Im trying to create a monk subclass that converts unarmored movement into HP and "Bonus - Speed = -10" works fine, but "Bonus - Hit Points = 10" does not change anything.
I've come to a similar issue when i earlier tried to make a homebrew item that was suppose to increase your HP by 2 and had to change it manually all the time
Im trying to create a monk subclass that converts unarmored movement into HP and "Bonus - Speed = -10" works fine, but "Bonus - Hit Points = 10" does not change anything.
I've come to a similar issue when i earlier tried to make a homebrew item that was suppose to increase your HP by 2 and had to change it manually all the time
You should only need to increase a PC’s HP by 2 once and it would be that way forevers and evers. Are you “overriding” the Max HP on the character sheet, or are you actually increasing the max HP in the character builder!? An override will reset every Long Rest if you do uncheck the box.
Im trying to create a monk subclass that converts unarmored movement into HP and "Bonus - Speed = -10" works fine, but "Bonus - Hit Points = 10" does not change anything.
I've come to a similar issue when i earlier tried to make a homebrew item that was suppose to increase your HP by 2 and had to change it manually all the time
Bonus Hit Points is used for healing, not increasing your actual hit points. I suspect there is no way to do this with the homebrew tools.
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Shayone | Hobgoblin | Sorcerer | Netherdeep
That. Is correct.
You should only need to increase a PC’s HP by 2 once and it would be that way forevers and evers. Are you “overriding” the Max HP on the character sheet, or are you actually increasing the max HP in the character builder!? An override will reset every Long Rest if you do uncheck the box.
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well i have had to add a HP modifier, but i would prefer if i could just add the item and it would do it automatically