Bard
Base Class: Bard

somewhat orthodox, the teachings of the moves cannot be learned from a college; instead, one must find their own path in discovering their moves. However, the source of your moves depends on the culture. Some learn techniques from the Eastern dance, some reference the elegant dance of nobilities, and some make their own moves on the streets. The path that dance takes both be original and respecting to their culture.

Motion Casting

When you take this subclass, you learn the secret to cast with nothing more than motions from your body. All spells you cast have their verbal component removed, but always require a somatic component. In addition, if that spell has a material component that does not have a gold cost associated with it, you may choose to remove it. Your spells cannot have their somatic component waived, and cannot target blinded creatures and creatures who cannot see you.

 

Dance Styles

Starting at 3rd level, your dances are able to influence people in mysterious ways. When casting a spell, you can perform a dance by spending your movement to move in the same position. Performing a dance in this way activates a dance effect that lasts until the start of your next turn. Additionally, if an ally that has your bardic inspiration sees you performing this dance, they can choose to groove along and gain the same effects as your dance, lasting until the start of your next turn or their bardic inspiration is used.

There are 15 dance moves that you can learn, each containing different effects when used. To perform any of these dances, you need to either be wearing the right clothes or to meet the correct conditions as the requirement, while also having the movement cost to expend. The effects are applied after your spell is cast, but before it is used on a target.
At 3rd level, you can learn 2 dance moves.
At 6th level, you learn another 2 dance moves.
At 14th level, you learn 4 new dance moves. 

 

Wide Style

Dance Move cost and requirement TEMPORARY DANCE EFFECT
Hip Hop 5 ft. and the bard wears common clothes. You can use your bonus action to take the dodge action.
Step Dance 10 ft. and the bard wears common clothes. You cannot be affected by difficult terrain or fall prone.
Contemporary 15 ft. and the bard wears common clothes. You gain healing equal to the bard's proficiency amount of d4 dice.

 

Classics Style

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT
Ballet  5 ft. and the bard wears fine clothes. You can use your bonus action to take the disengage action.
Salsa  10 ft., an ally 5 ft. of you, and the bard wears fine clothes. You can move an ally within 5 ft. of you to anywhere within 5 ft. of you.
Waltz  15 ft., an ally 5 ft. of you, and the bard wears fine clothes. You gain any movement types your ally within 5 ft. of you has up to your walking speed (if they have fly, swim, climb, etc. Example: If you have 40 walk speed and they have 5 ft. burrow, you gain 5 ft. burrow. If they have 80 ft. fly, you get 40 ft. fly)

 

 

Festive Style

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT
Samba  10 ft. and the bard wears costume clothes. You can use your bonus action to take the dash action.
Dragon Dance  20 ft. and the bard wears costume clothes. You trigger a Wild Magic Surge (reroll on 99-100 if you do not have sorcery points). Spells from this use the bard's spellcasting DC.
Merengue  30 ft. and the bard wears costume clothes. You can use your reaction to move up to half your movement speed when you see a hostile creature move.

 

 

Open Style

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT
Disco  10 ft. and the bard wears traveler's clothes. You gain an advantage on your next ability check until the start of the bard's next turn.
Belly Dance  20 ft. and the bard wears traveler's clothes. Immediately choose a target within 60 ft. of you, and they make a Wisdom saving throw with a DC of your level. If it fails the saving throw, it is charmed by you until the dance effect ends.
Tango  30 ft. and the bard wears traveler's clothes. You gain resistance towards damage triggered by moving (attack of opportunity, traps, entering/leaving damaging aura, booming blade, etc.)

