Lets all go munchkin mode and argue why our domain is best domain!, ill start:arcana domain is amazing,proficency and two cantrips at the start! And it only gets better,from banishing fiends and the likes like a boss to being able to learn wish and other awesome spells in arcane mastery, whats not to love?!
While I love arcana, the channel divinity is pretty meh. It's tied with light for my favorite domain, and if I use a ravnica background to unlock access to an attack cantrip, it takes the cake. Clerics and fireball is just good to the last drop. Warding flare is great. Light starts strong, and simply stays there.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I'm starting a campaign as a hybrid Monk/War Cleric, so I may be a bit biased, but I really like War Cleric as a multi-classing domain; the level 1 War Priest ability gives you 3 full attacks as a bonus action per short rest from level 1, and the 2nd level channel divinity lets you just straight up add +10 to a bad attack roll (except critical failures), which is especially good if you were using some other limited ability you don't want to waste.
The spell list is also really good, giving you Divine Favor and Shield of Faith for your choice of more damage or better defence. My hybrid monk is going to be Way of the Kensei, which gives the option of AC 21 by level 5, on top of patient defence for the bonus action Dodge, which will make them very difficult to hit, and that AC will only go up once my Ability Score improvements finally come in (downside to multi-classing early being the delayed ASIs).
One of the great things about the Cleric class is that I don't think it has any bad domains.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I'm starting a campaign as a hybrid Monk/War Cleric, so I may be a bit biased, but I really like War Cleric as a multi-classing domain; the level 1 War Priest ability gives you 3 full attacks as a bonus action per short rest from level 1, and the 2nd level channel divinity lets you just straight up add +10 to a bad attack roll (except critical failures), which is especially good if you were using some other limited ability you don't want to waste.
The spell list is also really good, giving you Divine Favor and Shield of Faith for your choice of more damage or better defence. My hybrid monk is going to be Way of the Kensei, which gives the option of AC 21 by level 5, on top of patient defence for the bonus action Dodge, which will make them very difficult to hit, and that AC will only go up once my Ability Score improvements finally come in (downside to multi-classing early being the delayed ASIs).
One of the great things about the Cleric class is that I don't think it has any bad domains.
I suppose it's a good domain if you're only taking 1 or 2 levels, but if you're taking more than 1 or 2 levels in Cleric, War Domain seems to be one of the weakest options, if not the weakest option.
You're getting all those War Domain concentration spells for free on top of your normal choices; just pick one to concentrate on that makes most sense for each situation, and fill up your other choices with non-concentration spells that you can use at the same time.
Unless I've missed any, War Domain is the only Cleric sub-class that can get Divine Favor, Crusader's Mantle, Magic Weapon, Freedom of Movement, Stoneskin and Hold Monster, and I like all of these spells (except maybe Magic Weapon, as that one really depends on your campaign's access to silvered and/or magic weapons). And it really fits the theme of being a bit more Paladin.
I suppose it's a good domain if you're only taking 1 or 2 levels, but if you're taking more than 1 or 2 levels in Cleric, War Domain seems to be one of the weakest options, if not the weakest option.
In my particular case I'll probably be aiming for 12/8 War Cleric/Way of Kensei, though I might flip that around, not sure yet.
But I disagree that it's weak; I think part of the problem is that it's not immediately obvious how well its abilities synergise. Both the War Priest ability (WIS limited bonus action attack) and Guided Strike (add +10 to an attack roll) mean you have the tools to ensure you hit at least once every single round, which combines really well with your Divine Strike (arguably making it more useful than other Cleric flavours' Divine Strikes). War God's Blessing extends Guided Strike to your allies, which combines really well with that one key attack/spell that absolutely has to hit, e.g- another spellcaster using their only remaining high level spell slot. The fact that both Guided Strike and War God's Blessing can be added after you see the roll means your Channel Divinity is a nice big "make this attack hit" button.
If you can multi-class or take Magic Initiate with a class that lets you take Green Flame Blade then your own damage output can get pretty good, and again, you can ensure that your GFB attacks hit more times than not so you should be putting out that damage every turn.
