Getting back to the original question in this thread ...
Clerics are expected to be the healers because they have class buffs that make them better healers than any other class.
But that doesn't mean any player is required to play the way the other teammates would like. However, ...
How would the typical teammate act if the paladin in plate armor decided to whip out a javelin and chuck it into the enemy instead of charge in to seal off a choke point?
How would the typical player respond to the Bard that ran in with his rapier drawn in his mighty leather armor and fifteen HP to attack the Trolls because he rolled first in the initiative order, gets killed, and his six spell slots are not used during the rest of the encounter?
How would the typical teammate feel if the Rogue decided to yell and scream at the enemy and then run away to avoid a fight he couldn't win just to try and draw enemies off?
Everyone has some expectations for how players are likely to play their characters and when they don't there is likely some degree of disappointment. But that by itself isn't a real problem.
If you want to play a melee combatant and you think the cleric class allows you to build the character you want, then go ahead and do that. But please tell your party that you want to play an armored combatant and you don't intend to participate in healing during combat. This will allow the party to discuss if someone else is going to take this role of not. If nobody wants this role, then the party just doesn't have a healer and it is every (wo)man for themselves.
In my recent experience everyone gets leveled up together. It seems axiomatic to me that every player will want to play their character effectively and with an eye to what the team needs at the moment. I don't understand the desire to be the player that delivers the most damage and takes the most blows from the enemy in every combat encounter, but I have seen this behavior in my group. Well as long as the way they do it helps the party then it is OK. As a matter of fact, if the AC=22 player is hiding in the back shooting their bow, we probably have a big problem, so if they want to run in there and tank then that is fine.
I guess part of the problem is we don't thank the healers enough. We don't pat them on the back for helping us to avoid death saves. There is a game that has a mechanic that alters that. Mordheim. In that game, every time you "go down" you might come back up missing an arm or an eye or something. Avoiding death saves is a big deal under those conditions.
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They sterotypize the Clerics due to the fact that every party should ( at least ) have 1 healer, and if this cleric don't gonna do that, then tell me:
* How many gp your party gonna waste buying potions and scrolls of healing ????
* Who gonna do the healing and buffing there ???
What if there's already a Paladin in your party but, goddammit, he/she took the Avenger Oath instead of the Healer Oath ???
Wizards needs medics, Knfhts
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Bards can easily heal.
Druids can easily heal.
Paladins can easily heal.
Divine Soul Sorcerers can easily heal.
Celestial Warlocks can easily heal.
Heck, even a Ranger can choose Cure Wounds, Goodberry, and Healing Spirit.
There is no Healer Oath. I don't know where you came up with that Oath.
There is Oath of Vengeance, which is very slightly similar to the Avenger Oath name that you threw out there. But it still gets Lay On Hands.
Getting back to the original question in this thread ...
Clerics are expected to be the healers because they have class buffs that make them better healers than any other class.
But that doesn't mean any player is required to play the way the other teammates would like. However, ...
How would the typical teammate act if the paladin in plate armor decided to whip out a javelin and chuck it into the enemy instead of charge in to seal off a choke point?
How would the typical player respond to the Bard that ran in with his rapier drawn in his mighty leather armor and fifteen HP to attack the Trolls because he rolled first in the initiative order, gets killed, and his six spell slots are not used during the rest of the encounter?
How would the typical teammate feel if the Rogue decided to yell and scream at the enemy and then run away to avoid a fight he couldn't win just to try and draw enemies off?
Everyone has some expectations for how players are likely to play their characters and when they don't there is likely some degree of disappointment. But that by itself isn't a real problem.
If you want to play a melee combatant and you think the cleric class allows you to build the character you want, then go ahead and do that. But please tell your party that you want to play an armored combatant and you don't intend to participate in healing during combat. This will allow the party to discuss if someone else is going to take this role of not. If nobody wants this role, then the party just doesn't have a healer and it is every (wo)man for themselves.
In my recent experience everyone gets leveled up together. It seems axiomatic to me that every player will want to play their character effectively and with an eye to what the team needs at the moment. I don't understand the desire to be the player that delivers the most damage and takes the most blows from the enemy in every combat encounter, but I have seen this behavior in my group. Well as long as the way they do it helps the party then it is OK. As a matter of fact, if the AC=22 player is hiding in the back shooting their bow, we probably have a big problem, so if they want to run in there and tank then that is fine.
I guess part of the problem is we don't thank the healers enough. We don't pat them on the back for helping us to avoid death saves. There is a game that has a mechanic that alters that. Mordheim. In that game, every time you "go down" you might come back up missing an arm or an eye or something. Avoiding death saves is a big deal under those conditions.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt