" -Player- " Image

Chosen by some mysterious force and some mysterious circumstances you have found yourself with a semi-transparent blue tinted panel hovering about a foot in front of your face. The panel cannot be touched but it seems to respond to commands given via your voice only, it states that you are the / a player and it contains all of your information including your name and whatever job and level means. All you know is that mysterious things have been happening recently and you feel stronger, more determined with a constant reminder that you are special for some reason, and that this window may be the ticket to becoming the strongest and surviving in this world. 

The window is an incorporeal status screen that holds the "player"s true name (unless commanded to have it hidden or replaced with a nickname), their age, their 'level', their 'job' and their 'skills' which may or may not be assigned a keyword. The window also has separate segments that are labelled as 'weapon slots' and 'HP counter' which doesn't have a number but a sliding panel that reflects the health of the person attached to the panel. These windows are only visible to those with the 'player' status and if multiple people have this status they can see each others windows unless they have been made hidden by the original player. 

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Primary Window Functions:

-This screen displays the players name, age, nationality, HP, EXP bar, their 'job' (class) and or updated job titles (subclass), level, stats (STR, INT, WIS, CHAR...), proficiencies, skills, and any active quests they have accepted. This can also temporarily have a slot for buffs, de-buffs and curses that will not be active unless the player is actively affected by anything. 

-There is a small window that is labelled 'wielding slots' which holds proficiency levels amount of items, weapons or potions within their 'slots' which can be retrieved freely by the player only. The player can either reach and grab the assigned item from the slot or can create a command word to release the item or retract the item by using its name (EG: 'RELEASE' [potion of healing superior]). The player can either retract 1-2 items if they are not holding something in a free hand(s) or retract something that is in their hand(s) if there is a lot free as a free action, however they can actively choose to 'SWAP' something from either or both hands for something in a slot if they use a bonus action and associate a keyword, they cannot pull something and put something into the slot at the same time as that would crowd the slot, it has to be done via command. When used the item being retracted or returned will either come from particles or turn into particles, it cannot be stolen within the wielding slot. This does not take up attunement slots unless the weapon/item requires attunement already. 

Additional Window Functions: 

- Quest Windows: A quest window cannot be changed by the player but can be influenced through specific things like accepting the quest and collecting the rewards after accepting and completing the quests requirements. This window can materialise these rewards to the players hands or can be put into their 'inventory window' immediately. 

- Inventory Window: This can be directly affected by the player by either organising the windows contents or creating segments of the inventory and putting things into / pulling things from the inventory screen. This can be touched by the player but only when the player intends to touch the screen. It feels like nothing, the player has to think about what it is that they are retrieving to pull it from the inventory. The player can also put weapons or items in their wielding spots either by voice command or by taking out the item from the inventory then putting them in the wield slot. This allows the player to hold a large amount of items but have no weight to them, similarly to a bag of holding. 

-Level Up Window: When a player levels up they will be presented with a new window that provides them with points that can be assigned to stats they have on their main window. They may also acquire new skills that they may need to assign a keyword to. This can be changed later but the primary set up of these key words is through the level up windows (other then lvl 1 skills and keywords)

-Spell Book Window: If the player gains the skills to learn magic they will acquire a spell book window, which the player gains from will and understanding, if the player wishes they can also gain spells from the library slot machine or luck box (purely RP, actual player still chooses the spells they wish to have during level up and character creation). After acquiring spells the player will be able to assign a keyword to activating the spell book and saying the name of the spell to activate the specific spell, these are part of their activation as verbal components to the spell, rather then taking extra time or understanding. Slots associated with the uses of this spell book and magic are assigned to the top corner of the window. If overused the spells can still be made but will take other slots for exhaustion / stamina.

- Stamina / Slots Window: Stamina and Slots act in tandem, a players body is only as strong as it is allowed itself to be which is calculated in slots, if the player can do specific skills that are strenuous, they will take a slot to use which is identified by the small window that is always up when slots are being used or have been used. The window disappears when the slots have been replenished and not used for a significant period of time. This can be either in combat or everyday life. 

" -Player- " Image

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