Intimidation is useful, and comes up quite a bit. Stealth comes up between combats when you are on your way to the next encounter in tighter encounter strings. Perception comes up with hidden enemies. Acrobatics and Survival so far haven't come up. Usually you can solve your problems with athletics over acrobatics.
All skills are important but caveat being depends on your campaign. Skills are always used and getting ++ or the ability to change the ability stat that’s most likely your highest attribute (is cherry on top). In the end it’s based on your ability to understand when they can be used in your campaign.
Also having them and combining with another player (one using the help action) and getting advantage to them is super helpful.
It can be pretty useful for Intimidation and Stealth, since those are something you usually initiate as the player. Acrobatics is fine, though most things can just use Athletics instead. Perception and Survival probably won't come up a whole lot where you get the benefit or using them while raged, but it might happen once in a while.
Overall, my reaction would be "Meh, I'll take it"
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Primal Knowledge at Barbarian level 3: Any good?
While raging, skill checks for Acrobatics, Intimidation, Perception, Stealth, or Survival can use STR instead.
Main catch is only applies while raging. Raging now lasts for 10 minutes now though. How often do folks find they can use this?
Intimidation is useful, and comes up quite a bit. Stealth comes up between combats when you are on your way to the next encounter in tighter encounter strings. Perception comes up with hidden enemies. Acrobatics and Survival so far haven't come up. Usually you can solve your problems with athletics over acrobatics.
All skills are important but caveat being depends on your campaign. Skills are always used and getting ++ or the ability to change the ability stat that’s most likely your highest attribute (is cherry on top). In the end it’s based on your ability to understand when they can be used in your campaign.
Also having them and combining with another player (one using the help action) and getting advantage to them is super helpful.
It can be pretty useful for Intimidation and Stealth, since those are something you usually initiate as the player. Acrobatics is fine, though most things can just use Athletics instead. Perception and Survival probably won't come up a whole lot where you get the benefit or using them while raged, but it might happen once in a while.
Overall, my reaction would be "Meh, I'll take it"