I agree with those as well. Blind Fighting has a lot of potential in an Underdark setting, so is worth considering. Maneuvers, Both options are nice and offer a lot of opportunity to boost DPR. If your main role is dealing damage, then they are great options, ad Blind Fighting will potentially keep your DPR high even when the enemy turns out the lights. If you also find yourself intervening or trying to get between enemies and your team mates, Bait and Switch is a handy tool.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Great Weapon Fighting isn't all that great optimization wise. Blind Fighting could be useful and fun if it came up much, like if you can get in melee with someone and have a reliable way to make that area heavily obscured so you get advantage on everything and they get disadvantage, but that can be a hard situation to arrange. Maybe your warlock has eldritch sight and uses darkness a lot, if so BF would be super good. Superior technique can be fun as it gives you more options in combat, though only having one die makes it limited, maybe think about going battlemaster instead of runeknight if that's what you want. Personally I went with Defense because its an always on, solid boost.
Oh really?! I must have misread that. I thought ASI was character level based. Oh well...then at level 9 it is! Bounded accuracy is interesting? Even as I looked it up: "Bounded accuracy is a design principle in 5e D&D that limits the numeric bonuses we add to our d20-based rolls. Changes made to the bonuses from previous editions allow us to focus more on how many hits a character can take and what abilities they have, rather than just looking at the numbers." So you are restricted in your numbers and that sucks. Skills, for example, can easily go higher than 30 even at level 5 if you are specialized in your skill in Pathfinder 1e. This will really get crunchy munchy so I'll leave it with just that. Just know, character customization is the sky in Pathfinder 1e. I like to compare it to Path of Exile lol.
I'm playing a Bear Totem Barb which I took to level 8 and have now stitched to fighter. I wish I had switched after 5th lvl. I went with Cavaler at 11th. It actually does much of what Sentinal gives you (and no you do not need to be mounted). Take a look at it. It's fun and helps you defend your allies, do extra damage, makes you a more attractive target than your more squishy allies. Plus will allow you to take the ASI vs sentinal
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I agree with those as well. Blind Fighting has a lot of potential in an Underdark setting, so is worth considering. Maneuvers, Both options are nice and offer a lot of opportunity to boost DPR. If your main role is dealing damage, then they are great options, ad Blind Fighting will potentially keep your DPR high even when the enemy turns out the lights. If you also find yourself intervening or trying to get between enemies and your team mates, Bait and Switch is a handy tool.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Great Weapon Fighting isn't all that great optimization wise. Blind Fighting could be useful and fun if it came up much, like if you can get in melee with someone and have a reliable way to make that area heavily obscured so you get advantage on everything and they get disadvantage, but that can be a hard situation to arrange. Maybe your warlock has eldritch sight and uses darkness a lot, if so BF would be super good. Superior technique can be fun as it gives you more options in combat, though only having one die makes it limited, maybe think about going battlemaster instead of runeknight if that's what you want. Personally I went with Defense because its an always on, solid boost.
I'm playing a Bear Totem Barb which I took to level 8 and have now stitched to fighter. I wish I had switched after 5th lvl. I went with Cavaler at 11th. It actually does much of what Sentinal gives you (and no you do not need to be mounted). Take a look at it. It's fun and helps you defend your allies, do extra damage, makes you a more attractive target than your more squishy allies. Plus will allow you to take the ASI vs sentinal