 

 

Exotic Style

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT
Idol Duo 10 ft. and a Way of the Voice Bard present. Immediately, you can choose to be affected by Motion Casting or Vocal Casting from Way of the Voice Bard (see below for reference). This temporarily replaces the one you currently have between both choices.
Pole Dance 20 ft. and in touch range of a stationary pole. You gain an advantage on all Charisma checks.
Synchronized Dance  30 ft. and a different Way of the Moves Bard present. You gain uncanny dodge as a reaction. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

 

 

Reference: Way of the Voice  - Vocal Casting
(This is a reference to the 14th-level effect of Idol Duo)

When you take this subclass, you learn the secret to cast with nothing more than an incantation. All spells you cast have their somatic component removed, but always requires a verbal component. In addition, if that spell has a material component that does not have a gold cost associated with it, you may choose to remove it. Your spells cannot have their verbal component waived, such as with subtle spell, and cannot affect deafened creatures.

Elemental Treads

Starting at 6th level, you learn the fundamentals of footwork through the art of dragon culture, allowing your movements to flow with the energy of the elements. You are always under the effect of the Ashardalon's Stride spell, as long as you are not concentrating on another spell (though you do not require concentration to use it.) The spell is considered the highest level you can cast up to 5th level maximum.

Step-Up

At 6th level, you learn the best way to squeeze the most out of your movements. When you cast a spell that increases your movement such as Longstrider or Ashardalon's Stride, you get double the amount of movement increase when cast on yourself (the spell must be a numeric move increase, in this case Haste cannot be doubled). The effects of Elemental Treads do not count for this ability unless you cast a new one outside of the class feature.

Also, you gain an advantage of saving throws against spells with somatic components that you can see.

Style Evolution

When you reach 14th level, you learn how to induce others to dance with you. When a creature is targeted by your Otto's Irresistible Dance spell for the first time, their charmed immunity is removed for that spell. Your dance also evolves to have an advanced version you can use. This advanced dance contains the same effect as the original dance but also has an additional effect.

If you do not have the correct requirements while trying to perform a specific dance, you can choose to bypass its requirements by succeeding a Performance check with the DC of the style you danced. Upon passing the skill check, the movement cost for that dance is halved.

 

Wide Style (DC 15 Bypass Requirement)

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT 1 TEMPORARY DANCE EFFECT 2
Hip Hop 35 ft. and the bard wears common clothes. You can use your bonus action to take the dodge action. You gain an advantage on all saving throws.
Step Dance 40 ft. and the bard wears common clothes. You cannot be affected by difficult terrain or fall prone. At the end of each turn, you can choose to move 5 ft. without provoking an opportunity attack.
Contemporary 45 ft. and the bard wears common clothes. You gain healing equal to the bard's proficiency amount of d4 dice. You can use your action to cast a nonmagical Confusion with a DC of your level. This is not considered as spellcasting.

 

Classics Style (DC 20 Bypass Requirement)

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT 1 TEMPORARY DANCE EFFECT 2
Ballet  35 ft. and the bard wears fine clothes. You can use your bonus action to take the disengage action. Your spell and effects that use Charisma saving throw rolls at disadvantage for your target.
Salsa  40 ft., an ally 5 ft. of you, and the bard wears fine clothes. You can move an ally within 5 ft. of you to anywhere within 5 ft. of you. You gain the Evasion feature for your Dexterity saving throw. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Waltz  45 ft., an ally 5 ft. of you, and the bard wears fine clothes. You gain any movement types your ally within 5 ft. of you has up to your walking speed (if they have fly, swim, climb, etc. Example: If you have 40 walk speed and they have 5 ft. burrow, you gain 5 ft. burrow. If they have 80 ft. fly, you get 40 ft. fly) While you move, you can choose to bring an ally within 5 ft. of you as if you are grappling them. They are only considered grappled for purposes of moving them.

 

Festive Style (DC 25 Bypass Requirement)

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT 1 TEMPORARY DANCE EFFECT 2
Samba  40 ft. and the bard wears costume clothes. You can use your bonus action to take the dash action. When provoking an opportunity attack from a hostile creature, you can use your reaction to make a weapon attack against them.
Dragon Dance  50 ft. and the bard wears costume clothes. You trigger a Wild Magic Surge (reroll on 99-100 if you do not have sorcery points). Spells from this use the bard's spellcasting DC. You gain resistance to one of these damage types: fire, cold, acid, lightning, and thunder. These options are chosen when the bard chooses it, where everyone affected gets the same chosen resistance.
Merengue  60 ft. and the bard wears costume clothes. You can use your reaction to move up to half your movement speed when you see a hostile creature move. You can use your bonus action to escape the effects of restrained or grappled condition as if you are making an action to escape it in the first place.