The only real sore points for me with War Domain is that War Priest resets on a Long Rest rather than a Short Rest; not only would short rest be easier to remember (as it'd be the same as the Channel Divinity), the real limiting factor on War Priest IMO is the competition for the Bonus Action with spells like Healing Word, so I don't think it'd be OP for that to have been a short rest reset (or switch to that at a later level). There's also the Divine Strike being weapon damage rather than some other type, but I think the upcoming Tasha's book is probably going to allow all clerics with Divine Strike to swap for radiant damage; it being weapon damage doesn't really hurt the sub-class as such, but having a different damage type as standard is always handy, though you can always switch to pure spellcasting if you need to (as you still have full access to all the core Cleric spells).
I think it really depends what role you need/want your cleric to fill in a party; a War Cleric can be a perfectly serviceable tank dealing good damage and still be a full caster able to put out a bunch of healing, buff allies etc. as you need them to. Ideal in a party where you're already good for damage spellcasters and/or short on front line fighters. It's also just straight up the best Cleric sub-class for when all you really want to cast with your action is Mace/Warhammer.
And yes, it multi-classes really well, but I think it's good enough to stand on its own. Is it the absolutely most powerful Cleric sub-class? No. But I'd say it's only the "weakest" if the context is being the weakest among a generally very good class with a bunch of great sub-classes, and when taken in total isolation without thinking about what it brings to the party and what it does best.
Again, the great thing for me about Clerics is that all of the sub-classes are good at something, and this is true of War Domain as well.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
You're getting all those War Domain concentration spells for free on top of your normal choices; just pick one to concentrate on that makes most sense for each situation, and fill up your other choices with non-concentration spells that you can use at the same time.
Unless I've missed any, War Domain is the only Cleric sub-class that can get Divine Favor, Crusader's Mantle, Magic Weapon, Freedom of Movement, Stoneskin and Hold Monster, and I like all of these spells (except maybe Magic Weapon, as that one really depends on your campaign's access to silvered and/or magic weapons). And it really fits the theme of being a bit more Paladin.
Most of those are concentration spells. Which like I said before, means that they're competing with Bless, Bane, Hold Person, and Spirit Guardians. I was referring to them as competing with those spells for what you concentrate on during combat, not for which spells you're preparing.
You get Divine Favor for free, it doesn't take your action and increases the damage you inflict; against an enemy weak to radiant, or when isolated from the rest of the party it's a no-brainer. Bless is great, but you need to take it as one of your spell choices, it costs your action to start it going, and it only increases damage if your allies were likely to miss without it. I like to have both.
As for Crusader's Mantle vs. Spirit Guardians, not only do you get them both for free, so you can freely choose which one to use, Spirit Guardians can only deal its damage once per turn to a single target. Crusader's Mantle deals d4 radiant for every weapon attack dealt by a nonhostile creature within 30 feet, which means it's great for ganging up on a single enemy; it only takes five hits to do around about the same average extra damage as an unsaved spirit guardians. Against an enemy with a good Wisdom save (or other save boosts) you'll do more damage easily, and it gets even better with more attacks and/or creatures, whether that's action surges, Haste, more party members getting stuck in, summoned creatures, pets, or allies doesn't matter. If you're defending a town against a giant, troll etc., Crusader's Mantle is ideal. And again, you get both for free, so when you're fighting a mob of enemies you can always use Spirit Guardians instead.
There's also the simple fact that one or the other may fit your character better; choice of spells is not just about optimising your combat potential, D&D is not a video game where your only priority is to get higher numbers so you win, it's a collaborative adventure, your first priority should always be to what fits your character best. If you want to play a War Cleric that fits more into the divine warrior aspect then buffing yourself with Divine Favor may well be the better fit, likewise Crusader's Mantle to inspire and rally yourself and others, rather than summoning spirit creatures to fight for you.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Because they are all concentration spells, so you can only use one at a time.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Because they are all concentration spells, so you can only use one at a time.
I know how concentration spells work. My post is literally about why you would pick one option to concentrate on over another, vs. the claim that there is no situation where you'd want to.
Having access to multiple concentration spells isn't a disadvantage, especially when many are spells you can't get otherwise; you balance it out by taking non-concentration spells to fill your other spell choices.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
it's not an advantage either when you're never going to use those spells because you have a better option.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
it's not an advantage either when you're never going to use those spells because you have a better option.
My post was literally about why they're not automatically "better" options, please read and respond to that instead of repeating the argument I've tried to address in it.
