"You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.
Yet the damage remains only 1d4 +1 even if I increase the level by using more charges, this also messes up the digital dice. I have to manually roll and calculate every time.
thanks
Phill
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Let's Play Dungeon and Dragons (Charisma Check +2) DC 22
The way Magic Missile is designed you only roll 1d4+1 when you cast the spell, and every dart does the same amount of damage. But since the spell can target different creatures, or not, the character sheet has no idea how many darts are hitting how many targets.
For example, if you cast Magic Missile as a 4th-level spell, you get 6 darts. You declare that 3 darts are going to hit the hobgoblin, and the three other darts are each going to hit a different goblin. You roll 1d4 and get a 3 so, because of the +1, the total damage of each dart will be 4. That hobgoblin takes 12 damage, and each of those three goblins takes 4.
It’s a technicality l because of the word “simultaneously” so it works like fireball so you roll once and every “target” takes the same damage. It’s just that Magic Missile can target some creatures more than once or not at all.
The trade off is that the damage is guaranteed, divisible however you dictate, and the only damage type that not one single creature in the MM has resistance to.
And if I have a 9th-level spell slot available I can come up with better things to use it for than Magic Missile.
"You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.
Yet the damage remains only 1d4 +1 even if I increase the level by using more charges, this also messes up the digital dice. I have to manually roll and calculate every time.
thanks
Phill
Let's Play Dungeon and Dragons (Charisma Check +2) DC 22
The way Magic Missile is designed you only roll 1d4+1 when you cast the spell, and every dart does the same amount of damage. But since the spell can target different creatures, or not, the character sheet has no idea how many darts are hitting how many targets.
For example, if you cast Magic Missile as a 4th-level spell, you get 6 darts. You declare that 3 darts are going to hit the hobgoblin, and the three other darts are each going to hit a different goblin. You roll 1d4 and get a 3 so, because of the +1, the total damage of each dart will be 4. That hobgoblin takes 12 damage, and each of those three goblins takes 4.
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Thanks, that makes sense.
The spell description is not as clear though, no mention is made of all darts doing the same damage.
imaging rolling a 1 on a 9th level magic missile - I'll rather allow for an average damage amount :O
Let's Play Dungeon and Dragons (Charisma Check +2) DC 22
It’s a technicality l because of the word “simultaneously” so it works like fireball so you roll once and every “target” takes the same damage. It’s just that Magic Missile can target some creatures more than once or not at all.
The trade off is that the damage is guaranteed, divisible however you dictate, and the only damage type that not one single creature in the MM has resistance to.
And if I have a 9th-level spell slot available I can come up with better things to use it for than Magic Missile.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting