
You found a weird shaped fruit and, for whatever reason, you couldn't resist to eat it. It tasted bad, but it also gave you a special gift.
When you take this feat, you get a random animal, beast or non-humanoid creature determined by a die on a list or whatever mean you or your DM chooses.
Your DM may restrict a result, for example, if it's CR is too high for your level.
Also, two characters cannot have the same animal, beast or non-humanoid creature in your campaign via this Feat.
- You can use Wild Shape as a bonus action to transform into the chosen animal, beast or non-humanoid creature. You can end this transformation as another bonus action.
If you already are able to cast Wild Shape, using this feat won't expend your Wild Shape uses.
Some special rules apply to this Wild Shape:
- Your Hit Points do not change when you cast Wild Shape using this feature.
- You may still speak and/or cast spells in this form, but somatic components are still limited to the capabilities of your beast form.
- There is no time limit to this transformation, but you still automatically revert if you fall unconscious, drop to 0 hit points or die.
- As part of that bonus action, you may transform into a hybrid between your Race and the chosen creature. This hybrid mixes some of your Racial features with some of the creature. For example, this might change your arms for wings, legs for calves, ears for antennas, etc.
- You become incapacitated when in direct contact with salty water bodies. Depending on how deep your character is on said water body, your DM might change the condition to stunned, prone, paralyzed or restrained instead, or have you roll a Constitution Save to resist said effect. Your transformation also ends early when this feature gives you any of the conditions listed before.
- If at any moment you die, your character loses this Feat. Another character may take this Feat and get your previous animal as a random result.

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