Base Class: Bard
The College of Healing teaches that there is no greater force for aiding the sick and easing ailments than story, song, and a good laugh. When combined with the study of proper medical techniques and a devotion to healing magic, simple joys can stave off death and renew life.
Bards of the College of Healing study all the ways to restore the living in both body and spirit, using magic, medicine, and the power of song and rhyme.
Bonus Proficiencies
At 3rd level, you gain proficiency with herbalism kits, with poisoner's kits, and in Medicine. If you are already proficient with any of these, choose another skill or tool proficiency for each proficiency you already have.
Remedy Lore
Starting at 3rd level, you can stabilize a creature at 0 hit points using either a bonus action or an action.
Also, when your Spellcasting feature lets you learn a bard spell of 1st level or higher, you can select the spell from the following list, in addition to the bard spell list. You must otherwise obey all the normal restrictions for selecting the spell, and it becomes a bard spell for you.
Spell Level
|
Spells
|
---|---|
1st | detect poison and disease, purify food and drink |
2nd | aid |
3rd | beacon of hope, mass healing word |
4th | death ward |
5th | contagion, rejuvenate (new) |
6th | heal |
D&D Beyond Note: New homebrew spells must first be added to your collection before being learned.
Bedside Manner
Also at 3rd level, your bardic inspiration strikes others so deeply that it reaches into their very soul, persisting even to death's door itself.
Each creature that has a Bardic Inspiration die from you has advantage on death saving throws. When one succeeds on a death saving throw, it can roll that die. It instantly regains hit points equal to the number rolled, and it gains temporary hit points equal to the highest number on the die minus the number rolled.
For example, if it rolls a d8 and the result is a 3, it regains 3 hit points and gains 5 temporary hit points. If it rolls a d12 and the result is 10, it regains 10 hit points 10 hit points and gains 2 temporary hit points.
Arcane First Aid
Starting at 6th level, you can cast lesser restoration without expending a spell slot, and you can cast cure wounds at a spell slot level equal to half your proficiency bonus without expending a spell slot. You can cast these spells even if you don't know them. When you cast them, they count as bard spells for you.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain any expended uses when you finish a long rest.
Rhythm of Recovery
When you reach 14th level, your mastery over the methods and ideas surrounding both the mundane and magical ways of healing allows you to fall into a regular, rote, almost monotonous routine of seeing to those who need it, and can do so even in combat.
Whenever you cast a bard spell of 1st-level or higher that does not restore hit points, one creature of your choice that can hear you within 30 feet of you regains hit points equal to your bard level divided by 4.
In addition, you increase the hit points regained from your Bedside Manner and Song of Rest features by an amount equal to your Charisma modifier (minimum +1).
Finally, whenever you cast a bard spell of 1st-level or higher that can restore hit points to a creature, you play a healing rhythm until the end of your next turn. While in this rhythm, whenever one of your spells (including the triggering spell) restores hit points to a creature that can hear you, the creature regains additional hit points equal to your Charisma modifier (minimum +1).

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