I have spent days adding homebrew spells to tie into different subclasses, to make those choices be a bit more unique and flavorful, if the players so incline to choose them.
Seems that some of the subclasses just auto give the spells to them without them having the choice?
If i just add it too a class it does not do this.
Is there a work around? and how much of a hassle is it?
I have spent days adding homebrew spells to tie into different subclasses, to make those choices be a bit more unique and flavorful, if the players so incline to choose them.
Seems that some of the subclasses just auto give the spells to them without them having the choice?
If i just add it too a class it does not do this.
Is there a work around? and how much of a hassle is it?
Going out on a limb and saying that these spells became permanently learned/prepared for druid, cleric, paladin, and artificer subclasses.
The workaround is to not add it to a subclass, but a class.
For classes that “know all of their spells” and then prepare them daily (Artificers, Cleric, Druids, Paladins), all of their subclasses include spells that they have “always prepared,” and that’s the list you’re assigning them to when you list those subclasses.
By assigning them the way you are it is permanently adjusting how all of those spells will interact with every PC for every player that joins a campaign with you. Even with homebrew disabled those spells will still bleed through for everyone.
If you instead make a homebrewed copy of the subclass, you can go to the feature where they list those “always prepared spells,” and add a blurb paragraph about these other spells and attach them to the subclass feature as an additional spell list. Do that for those specific copies of those subclasses will mean these houserules will only affect those versions of each subclass, not the base version.
For classes that “know all of their spells” and then prepare them daily (Artificers, Cleric, Druids, Paladins), all of their subclasses include spells that they have “always prepared,” and that’s the list you’re assigning them to when you list those subclasses.
By assigning them the way you are it is permanently adjusting how all of those spells will interact with every PC for every player that joins a campaign with you. Even with homebrew disabled those spells will still bleed through for everyone.
If you instead make a homebrewed copy of the subclass, you can go to the feature where they list those “always prepared spells,” and add a blurb paragraph about these other spells and attach them to the subclass feature as an additional spell list. Do that for those specific copies of those subclasses will mean these houserules will only affect those versions of each subclass, not the base version.
SO when I go into a homebrew subclass and anything it has at the bottom of the basic info where it will list the spells I attached to that subclass under Additional specific spells
and then open one of the class features and add those to the additional spells list, naming it something like extended spells and saving it then save back at main page?
and what delete those from the basic info in additional specific spells where they originally appear?
Is it that simple? cause I can do that easy? or is there a step I need to do extra? or not do at all?
It’s that easy. The only step you missed is after all of that you MUST re-save the entire subclass using the main [SAVE CHANGES] button under Basic Information or the system won’t pick up your changes automatically. After that it can sometimes take up to 20 minutes for those changes to push through to the character builder/sheet.
I have spent days adding homebrew spells to tie into different subclasses, to make those choices be a bit more unique and flavorful, if the players so incline to choose them.
Seems that some of the subclasses just auto give the spells to them without them having the choice?
If i just add it too a class it does not do this.
Is there a work around? and how much of a hassle is it?
Going out on a limb and saying that these spells became permanently learned/prepared for druid, cleric, paladin, and artificer subclasses.
The workaround is to not add it to a subclass, but a class.
That kinda defeats the entire purpose, of why I was adding them in the first place.
It will work for any subclass that is not a prepared caster (sorcerer, wizard, ranger, etc.).
When you assign a spell to be a subclass spell, you are actually editing the subclass itself.
For classes that “know all of their spells” and then prepare them daily (Artificers, Cleric, Druids, Paladins), all of their subclasses include spells that they have “always prepared,” and that’s the list you’re assigning them to when you list those subclasses.
By assigning them the way you are it is permanently adjusting how all of those spells will interact with every PC for every player that joins a campaign with you. Even with homebrew disabled those spells will still bleed through for everyone.
If you instead make a homebrewed copy of the subclass, you can go to the feature where they list those “always prepared spells,” and add a blurb paragraph about these other spells and attach them to the subclass feature as an additional spell list. Do that for those specific copies of those subclasses will mean these houserules will only affect those versions of each subclass, not the base version.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
SO when I go into a homebrew subclass and anything it has at the bottom of the basic info where it will list the spells I attached to that subclass under Additional specific spells
and then open one of the class features and add those to the additional spells list, naming it something like extended spells and saving it then save back at main page?
and what delete those from the basic info in additional specific spells where they originally appear?
Is it that simple? cause I can do that easy? or is there a step I need to do extra? or not do at all?
It’s that easy. The only step you missed is after all of that you MUST re-save the entire subclass using the main [SAVE CHANGES] button under Basic Information or the system won’t pick up your changes automatically. After that it can sometimes take up to 20 minutes for those changes to push through to the character builder/sheet.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Awesome thank you very much.
There is always something screwy with the homebrew and the way this program handles things.
It is never straight forward or what you would logically assume.
A new learning experience (that makes me scratch my head and ask why) every single time.
Over 1,600 different homebrew things added so far, and still I am amazed at how messed up it all is.
Thanks again IamSposta, you saved me much frustration, headaches, and self injury from banging my head against my desk.