Monk
Base Class: Monk

This monk path focuses on nature bending, or spiritually connecting to plants in your environment. It helps users connect to other living beings the way that roots are connected, and can help them communicate telepathically with others. Practitioners can draw strength and healing from their natural environment, pass on some of that to their party, and bend the plants around them to help them.

Draw on Nature

Starting at 3rd level, you can draw on the nature around you to empower your attacks or cure your wounds. You gain the following options

1) Nature's Strength: Spend a ki point to add your martial arts die + your wisdom modifier to your damage roll. 

2) Nature's Healing: Spend a ki point to heal yourself a number of hit points equal to your martial arts die + your wisdom modifier. Starting at 6th level you may divide the healing points between yourself and up to 3 allies. 

3) Natural Magic: Use your connection with nature and 2 ki points to cast the following spells without components: Entangle, Spike Growth, Summon Beast

One With Nature

At 6th level, you become more attuned to your environment and gain the following abilities

1) Speak with Plants:  Art of Ja monks can cast Speak With Plants a number of times equal to their proficiency bonus. The number of uses reset after a long rest

2) Tree Stride: Art of Ja monks are so connected with the plants around them they can travel between them using their connected root system. They can cast Tree Stride a number of times equal to their proficiency bonus. The number of uses reset after a long rest

3) Commune with Nature: Art of Ja monks can meditate for 1 minute and cast Commune with Nature once per long rest

Nature's Strike

At 6th level, your connection with the natural world is so strong that your environment doesn't take kindly to when you get hit. Use your reaction to cause the plants around you to attack enemies who damage you. Enemies should make a dex save. On a failed save they take 2d10 piercing damage, and half as much on a success. 

Plant Scry

Starting at 11th level, practicioners of the Art of Ja can scry through plants. Select a plant within one mile of you as your target to scry through. Roll a perception check to determine what you see and hear. If the plant is further than 500 feet from you, roll with disadvantage.

You may spend a ki point to add your martial arts die to the perception roll.

Conjure Natural Forces

At 11th level, you gain the ability to spend 3 ki points to cast the following spells without components

1) Summon Beast becomes Conjure Woodland Animals

2) Druid Grove

3) Wall of Thorns

Nature's Defender

At 17th level, you can summon a treant once per long rest. You may only have one summoned treant at a time

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