That’s basically the armourer subclass. I like the idea of a character who is small sized, like a gnome, that jumps into the torso to control it like a Pacific rim robot. You could even say your speed is 25 out of the armour, but 30 when using the armour like a medium sized humanoid.
As for steel defenders, I’ve like the idea of a small race again. But this time you use the steel defender as your mount. Perhaps a battle bear? But it could be anything. The defenders carry capacity is 210lbs, and a gnome weights about 40-50lbs. Plenty of room for your armour & gears weight.
I am playing as a small race, so I can ride my steel defender. I was thinking a way to reflavor it would be to build it as a sort of mech suit, that can work whether you are riding it or not. I would also get a homunculus and have it be a sentient metal bird companion.
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Halfling artificer of House Ghallanda. My steel defender is a clawfoot with some pop-outs. The saddle flattens for a nice cushy bed as we ride ( SD's perception is better than my character so why not nap?) The tail unfolds into a grill to place over a campfire to cook meals for the group, utensils carried within the tail's hollow cargo spot.
The clawfoot's appearance scares our gnome sorcerer a bit, but he is drunk half the time so it isn't a huge deal lol.
Like the doc said, your steel defender doesn't have to be a four-legged mechanical animal, it can also be bipedal. Some ideas for that could be anything from a robot humanoid such as C3PO or the war droid from the crappy Judge Dredd movie, or a mechanical gorilla, something that looks like a metal golem or maybe even an animated suit of armour. I'm toying with the idea of making one that looks something like a Necron from That Game(TM).
For CoS the animated suit of armour could probably work pretty good. A life-sized, autonomous marionette puppet (complete with a creepy painted doll's face) could also work. Maybe your artificer collects a bunch of spare parts (you will probably encounter old suits of armour pretty early on) that he tinkers with. At level three you have enough parts to put it all together, especially if you find someone with clockwork skills and tools and spare parts for that...
Necrons? Wow! What modules do you use? I don't really play that.
Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
I have a Bronze Dragonborn soon to be a battle smith. I'm still deciding between fox and dragon.
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I have succesfully wasted your time!😀
Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
I had a steal defender that looked and talked like Rocky from the looney toons character. There is nothing that says they can't speak. There is nothing that says they can't look humanoid. They aren't very bright (4 int), but that doesn't mean they can't speak In 5e so he would just say funny ridiculous things and function as his stats allowed.
I think the "Understands the languages you speak" in the Stat block implies that it can't speak. But I think that is more of a precaution against it using magic items that cast spells or have command words. So I don't think it's RAI, but it probably won't break anything.
Possibly. Looking around the interwebs, most forums place 4 intelligence as the. minimal level of int for language development, including speaking. Since i never tried to break the game i just wanted to role play the steel defender, it was harmless and so allowed. Force empowered rend is fun because the word rend just means to tear something, and it could actually be physical OR emotional, leading to some fun ideas. On a side note, summon fey for languages says "Sylvan, understands the languages you speak"-So we know it speaks sylvan, but, Does it speak every language? it's a spirit. So it understands the languages you speak on some magical level because you could be speaking anyone one of many languages. Does this magical translation work both ways? I certainly would allow a fey spirit to speak back to you, and if it can understand your language, I certainly would allow it to speak back to you in your language since it understands you in it. It's all up to the dm really when it's this vague I think.
Has anyone gone through multiple defenders in a short span of time? Because I have gone through 5 steel defenders in my campaign so far since every time we get into a combat, it ends up being my defender tanking a hit that would've knocked a party member, or I needed it to cause a distraction. This ended up with my steel defender going through many iterations, from a humanoid construct out of old knight armor to a more bulked up one built with dwarves and having eldritch blast cannons on its shoulders XD. It's designation is MK.-U5 or Markus; my DM has been very kind to me with his armament as I kept upgrading and modifying him throughout the campaign, next mod is a range increase for the Eldritch cannons but i would have to wait for a Drow to teach me. any ideas for Markus I could add?
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You need to see this guy's Copper Octopus: http://nozomu-shibata.com
That’s basically the armourer subclass. I like the idea of a character who is small sized, like a gnome, that jumps into the torso to control it like a Pacific rim robot. You could even say your speed is 25 out of the armour, but 30 when using the armour like a medium sized humanoid.
As for steel defenders, I’ve like the idea of a small race again. But this time you use the steel defender as your mount. Perhaps a battle bear? But it could be anything. The defenders carry capacity is 210lbs, and a gnome weights about 40-50lbs. Plenty of room for your armour & gears weight.
I am playing as a small race, so I can ride my steel defender. I was thinking a way to reflavor it would be to build it as a sort of mech suit, that can work whether you are riding it or not. I would also get a homunculus and have it be a sentient metal bird companion.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
What about an owlbear?
?
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Adapted claymore rumba: a small circular vacuum cleaner with a Glock 19 strapped to the top. It may be slow put it packs a punch!
Updog
Halfling artificer of House Ghallanda. My steel defender is a clawfoot with some pop-outs. The saddle flattens for a nice cushy bed as we ride ( SD's perception is better than my character so why not nap?) The tail unfolds into a grill to place over a campfire to cook meals for the group, utensils carried within the tail's hollow cargo spot.
The clawfoot's appearance scares our gnome sorcerer a bit, but he is drunk half the time so it isn't a huge deal lol.
I go with humanoid all the way for my steel defender. Steel Jack is kind of like Igor to my Dr Frankenstein.
https://www.heroforge.com/load_config=30762982/
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
Necrons? Wow! What modules do you use? I don't really play that.
Beautiful.
WOW. THAT WOULD BE EPIC.
I have succesfully wasted your time!😀
I have a Bronze Dragonborn soon to be a battle smith. I'm still deciding between fox and dragon.
I have succesfully wasted your time!😀
Why not do a dragon-fox hybrid?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
BOB GET IN THERE!
Reminds me of an overwatch character
I had a steal defender that looked and talked like Rocky from the looney toons character. There is nothing that says they can't speak. There is nothing that says they can't look humanoid. They aren't very bright (4 int), but that doesn't mean they can't speak In 5e so he would just say funny ridiculous things and function as his stats allowed.
I think the "Understands the languages you speak" in the Stat block implies that it can't speak. But I think that is more of a precaution against it using magic items that cast spells or have command words. So I don't think it's RAI, but it probably won't break anything.
Possibly. Looking around the interwebs, most forums place 4 intelligence as the. minimal level of int for language development, including speaking. Since i never tried to break the game i just wanted to role play the steel defender, it was harmless and so allowed. Force empowered rend is fun because the word rend just means to tear something, and it could actually be physical OR emotional, leading to some fun ideas. On a side note, summon fey for languages says "Sylvan, understands the languages you speak"-So we know it speaks sylvan, but, Does it speak every language? it's a spirit. So it understands the languages you speak on some magical level because you could be speaking anyone one of many languages. Does this magical translation work both ways? I certainly would allow a fey spirit to speak back to you, and if it can understand your language, I certainly would allow it to speak back to you in your language since it understands you in it. It's all up to the dm really when it's this vague I think.
Has anyone gone through multiple defenders in a short span of time? Because I have gone through 5 steel defenders in my campaign so far since every time we get into a combat, it ends up being my defender tanking a hit that would've knocked a party member, or I needed it to cause a distraction. This ended up with my steel defender going through many iterations, from a humanoid construct out of old knight armor to a more bulked up one built with dwarves and having eldritch blast cannons on its shoulders XD. It's designation is MK.-U5 or Markus; my DM has been very kind to me with his armament as I kept upgrading and modifying him throughout the campaign, next mod is a range increase for the Eldritch cannons but i would have to wait for a Drow to teach me. any ideas for Markus I could add?