Monk
Base Class: Monk

Mixed Blessing
At 3rd level, you gain the ability to use your Ki to heal your allies. As a part of any attack roll, not on a reaction, you can heal an ally within 15 ft of you for one Martial Arts die per Ki point spent (you can chose to roll or take the average), at a maximum of your Wisdom modifier per use. When you use this ability, your current and maximum hit points decrease by one point per Ki point spent. Your maximum hit points, reduced only by this ability, are restored at a long rest.

Divine Charge
At 6th level, you are granted agency over a pool of divine energy. You have a pool of dice, the same as to your Martial Arts die and number equal to your maximum Ki points. As an Attack action or a Flurry of Blows bonus action, you can tap into this pool to make a ranged attack against a single creature within 20 ft. Make a ranged attack roll, using your Dexterity and proficiency bonus, on a hit you can choose as many dice as you wish to deal radiant or necrotic damage to the target.

Holy Might
At 11th level, the ranges of your Divine Charge and Mixed Blessing abilities increase by 20 ft. You can also add your Wisdom bonus and Proficiency bonus to their damage and hit points restored.

Radiant Aura
At 17th level, any creature that you designate, within 40 ft restores hit points equal to one Martial Arts die plus your Wisdom bonus plus your Proficiency bonus. This occurs at the end of their turn every round. As a reaction, you can double the amount that is healed. Your Divine Charge ability can be used in place of a single attack, on an action or bonus action.

Mixed Blessing

At 3rd level, you gain the ability to use your Ki to heal your allies. As a part of any attack roll, not on a reaction, you can heal an ally within 15 ft of you for one Martial Arts die per Ki point spent (you can chose to roll or take the average), at a maximum of your Wisdom modifier per use. When you use this ability, your current and maximum hit points decrease by one point per Ki point spent. Your maximum hit points, reduced only by this ability, are restored at a long rest.

Divine Charge

At 6th level, you are granted agency over a pool of divine energy. You have a pool of dice, the same as to your Martial Arts die and number equal to your maximum Ki points. As an Attack action or a Flurry of Blows bonus action, you can tap into this pool to make a ranged attack against a single creature within 20 ft. Make a ranged attack roll, using your Dexterity and proficiency bonus, on a hit you can choose as many dice as you wish to deal radiant or necrotic damage to the target.

Holy Might

At 11th level, the ranges of your Divine Charge and Mixed Blessing abilities increase by 20 ft. You can also add your Wisdom bonus and Proficiency bonus to their damage and hit points restored.

Radiant Aura

At 17th level, any creature that you designate, within 40 ft restores hit points equal to one Martial Arts die plus your Wisdom bonus plus your Proficiency bonus. This occurs at the end of their turn every round. As a reaction, you can double the amount that is healed. Your Divine Charge ability can be used in place of a single attack, on an action or bonus action.

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