So it says they act as a simple weapon so I should be able to infuse them as a weapon but they don't come up as an option on my sheet. Is that an oversight on ddb or am I misinterpreting the ability?
We don't know really. There ae two thoughts on that.
One is "It does count as a asimple weapon but it can't be separately Infused until level 9" the other is "Until level 9 its one item so you either put armour infusion or weapon infusion not both"
In geenral thats how I've seen people run it the most. Most people falling into the former, not until level 9 situation in my experience.
DDB seems to only does so far with UA support. Since ua is often short lived then retired. Feels like anyway.
I would suggset homebrew a specific weapon and add it to your sheet and then use infusions as normal onto that.
Not sure if this is intended, but the thunder gauntlets (and lightning launcher too while we're at it) might be considered magic weapons. Then again, the armour itself feels like a magic item so maybe you shouldn't be able to infuse that either?
This feels like something that'd need to be clarified/tweaked in the final release of armourer. Either way, DDB doesn't always fully integrate UA stuff in the character builder, so maybe infusing the armourer weapons is just not implemented yet.
Not sure if this is intended, but the thunder gauntlets (and lightning launcher too while we're at it) might be considered magic weapons. Then again, the armour itself feels like a magic item so maybe you shouldn't be able to infuse that either?
This feels like something that'd need to be clarified/tweaked in the final release of armourer. Either way, DDB doesn't always fully integrate UA stuff in the character builder, so maybe infusing the armourer weapons is just not implemented yet.
RAW, they're not. They are described as simple melee weapons, not magic weapons. It's most likely an UA issue. Best perhaps to wait until it's released in print.
Not sure if this is intended, but the thunder gauntlets (and lightning launcher too while we're at it) might be considered magic weapons. Then again, the armour itself feels like a magic item so maybe you shouldn't be able to infuse that either?
This feels like something that'd need to be clarified/tweaked in the final release of armourer. Either way, DDB doesn't always fully integrate UA stuff in the character builder, so maybe infusing the armourer weapons is just not implemented yet.
RAW, they're not. They are described as simple melee weapons, not magic weapons. It's most likely an UA issue. Best perhaps to wait until it's released in print.
I know they're not, but I was thinking that the character builder might be seeing them as magic items. How many non-magical weapons deal thunder damage?
In the level 9 Armour Upgrade, it defines the infusible components of the power armour as chest piece, bracers, boots and...weapons. If the weapons couldn't be infused, it wouldn't have mentioned them.
That's also the ninth level class ability of the Armorer. Until then, it's very likely that the gauntlets are not intended to be infusable. They're a function of the armor, which counts as one item until Armorer Level 9 says otherwise. The fact that you can infuse the armor at all is up for debate - I would definitely call that suit magical, there'd need to be a discussion as to whether armor with half a dozen magical features is somehow not 'magical' for purposes of infusions.
After more tinkering I've decided it's an oversight until it becomes official it doesn't let you infuse multiple part of the armor at level 9 either so I had to put multiples in my inventory and click that I was wearing them all to get around it.
After more tinkering I've decided it's an oversight until it becomes official it doesn't let you infuse multiple part of the armor at level 9 either so I had to put multiples in my inventory and click that I was wearing them all to get around it.
Well its official now and there still isn't a way to infuse your thunder gauntlets or lightning launchers, even though rules as written, you should be able to. I guess just override the values on the attack itself?
Looks like now that Tasha's is out, you absolutely can infuse your thunder gauntlets but not until 9th level.
Armor Modifications
9th-level Armorer feature
You learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor’s special weapon. Each of those items can bear one of your infusions, and the infusions transfer over if you change your armor’s model with the Armor Model feature. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Arcane Armor.
doesn't really clear up the ruling of if the special weapons can hold an infusion prior to level 9. from its writing it suggests the weapons had to be a proper target for the infusions prior to armor modifications. so we are still left with the and/or question at lower levels.
Got it. You're right that it's not exactly clear before 9th. I would assume the answer is no because that's the entire point of including it at 9th, but assumptions with regards to rules are obviously not what anyone is looking for.
doesn't really clear up the ruling of if the special weapons can hold an infusion prior to level 9. from its writing it suggests the weapons had to be a proper target for the infusions prior to armor modifications. so we are still left with the and/or question at lower levels.
Got it. You're right that it's not exactly clear before 9th. I would assume the answer is no because that's the entire point of including it at 9th, but assumptions with regards to rules are obviously not what anyone is looking for.