 

Open Style (DC 30 Bypass Requirement)

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT 1 TEMPORARY DANCE EFFECT 2
Disco  40 ft. and the bard wears traveler's clothes. You gain an advantage on your next ability check until the start of the bard's next turn. Your weapon attacks gain fire damage equal to the bard's proficiency amount of d4 dice.
Belly Dance  50 ft. and the bard wears traveler's clothes. Immediately choose a target within 60 ft. of you, and they make a Wisdom saving throw with a DC of your level. If it fails the saving throw, it is charmed by you until the dance effect ends.  Immediately, make a Persuasion (Charisma) check against a hostile creature's Insight (Wisdom) check within 60 ft. of you. If you succeed, you remove their immunity to charmed until the dance effect ends.
Tango  60 ft. and the bard wears traveler's clothes. You gain resistance towards damage triggered by moving (attack of opportunity, traps, entering/leaving damaging aura, booming blade, etc.) Your movement does not trigger any damaging effects caused by moving (attack of opportunity, traps, entering/leaving damaging aura, booming blade, etc.)

 

 

Exotic Style (DC 35 Bypass Requirement)

DANCE MOVE COST AND REQUIREMENT TEMPORARY DANCE EFFECT 1 TEMPORARY DANCE EFFECT 2
Idol Duo 40 ft. and a Way of the Voice Bard present. Immediately, you can choose to be affected by Motion Casting or Vocal Casting from Way of the Voice Bard (see below for reference). This temporarily replaces the one you currently have between both choices. The targets of your spells cannot benefit from advantage for Charisma saving throws.
Pole Dance 50 ft. and in touch range of a stationary pole. You gain an advantage on all Charisma checks. Your Charisma check and saving throw cannot roll below 10 on a d20 roll.
Synchronized Dance  60 ft. and a different Way of the Moves Bard present. You gain uncanny dodge as a reaction. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.  Your Dexterity check and saving throw cannot roll below 10 on a d20 roll.

 

Reference: Way of the Voice  - Vocal Casting
(This is a reference to the 14th-level effect of Idol Duo)

When you take this subclass, you learn the secret to cast with nothing more than an incantation. All spells you cast have their somatic component removed, but always requires a verbal component. In addition, if that spell has a material component that does not have a gold cost associated with it, you may choose to remove it. Your spells cannot have their verbal component waived, such as with subtle spell, and cannot affect deafened creatures.

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2023 12:24:05 AM
10
1
0.1
Coming Soon
9/20/2023 12:24:53 AM
10
1
0.2
Coming Soon
9/21/2023 12:18:21 PM
34
1
--
Coming Soon
9/21/2023 12:22:02 PM
26
1
--
Coming Soon
9/21/2023 4:39:45 PM
30
1
--
Coming Soon
9/22/2023 6:57:52 AM
41
1
--
Coming Soon
9/22/2023 11:07:56 AM
43
1
--
Coming Soon
9/23/2023 11:28:57 AM
46
1
1
Coming Soon
9/23/2023 11:31:15 AM
47
1
--
Coming Soon
9/23/2023 2:20:32 PM
49
1
--
Coming Soon
9/24/2023 1:55:15 AM
62
1
--
Coming Soon
9/25/2023 12:33:20 PM
60
1
--
Coming Soon
9/25/2023 12:34:27 PM
58
1
--
Coming Soon
9/25/2023 12:49:23 PM
60
1
--
Coming Soon
9/25/2023 1:16:01 PM
63
1
--
Coming Soon
9/27/2023 7:02:04 AM
76
1
--
Coming Soon
9/27/2023 7:05:26 AM
77
1
--
Coming Soon
10/1/2023 11:54:48 PM
86
1
--
Coming Soon
2/7/2024 10:35:50 PM
167
5
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes