The lore about specific domain associations with specific gods isvery clearly labeled in the source books as a suggestion. I.e., it is an idea for a collection of traditional or popular knowledge about the gods put forward for consideration. It is not a collection of traditional or popular knowledge that applies unless something else is specified. Which has been pointed out again and again and again and again.
The lore about specific domain associations with specific gods isvery clearly labeled in the source books as a suggestion. I.e., it is an idea for a collection of traditional or popular knowledge about the gods put forward for consideration. It is not a collection of traditional or popular knowledge that applies unless something else is specified. Which has been pointed out again and again and again and again.
[Redacted]. I haven't argued otherwise because either is meaningless to the problem being discussed.
There is established lore about the gods. The rules give suggestions for the domains associated with them. You can choose to use those suggestions or not. This decision has always been up to the DM.
EXCEPT. Now in 2024, it is up to the cleric player per RAW.
Of course rule 0 the DM can homebrew and add BACK in restrictions that they removed.
But it doesn't change the fact they DID remove them.
The rules give suggestions for the domains associated with them. You can choose to use those suggestions or not. This decision has always been up to the DM.
EXCEPT. Now in 2024, it is up to the cleric player per RAW.
No. [Redacted]
In practice, the process of a player working with their DM to create a cleric character has not changed one iota between 2014 and 2024. A DM decides what their game world looks like, including geography, politics, species distributions, mythology, etc. If that includes restricting certain domains to certain gods, then that will be shared with the players, in whatever form the DM approaches campaign background and character creation with their players. It's been like that in 2014, and it's like that in 2024. That has nothing to do with home brewing, just like picking a specific species composition for the game world has nothing to do with home brewing. It's simply world building.
To say it in your own words: "Limiting content is not what homebrew is. [...] Homebrew is when you edit how the rules work or just make stuff up whole cloth."
The rules give suggestions for the domains associated with them. You can choose to use those suggestions or not. This decision has always been up to the DM.
EXCEPT. Now in 2024, it is up to the cleric player per RAW.
No. [Redacted]
In practice, the process of a player working with their DM to create a cleric character has not changed one iota between 2014 and 2024. A DM decides what their game world looks like, including geography, politics, species distributions, mythology, etc. If that includes restricting certain domains to certain gods, then that will be shared with the players, in whatever form the DM approaches campaign background and character creation with their players. It's been like that in 2014, and it's like that in 2024. That has nothing to do with home brewing, just like picking a specific species composition for the game world has nothing to do with home brewing. It's simply world building.
To say it in your own words: "Limiting content is not what homebrew is. [...] Homebrew is when you edit how the rules work or just make stuff up whole cloth."
It isn't a ridiculous conclusion. It is the change they made.
In to 2014: "Choose one domain related to your deity"
in 2024: "You gain a Cleric subclass of your choice"
Those are exact quotes from the book... In 2014, you picked a domain that was listed as associated to your deity. In 2024 you can pick any domain you want. Read them again, that's what those say. They very clearly changed how it works. If the 2024 cleric can't pick the domain of his choice, then the DM has changed the rules and they're going homebrew.
[Redacted]:
Lore = A collection of traditional or popular knowledge about a subject.
Suggestion = An idea or optional plan put forward for consideration.
Default = Something that will happen unless something else is specified.
Suggested Lore = An idea for a collection of traditional or popular knowledge about a subject put forward for consideration.
Default Lore = A collection of traditional or popular knowledge that applies unless something else is specified.
Suggestion =|= Default. Suggested Lore =|= Default Lore.
The lore about specific domain associations with specific gods is very clearly labeled in the source books as a suggestion. I.e., it is an idea for a collection of traditional or popular knowledge about the gods put forward for consideration. It is not a collection of traditional or popular knowledge that applies unless something else is specified. Which has been pointed out again and again and again and again.
[Redacted]. I haven't argued otherwise because either is meaningless to the problem being discussed.
There is established lore about the gods. The rules give suggestions for the domains associated with them. You can choose to use those suggestions or not. This decision has always been up to the DM.
EXCEPT. Now in 2024, it is up to the cleric player per RAW.
Of course rule 0 the DM can homebrew and add BACK in restrictions that they removed.
But it doesn't change the fact they DID remove them.
I'm probably laughing.
No. [Redacted]
In practice, the process of a player working with their DM to create a cleric character has not changed one iota between 2014 and 2024. A DM decides what their game world looks like, including geography, politics, species distributions, mythology, etc. If that includes restricting certain domains to certain gods, then that will be shared with the players, in whatever form the DM approaches campaign background and character creation with their players. It's been like that in 2014, and it's like that in 2024. That has nothing to do with home brewing, just like picking a specific species composition for the game world has nothing to do with home brewing. It's simply world building.
To say it in your own words: "Limiting content is not what homebrew is. [...] Homebrew is when you edit how the rules work or just make stuff up whole cloth."
It isn't a ridiculous conclusion. It is the change they made.
In to 2014: "Choose one domain related to your deity"
in 2024: "You gain a Cleric subclass of your choice"
Those are exact quotes from the book... In 2014, you picked a domain that was listed as associated to your deity. In 2024 you can pick any domain you want. Read them again, that's what those say. They very clearly changed how it works. If the 2024 cleric can't pick the domain of his choice, then the DM has changed the rules and they're going homebrew.
I'm probably laughing.
you could homebrew something(so long as your DM is okay with it) I like the idea of your patron being your future self or something lol.