It's also worth remembering that a War Cleric isn't a traditional full spellcaster; they can stand and fight quite happily, while saving most of their spell slots for Healing Word during the battle, other healing spells to recover afterwards, or for other situational or control shenanigans that they can do just as well as any other Cleric sub-class.
Rollback Post to RevisionRollBack
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Gabrielrockman kind of derailed the topic from looking at positives to looking at negatives, let's reverse that. Also from my perspective, if you want to play a sharpshooter bow cleric, war cleric is the way to go! The entire kit of war cleric is great for either bow or melee. And plus you get Hold Monster.
I think I'll always be a fan of Light, Forge and Grave clerics. The best domain though might be in the two new UA clerics: Twilight and Unity. I'm not a fan of darkness shenanigans so I'll go with Unity.
Unity's spell list is on point. I think Aid, beacon of hope, aura of purity, and greater restoration are silver bullets in certain scenarios, and it's always good to have.
The channel divinity (protective bond) is so good for saving the weakest or unluckiest party member. Talk about a keystone party member!
War's not a bad domain, it's just not a great domain. In my mind it's much better suited for MC dips than for playing straight out. I especially like it for archery dips as you suggest.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
The Dungeon Dudes today released part 2 of their videos ranking the Cleric subclasses. Their rankings were:
S Tier: Forge, Life, Tempest A Tier: Grave, Light B Tier: Nature, Order, Trickery C Tier: Arcana, Death, Knowledge, War
I'd say they got it right. And among the three S tier Domains, you have three very different play styles: The Forge Domain is the tank. The Life Domain is the Healer. The Tempest Domain is the damage dealer.
So I'd agree with them, and I'd say that the best domain for Cleric is one of those three depending on what you're aiming to do.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I barely played Clerics but i guess death would be my choice because they are the closest thing to clerics of Vol and the Blood of Vol are my favorite faction in ebberon.
Rollback Post to RevisionRollBack
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I'm a big fan if Tempest Clerics... Mostly because I'm a big Thor fan lol. After playing it though I think it really nails the divine smiting aspect of the cleric. Nothing says you angered the gods like a maxed out bolt of lightning from the heavens lol. I do wish they had the actual lightning bolt and chain lightning spells but overall it's been a real fun class to play. I love having martial weapon proficiency for my Warhammer and Heavy Armor right off the bat and the spell list is really useful. Plus using thaumaturgy to make your eyes light up with lightning while interrogating a prisoner for added intimidation is great role playing lol.
I do rather like the idea of a Wood Elf Light Domain Cleric. Starting stats. 14,14,14,10,14,10. Cult of Rakdos Background for those nice fire spells.
that's a very peculiar choice of deity you got there....
Rollback Post to RevisionRollBack
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Mechanical choice. Their fluff for it is irrelevant
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
To post a comment, please login or register a new account.
Lets all go munchkin mode and argue why our domain is best domain!, ill start:arcana domain is amazing,proficency and two cantrips at the start! And it only gets better,from banishing fiends and the likes like a boss to being able to learn wish and other awesome spells in arcane mastery, whats not to love?!
While I love arcana, the channel divinity is pretty meh. It's tied with light for my favorite domain, and if I use a ravnica background to unlock access to an attack cantrip, it takes the cake. Clerics and fireball is just good to the last drop. Warding flare is great. Light starts strong, and simply stays there.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I'm starting a campaign as a hybrid Monk/War Cleric, so I may be a bit biased, but I really like War Cleric as a multi-classing domain; the level 1 War Priest ability gives you 3 full attacks as a bonus action per short rest from level 1, and the 2nd level channel divinity lets you just straight up add +10 to a bad attack roll (except critical failures), which is especially good if you were using some other limited ability you don't want to waste.
The spell list is also really good, giving you Divine Favor and Shield of Faith for your choice of more damage or better defence. My hybrid monk is going to be Way of the Kensei, which gives the option of AC 21 by level 5, on top of patient defence for the bonus action Dodge, which will make them very difficult to hit, and that AC will only go up once my Ability Score improvements finally come in (downside to multi-classing early being the delayed ASIs).
One of the great things about the Cleric class is that I don't think it has any bad domains.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
War Domain is good at levels 1 and 2 when you can't cast Spiritual Weapon, but after level 2, I just don't see how War Domain is any good. Both Divine Favor and Shield of Faith are concentration spells, therefore they are competing against Bless, Bane, Hold Person, Spirit Guardians and more.