The way I see it, you can apply infusions to any of the armour's pieces (helmet, chest plate, boots, gauntlets, etc.), but you only get one on the suit as a whole until 9th level. So, before 9 you could put an infusion on the gauntlets, but you wouldn't be able to use something like enhanced defense on your armour at the same time. You can use the "boots of elvenkind" infusion at level 6. Why would you be able to target the boots but not the gauntlets?
The 9th feature isn't what lets you infuse your armour. It just specifies that each piece can now be infused separately. Before this, they can all still be infused, but not at the same time.
That's also the ninth level class ability of the Armorer. Until then, it's very likely that the gauntlets are not intended to be infusable. They're a function of the armor, which counts as one item until Armorer Level 9 says otherwise. The fact that you can infuse the armor at all is up for debate - I would definitely call that suit magical, there'd need to be a discussion as to whether armor with half a dozen magical features is somehow not 'magical' for purposes of infusions.
Keep in mind this interpretation would also imply that you can now also infuse a magical suit of armor, a magic helmet and magical boots once an artificer hits 9th level. Do you think that was intended?
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So it says they act as a simple weapon so I should be able to infuse them as a weapon but they don't come up as an option on my sheet. Is that an oversight on ddb or am I misinterpreting the ability?
I'd say it's an oversight or that DDB doesn't include UA-stuff.
We don't know really. There ae two thoughts on that.
One is "It does count as a asimple weapon but it can't be separately Infused until level 9" the other is "Until level 9 its one item so you either put armour infusion or weapon infusion not both"
In geenral thats how I've seen people run it the most. Most people falling into the former, not until level 9 situation in my experience.
DDB seems to only does so far with UA support. Since ua is often short lived then retired. Feels like anyway.
I would suggset homebrew a specific weapon and add it to your sheet and then use infusions as normal onto that.
Not sure if this is intended, but the thunder gauntlets (and lightning launcher too while we're at it) might be considered magic weapons. Then again, the armour itself feels like a magic item so maybe you shouldn't be able to infuse that either?
This feels like something that'd need to be clarified/tweaked in the final release of armourer. Either way, DDB doesn't always fully integrate UA stuff in the character builder, so maybe infusing the armourer weapons is just not implemented yet.
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RAW, they're not. They are described as simple melee weapons, not magic weapons. It's most likely an UA issue. Best perhaps to wait until it's released in print.
I know they're not, but I was thinking that the character builder might be seeing them as magic items. How many non-magical weapons deal thunder damage?
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In the level 9 Armour Upgrade, it defines the infusible components of the power armour as chest piece, bracers, boots and...weapons. If the weapons couldn't be infused, it wouldn't have mentioned them.
That's also the ninth level class ability of the Armorer. Until then, it's very likely that the gauntlets are not intended to be infusable. They're a function of the armor, which counts as one item until Armorer Level 9 says otherwise. The fact that you can infuse the armor at all is up for debate - I would definitely call that suit magical, there'd need to be a discussion as to whether armor with half a dozen magical features is somehow not 'magical' for purposes of infusions.
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After more tinkering I've decided it's an oversight until it becomes official it doesn't let you infuse multiple part of the armor at level 9 either so I had to put multiples in my inventory and click that I was wearing them all to get around it.
Well its official now and there still isn't a way to infuse your thunder gauntlets or lightning launchers, even though rules as written, you should be able to. I guess just override the values on the attack itself?
Looks like now that Tasha's is out, you absolutely can infuse your thunder gauntlets but not until 9th level.
Got it. You're right that it's not exactly clear before 9th. I would assume the answer is no because that's the entire point of including it at 9th, but assumptions with regards to rules are obviously not what anyone is looking for.
The way I see it, you can apply infusions to any of the armour's pieces (helmet, chest plate, boots, gauntlets, etc.), but you only get one on the suit as a whole until 9th level. So, before 9 you could put an infusion on the gauntlets, but you wouldn't be able to use something like enhanced defense on your armour at the same time.
You can use the "boots of elvenkind" infusion at level 6. Why would you be able to target the boots but not the gauntlets?
The 9th feature isn't what lets you infuse your armour. It just specifies that each piece can now be infused separately. Before this, they can all still be infused, but not at the same time.
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Keep in mind this interpretation would also imply that you can now also infuse a magical suit of armor, a magic helmet and magical boots once an artificer hits 9th level. Do you think that was intended?