded Spells
Spell Level Spells

1st

absorb elements, ray of sickness

2nd

continual flame, wither and bloom

3rd

vampiric touch, plant growth

4th

stone shape, blight

5th

maelstrom, antilife shell

Blessings of Expectancy

The blessings of your holy fecundity extend to you and those around you. Starting at level 1 You gain a pool of d6s equal to your proficiency modifier known as primordial seeds. You may select one of the following effects when using these:
- As a reaction you may add the value of your primordial seed to heal a person you can see within 30 ft.
- As a reaction you may deduct the value of your primordial seed to a saving throw made by an enemy you can see within 30 ft.
- As a bonus action you may add your primordial seed to the next attack performed by an ally you can see within 30 ft.
- As a bonus action you can add your primordial seed the AC of an ally you can see within 30 ft.

Elemental Cycles

Starting at level 6, during each rest you may select one of the following powers to gain as your seed begins to form basic elements:
- Ice: Icy blades form on the bottom of your feet as the ground below you freezes. You gain 10 ft of movement speed and leave a trail 5 ft behind you that counts as difficult terrain.
- Fire: Your inner flame rages, granting you protective flame tendrils(form may vary based on your preference). These tendrils will strike at enemies who enter melee combat range, make a melee spellcasting attack roll using your modifiers and on hit they deal your proficiency modifier in fire damage.
- Earth: Your inner peace is likened to a mountain. Your will unwavering you gain a +2 to concentration checks and strength saving throws.
- Air: You gain some control over the currents of air around you. You may cast feather fall once per short or long rest and your jump height is doubled.
- Water: You have learned to mold the water around you, to aid and support your journey. You may walk on the top of liquid surfaces and gain +1 to AC.
- Lightning: Thunder strikes from the heavens at your command. You may cast lightning lure at will and you can use the dash action as a bonus action.
- Light: A soft glow exudes from you bathing those around you in an empowering sense of comfort. You gain an aura around you of 10 ft wherein nearby allies gain a +1 to attack and healing rolls.
- Darkness: You seem to suck all nearby light leaving all unable to see. Darkness extends from you in a 20 ft radius. During this state you may navigate using a primitive greyscale which gives sight based checks disadvantage.

Violent Growth

Starting at level 10 you can inspire growth in the plants and animals around you, sometimes to terrifying degrees.When you successfully land an attack you may choose to spend your bonus action to deal additional piercing damage equal to your proficiency bonus.

A Burgeoning World

Starting at 14th level, when you hit a creature with an attack you can use this feature to infuse some of the life giving energy into your enemy, causing rapid painful growth of organic materials and any present plant matter, piercing your target repeatedly. Your target takes 10d10 piercing damage, halved if a construct is targeted.

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