I suppose it's a good domain if you're only taking 1 or 2 levels, but if you're taking more than 1 or 2 levels in Cleric, War Domain seems to be one of the weakest options, if not the weakest option.
You're getting all those War Domain concentration spells for free on top of your normal choices; just pick one to concentrate on that makes most sense for each situation, and fill up your other choices with non-concentration spells that you can use at the same time.
Unless I've missed any, War Domain is the only Cleric sub-class that can get Divine Favor, Crusader's Mantle, Magic Weapon, Freedom of Movement, Stoneskin and Hold Monster, and I like all of these spells (except maybe Magic Weapon, as that one really depends on your campaign's access to silvered and/or magic weapons). And it really fits the theme of being a bit more Paladin.
In my particular case I'll probably be aiming for 12/8 War Cleric/Way of Kensei, though I might flip that around, not sure yet.
But I disagree that it's weak; I think part of the problem is that it's not immediately obvious how well its abilities synergise. Both the War Priest ability (WIS limited bonus action attack) and Guided Strike (add +10 to an attack roll) mean you have the tools to ensure you hit at least once every single round, which combines really well with your Divine Strike (arguably making it more useful than other Cleric flavours' Divine Strikes). War God's Blessing extends Guided Strike to your allies, which combines really well with that one key attack/spell that absolutely has to hit, e.g- another spellcaster using their only remaining high level spell slot. The fact that both Guided Strike and War God's Blessing can be added after you see the roll means your Channel Divinity is a nice big "make this attack hit" button.
If you can multi-class or take Magic Initiate with a class that lets you take Green Flame Blade then your own damage output can get pretty good, and again, you can ensure that your GFB attacks hit more times than not so you should be putting out that damage every turn.
The only real sore points for me with War Domain is that War Priest resets on a Long Rest rather than a Short Rest; not only would short rest be easier to remember (as it'd be the same as the Channel Divinity), the real limiting factor on War Priest IMO is the competition for the Bonus Action with spells like Healing Word, so I don't think it'd be OP for that to have been a short rest reset (or switch to that at a later level). There's also the Divine Strike being weapon damage rather than some other type, but I think the upcoming Tasha's book is probably going to allow all clerics with Divine Strike to swap for radiant damage; it being weapon damage doesn't really hurt the sub-class as such, but having a different damage type as standard is always handy, though you can always switch to pure spellcasting if you need to (as you still have full access to all the core Cleric spells).
I think it really depends what role you need/want your cleric to fill in a party; a War Cleric can be a perfectly serviceable tank dealing good damage and still be a full caster able to put out a bunch of healing, buff allies etc. as you need them to. Ideal in a party where you're already good for damage spellcasters and/or short on front line fighters. It's also just straight up the best Cleric sub-class for when all you really want to cast with your action is Mace/Warhammer.
And yes, it multi-classes really well, but I think it's good enough to stand on its own. Is it the absolutely most powerful Cleric sub-class? No. But I'd say it's only the "weakest" if the context is being the weakest among a generally very good class with a bunch of great sub-classes, and when taken in total isolation without thinking about what it brings to the party and what it does best.
Again, the great thing for me about Clerics is that all of the sub-classes are good at something, and this is true of War Domain as well.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Most of those are concentration spells. Which like I said before, means that they're competing with Bless, Bane, Hold Person, and Spirit Guardians. I was referring to them as competing with those spells for what you concentrate on during combat, not for which spells you're preparing.
It's hard to think of a situation where Crusader's Mantle is better than Spirit Guardians. Or where Divine Favor is better than Bless.
Why?
You get Divine Favor for free, it doesn't take your action and increases the damage you inflict; against an enemy weak to radiant, or when isolated from the rest of the party it's a no-brainer. Bless is great, but you need to take it as one of your spell choices, it costs your action to start it going, and it only increases damage if your allies were likely to miss without it. I like to have both.
