You can not use a leveled spell as a cantrip. There are some spells you can upcast, meaning cast a level 1 spell with a level 2, or higher, spell slot, for example. You can never go down.
I understand all that, thanks. I was hoping to be able to use something else for a Cantrip. Those 7 Cantrip spells are decent. But, I imagined the Cleric throwing heals out like a Priest from WoW.
Is Healing Word and Cure Wounds the only spells that can replenish HP?
There are a few other cleric spells as you get higher level. There’s prayer of healing, but it has a 10 minute casting time so no good in combat. There’s also mass healing word and mass cure wounds. Heal is another, and regeneration once you’re at higher levels. you’ll still be able to throw out plenty of healing. Once you get to higher levels and start casting cure wounds as a level 2 or 3 spell you can really help people. And healing word is good from a distance to stop people from dying.
Cleric can trips are great, imho. Guidance is one of the best spells in the game. Toll the dead and sacred flame are reliable damage dealers, thaumaturgy is just fun, light is endlessly useful.
I understand all that, thanks. I was hoping to be able to use something else for a Cantrip. Those 7 Cantrip spells are decent. But, I imagined the Cleric throwing heals out like a Priest from WoW.
Is Healing Word and Cure Wounds the only spells that can replenish HP?
Healing in this game doesn't work like WoW: damage comes in way faster than you can generally keep up with (a cure wounds might not even heal the damage of a single weapon attack) and all healing in 5e comes at a resource cost, whereas a significant portion of damage doesn't. Support is best done in combat by buffing, debuffing, and, of course, applying the most effective debuff (death). Clerics are surprisingly good at dishing out damage, and should generally heal as little as possible in combat.
And why clerigs dosen't have an specific feat or skill that could allow them performing Clerical chants ???
I mean if they can be teached on Churches, Abbeys, and similar places, why they couldn't be teached a skill to perform Holy/sacred chants or holy/sacred songs ???
Well, I’m not sure what you want a chant to do, but, there’s channel divinity. Each kind of cleric has a different way to call upon their god’s power for a thematic purpose.
Amd there’s nothing to stop you from saying the verbal components of a spell aren’t songs, if you like.
Well, for Life Clerics, like was said previously, you are going to be better off buffing allies, and de-buffing the enemy. Damage dealing is never a waste of time though,as it can draw attention away from wounded/ squishier allies. and after a certain point you heal yourself with your healing spells.
Since all cleric spells require a verbal component, I usually flavor that they have to pray out loud as part of casting the spell. But I like the idea that they're chanting, like Gregorian Monks.
While you don't get any actual healing spells as cantrips, don't forget about Spare the Dying. It's a literal lifesaver since it doesn't require costly diamonds or spell slots to stabilize someone.
I understand all that, thanks. I was hoping to be able to use something else for a Cantrip. Those 7 Cantrip spells are decent. But, I imagined the Cleric throwing heals out like a Priest from WoW.
Is Healing Word and Cure Wounds the only spells that can replenish HP?
Some advice for DND. Try and save healing for after the fights. You may heal someone 10HP but if they take 20HP damage from two enemies and one of the enemies that hit them was one hit a way from dying then its better to take out that enemy. If an ally goes down then you will want to heal them to bring them back into the fight. Most of the time you want to put out some damage instead of healing a little bit. Between encounters you may not be able to rest and healing helps keep the party going.
Also there are other healing spells as you level up. Other spells that can really help out are spells to buff your allies, debuff the enemy, and spells that do damage. Example Spirit Guardians uses your action to cast but it can stay up while you concentrate on the spell. This gives you passive damage every round. Spiritual Weapon uses a bonus action and doesnt require concentration and its a good way to get in extra damage every round while allowing you to use your action for other things.
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Your secret is safe with my indifference - Percy
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I just began D&D and I chose the LIFE Cleric domain. I learned that the Cleric starts with his entire spell list. But, I gotta ask :
I am level 1 (just starting). Which spells can I use as Cantrips?
You get three cantrips at level 1 as a cleric. They are listed on the character builder as level 0 spells.
Thanks for the response. Can I ever use a level 1 spell as a Cantrip?
You can not use a leveled spell as a cantrip.
There are some spells you can upcast, meaning cast a level 1 spell with a level 2, or higher, spell slot, for example. You can never go down.
I understand all that, thanks. I was hoping to be able to use something else for a Cantrip. Those 7 Cantrip spells are decent. But, I imagined the Cleric throwing heals out like a Priest from WoW.
Is Healing Word and Cure Wounds the only spells that can replenish HP?
There are a few other cleric spells as you get higher level. There’s prayer of healing, but it has a 10 minute casting time so no good in combat. There’s also mass healing word and mass cure wounds. Heal is another, and regeneration once you’re at higher levels.
you’ll still be able to throw out plenty of healing. Once you get to higher levels and start casting cure wounds as a level 2 or 3 spell you can really help people. And healing word is good from a distance to stop people from dying.
Cleric can trips are great, imho. Guidance is one of the best spells in the game. Toll the dead and sacred flame are reliable damage dealers, thaumaturgy is just fun, light is endlessly useful.
Good answer. Thanks
Healing in this game doesn't work like WoW: damage comes in way faster than you can generally keep up with (a cure wounds might not even heal the damage of a single weapon attack) and all healing in 5e comes at a resource cost, whereas a significant portion of damage doesn't. Support is best done in combat by buffing, debuffing, and, of course, applying the most effective debuff (death). Clerics are surprisingly good at dishing out damage, and should generally heal as little as possible in combat.
And why clerigs dosen't have an specific feat or skill that could allow them performing Clerical chants ???
I mean if they can be teached on Churches, Abbeys, and similar places, why they couldn't be teached a skill to perform Holy/sacred chants or holy/sacred songs ???
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Well, I’m not sure what you want a chant to do, but, there’s channel divinity. Each kind of cleric has a different way to call upon their god’s power for a thematic purpose.
Amd there’s nothing to stop you from saying the verbal components of a spell aren’t songs, if you like.
Well, for Life Clerics, like was said previously, you are going to be better off buffing allies, and de-buffing the enemy. Damage dealing is never a waste of time though,as it can draw attention away from wounded/ squishier allies. and after a certain point you heal yourself with your healing spells.
Since all cleric spells require a verbal component, I usually flavor that they have to pray out loud as part of casting the spell. But I like the idea that they're chanting, like Gregorian Monks.
While you don't get any actual healing spells as cantrips, don't forget about Spare the Dying. It's a literal lifesaver since it doesn't require costly diamonds or spell slots to stabilize someone.
Find me on Twitter: @OboeLauren
Some advice for DND. Try and save healing for after the fights. You may heal someone 10HP but if they take 20HP damage from two enemies and one of the enemies that hit them was one hit a way from dying then its better to take out that enemy. If an ally goes down then you will want to heal them to bring them back into the fight. Most of the time you want to put out some damage instead of healing a little bit. Between encounters you may not be able to rest and healing helps keep the party going.
Your secret is safe with my indifference - Percy
Also there are other healing spells as you level up. Other spells that can really help out are spells to buff your allies, debuff the enemy, and spells that do damage. Example Spirit Guardians uses your action to cast but it can stay up while you concentrate on the spell. This gives you passive damage every round. Spiritual Weapon uses a bonus action and doesnt require concentration and its a good way to get in extra damage every round while allowing you to use your action for other things.
Your secret is safe with my indifference - Percy