Monk
Base Class: Monk

Stand-Out (Optional Feature)

Monks of the Way of the Astral Self tend to have odd appearances. You may wear uncommon clothing, have an unusual hairstyle, or even make strange poses. Your bizarre nature may confuse most commonfolk, but it is sure to attract other astral self monks.

Astral Warrior

At 3rd level, your astral self manifests inside of you. On your turn, you can spend 1 ki point as a bonus action to summon your astral self for 1 minute. The spectral warrior hovers near you. You determine your astral self's appearance. It may be based on your character's past, ideals, or even music preference.

While your astral self is summoned, you gain the following benefits:

  • You can use your Wisdom modifier instead of your Strength modifier when you make Strength checks and Strength saving throws.
  • Your astral self can make your unarmed attacks for you. Your unarmed attacks have a reach of 10ft and deal force damage. You can use your Wisdom modifier instead of your Strength or Dexterity modifier for the attack and damage rolls.

Astral Ability

At 6th level, your astral self can do more than just fight. You can choose one cantrip from any spell list so long as it does not deal damage. (For example, you can choose Message but not Eldritch Blast.) Wisdom is your spellcasting ability for this spell. Your astral self acts as your arcane focus but does not have to be currently summoned to use the spell. Instead, it will simply appear when the spell is being cast or used and disappear when not. Additionally, if the cantrip you chose for this feature has a range of touch, it now has a range of 10ft.

Astral Defence

Starting at 11th level, your astral self will attempt to protect you from incoming attacks. While your astral self is summoned, you gain the following benefits.

Deflect Energy. When you take acid, cold, fire, lightning, or force damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier + your monk level.

Spectral Block. When a creature hits you with a melee attack, you can use your reaction to add your Wisdom modifier to your AC for that attack, potentially causing the attack to miss you.

Astral Barrage

Starting at 17th level, your astral self gains incredible speed. Your attacks can overwhelm even the most receptive opponents. To some, it may even appear as if you stopped time.

While your astral self is summoned, you gain the following benefits.

Overwhelming Strikes. You can spend an additional ki point when using your Flurry of Blows ability to make three unarmed attacks instead of two.

Unfathomable Speed. You can take one additional action on your turn. When using this feature, creatures cannot use their reaction against you until the start of your next turn. Once you use this feature, you must finish a short or long rest before you can use it again. 

Arms of astral self

Arms of the Astral Self

At 3rd level, your mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.

For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms' appearance, and they vanish early if you are incapacitated or die.

While the spectral arms are present, you gain the following benefits:

  • You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
  • You can use the spectral arms to make unarmed strikes.
  • When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.
  • The unarmed strikes you make with the arms can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.

Visage of astral self

When you reach 6th level, you can summon the visage of your astral self. As a bonus action, or as part of the bonus action you take to activate Arms of the Astral Self, you can spend 1 ki point to summon this visage for 10 minutes. It vanishes early if you are incapacitated or die.

The spectral visage covers your face like a helmet or mask. You determine its appearance.

While the spectral visage is present, you gain the following benefits.

Astral Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Wisdom of the Spirit. You have advantage on Wisdom (Insight) and Charisma (Intimidation) checks.

Word of the Spirit. When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you

Body of the astral self

Starting at 11th level, when you have both your astral arms and visage summoned, you can cause the body of your astral self to appear (no action required). This spectral body covers your physical form like a suit of armor, connecting with the arms and visage. You determine its appearance.

While the spectral body is present, you gain the following benefits.

Deflect Energy. When you take acid, cold, fire, force, lightning, or thunder damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier (minimum reduction of 1).

Empowered Arms. Once on each of your turns when you hit a target with the Arms of the Astral Self, you can deal extra damage to the target equal to your Martial Arts die.

Astral barrage

Starting at 17th level, your connection to your astral self is complete, allowing you to unleash its full potential. As a bonus action, you can spend 5 ki points to summon the arms, visage, and body of your astral self and awaken it for 10 minutes. This awakening ends early if you are incapacitated or die.

While your astral self is awakened, you gain the following benefits.

Armor of the Spirit. You gain a +2 bonus to Armor Class.

Astral Barrage. Whenever you use the Extra Attack feature to attack twice, you can instead attack three times if all the attacks are made with your astral arms.

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