As for Crusader's Mantle vs. Spirit Guardians, not only do you get them both for free, so you can freely choose which one to use, Spirit Guardians can only deal its damage once per turn to a single target. Crusader's Mantle deals d4 radiant for every weapon attack dealt by a nonhostile creature within 30 feet, which means it's great for ganging up on a single enemy; it only takes five hits to do around about the same average extra damage as an unsaved spirit guardians. Against an enemy with a good Wisdom save (or other save boosts) you'll do more damage easily, and it gets even better with more attacks and/or creatures, whether that's action surges, Haste, more party members getting stuck in, summoned creatures, pets, or allies doesn't matter. If you're defending a town against a giant, troll etc., Crusader's Mantle is ideal. And again, you get both for free, so when you're fighting a mob of enemies you can always use Spirit Guardians instead.
There's also the simple fact that one or the other may fit your character better; choice of spells is not just about optimising your combat potential, D&D is not a video game where your only priority is to get higher numbers so you win, it's a collaborative adventure, your first priority should always be to what fits your character best. If you want to play a War Cleric that fits more into the divine warrior aspect then buffing yourself with Divine Favor may well be the better fit, likewise Crusader's Mantle to inspire and rally yourself and others, rather than summoning spirit creatures to fight for you.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Because they are all concentration spells, so you can only use one at a time.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I know how concentration spells work. My post is literally about why you would pick one option to concentrate on over another, vs. the claim that there is no situation where you'd want to.
Having access to multiple concentration spells isn't a disadvantage, especially when many are spells you can't get otherwise; you balance it out by taking non-concentration spells to fill your other spell choices.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
it's not an advantage either when you're never going to use those spells because you have a better option.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
My post was literally about why they're not automatically "better" options, please read and respond to that instead of repeating the argument I've tried to address in it.
It's also worth remembering that a War Cleric isn't a traditional full spellcaster; they can stand and fight quite happily, while saving most of their spell slots for Healing Word during the battle, other healing spells to recover afterwards, or for other situational or control shenanigans that they can do just as well as any other Cleric sub-class.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Gabrielrockman kind of derailed the topic from looking at positives to looking at negatives, let's reverse that. Also from my perspective, if you want to play a sharpshooter bow cleric, war cleric is the way to go! The entire kit of war cleric is great for either bow or melee. And plus you get Hold Monster.
I think I'll always be a fan of Light, Forge and Grave clerics. The best domain though might be in the two new UA clerics: Twilight and Unity. I'm not a fan of darkness shenanigans so I'll go with Unity.
Unity's spell list is on point. I think Aid, beacon of hope, aura of purity, and greater restoration are silver bullets in certain scenarios, and it's always good to have.
The channel divinity (protective bond) is so good for saving the weakest or unluckiest party member. Talk about a keystone party member!
War's not a bad domain, it's just not a great domain. In my mind it's much better suited for MC dips than for playing straight out. I especially like it for archery dips as you suggest.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
The Dungeon Dudes today released part 2 of their videos ranking the Cleric subclasses. Their rankings were:
S Tier: Forge, Life, Tempest
A Tier: Grave, Light
B Tier: Nature, Order, Trickery
C Tier: Arcana, Death, Knowledge, War
I'd say they got it right. And among the three S tier Domains, you have three very different play styles: The Forge Domain is the tank. The Life Domain is the Healer. The Tempest Domain is the damage dealer.
So I'd agree with them, and I'd say that the best domain for Cleric is one of those three depending on what you're aiming to do.
I'd say they are not even close. I agree with almost none of their conclusions.
They look too much at individual features rather than the sum of the parts.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I barely played Clerics but i guess death would be my choice because they are the closest thing to clerics of Vol and the Blood of Vol are my favorite faction in ebberon.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I'm a big fan if Tempest Clerics... Mostly because I'm a big Thor fan lol. After playing it though I think it really nails the divine smiting aspect of the cleric. Nothing says you angered the gods like a maxed out bolt of lightning from the heavens lol. I do wish they had the actual lightning bolt and chain lightning spells but overall it's been a real fun class to play. I love having martial weapon proficiency for my Warhammer and Heavy Armor right off the bat and the spell list is really useful. Plus using thaumaturgy to make your eyes light up with lightning while interrogating a prisoner for added intimidation is great role playing lol.
I do rather like the idea of a Wood Elf Light Domain Cleric. Starting stats. 14,14,14,10,14,10. Cult of Rakdos Background for those nice fire spells.
that's a very peculiar choice of deity you got there....
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Mechanical choice. Their fluff for it is irrelevant
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha