First, welcome to the game. Now, I have to give you the standard advice everyone gives starting players: damage isn’t everything. Yes, it’s fun to roll lots of die and kill the bad guys. But your character will end up doing lots more than just fighting things. Pick something that seems like it will be fun even if you aren’t fighting.
Of the choices you give, most people will say battle master is the best, if only because they are the most versatile and have the most options for things to do in a fight. Champion is the simplest thing to play in the whole game. The are effective, but many can find them boring. Cavaliers are the closest to a video game style tank, with abilities to try and force enemies to attack them.
To answer your questions. Battle master is going to have a consistent way to boost their damage with maneuvers. Champion will crit more often. Cavalier at level 18 will get crazy amounts of reaction attacks which could theoretically boost their damage a lot, but will be very situational. They’ll all have more or less the same stuff in terms of hit die, second wind, AC. I’d think in terms of surviving they’d be about even. Though maybe cavalier would be worst off, since it will be trying to force people to attack it with unwavering mark, so it may draw more attacks and therefore take more damage.
Hello I just started playing DnD, and I want to know, I'm thinking of playing one of these 3 Fighter subclasses:
Battle Master
Champion
Cavalier
which one of these 3 Fighter subclasses does the most damage ?
Also which of these 3 Fighter subclasses survives longer ?
Champions are garbage and bad at everything. Battle Master will do the most damage if you choose your maneuvers well and provided you're willing to measure damage under some widely-held assumptions about how to measure it (since they consume short rest resources to deal damage). Cavalier is the best tank in this list, but Cavaliers aren't personally durable, they're good at protecting the party - none of these subclasses are notorious for personal durability.
Best Battle Master maneuvers are, in general (remember, your total without spending a fighting style or feat on it is 3-5-7-9, depending on level):
Precision Attack: Against most targets, this is the really big seller that will make you overwhelmingly dangerous, particularly combined with Sharpshooter or Great Weapon Master.
Menacing Attack: if you just want to add damage, this has the most widely-applicable rider effect of your maneuvers.
Brace (melee only): This is used to practically speaking increase your chances of being allowed to make an Opportunity Attack (OA), as more attacks = more damage.
Riposte (melee only): See Brace.
Pushing Attack (you use this in melee to do a 15' foot push straight up, which will usually do +1d6 non-attack bludgeoning damage and render the target prone so your subsequent attacks are at advantage) or Trip Attack (you use this at range to knock a flying target out of the sky by knocking them prone directly).
Special note: maneuvers that cost bonus actions are particularly unpopular due to the popularity of the Crossbow Expert and Polearm Master feats.
The DnD guides I read recommend Champion especially when you are starting out, since you all have confirmed to me that Battle Master is the best class I should do, why are some of the guides I read online say to go for Champion ? Does it really matter if I'm just starting out ?
Seeing as how you all are veteran players, I think its best I stick with what you guys say then what those guides I read online
Thank you all for confirming the Battle Master is what I should go for, if I want to have a Fighter character that deals heavy damage
Champion is easy is probably the root of the recommendations. Pretty much everything they get is a passive bonus, you don’t have to worry about the resource management of how often and when to do things. You don’t have to remember different bonuses or how your tricks work. You just go up and hit the bad guy with your weapon. It’s simple but effective. You won’t set the world on fire, but you’ll pull your weight. The down side is it can get boring. You only ever really do one thing. When you’re not in combat, you usually won’t have a lot to do.
If this is for a one-shot or short term campaign, champion can be a really good choice as it eases you in to learning the rules and is uncomplicated. If this is for the sort of campaign that’s going to last a couple years, you might get frustrated with your limited choices.
Also I wouldn’t say battle master is objectively the best. It is certainly top-tier, but best is very subjective and can depend on what you want your character to do.
The DnD guides I read recommend Champion especially when you are starting out, since you all have confirmed to me that Battle Master is the best class I should do, why are some of the guides I read online say to go for Champion ? Does it really matter if I'm just starting out ?
Seeing as how you all are veteran players, I think its best I stick with what you guys say then what those guides I read online
Thank you all for confirming the Battle Master is what I should go for, if I want to have a Fighter character that deals heavy damage
The Champ isn’t really all that bad, it’s just that the Battle Master can be a lot better if played properly. But if you’re new to D&D, chances are you won’t have the experience to know how/when best to use your Maneuvers, at least not in the beginning while you’re still learning everything else too. That’s the advantage of Da Champ, it’s like having training wheels on your Fighter, the Battle Master is like having a 10-speed. Is the 10-speed faster and flashier? Sure… if you know how to ride it. Can you just jump on and figure it out? Sure, eventually. But if you have a short campaign in which to try out the Champ first then it’ll make learning how to ride a Battle Master that much easier.
If you're a beginner I advise against multiclassing to be honest. There are way more ways to make your situation worse by multiclassing than to create a better character. Learn the game and what each class can do first before considering something like that and never multiclass without an actual concrete plan of what you get out of it in mind.
If you're a beginner I advise against multiclassing to be honest. There are way more ways to make your situation worse by multiclassing than to create a better character. Learn the game and what each class can do first before considering something like that and never multiclass without an actual concrete plan of what you get out of it in mind.
But I want my Fighter to be able to do telekinesis ? that is why I wanted to multi class, I wanted to create somewhat of a darth vader/jedi type of character except he fights with sword and shield
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Hello I just started playing DnD, and I want to know, I'm thinking of playing one of these 3 Fighter subclasses:
Battle Master
Champion
Cavalier
which one of these 3 Fighter subclasses does the most damage ?
Also which of these 3 Fighter subclasses survives longer ?
First, welcome to the game. Now, I have to give you the standard advice everyone gives starting players: damage isn’t everything. Yes, it’s fun to roll lots of die and kill the bad guys. But your character will end up doing lots more than just fighting things. Pick something that seems like it will be fun even if you aren’t fighting.
Of the choices you give, most people will say battle master is the best, if only because they are the most versatile and have the most options for things to do in a fight. Champion is the simplest thing to play in the whole game. The are effective, but many can find them boring. Cavaliers are the closest to a video game style tank, with abilities to try and force enemies to attack them.
To answer your questions.
Battle master is going to have a consistent way to boost their damage with maneuvers. Champion will crit more often. Cavalier at level 18 will get crazy amounts of reaction attacks which could theoretically boost their damage a lot, but will be very situational.
They’ll all have more or less the same stuff in terms of hit die, second wind, AC. I’d think in terms of surviving they’d be about even. Though maybe cavalier would be worst off, since it will be trying to force people to attack it with unwavering mark, so it may draw more attacks and therefore take more damage.
Than you for the welcome and thank you for clearing things up for me it was very helpful
so Champion does not deal heavy damage, its the Battle Master that deals heavy damage ?
but in terms of dealing heavy damage the Champion has no chance against a Battle Master ?
If the Battle Master is that good, why is the Champion recommended ?
Champions are garbage and bad at everything. Battle Master will do the most damage if you choose your maneuvers well and provided you're willing to measure damage under some widely-held assumptions about how to measure it (since they consume short rest resources to deal damage). Cavalier is the best tank in this list, but Cavaliers aren't personally durable, they're good at protecting the party - none of these subclasses are notorious for personal durability.
Best Battle Master maneuvers are, in general (remember, your total without spending a fighting style or feat on it is 3-5-7-9, depending on level):
The DnD guides I read recommend Champion especially when you are starting out, since you all have confirmed to me that Battle Master is the best class I should do, why are some of the guides I read online say to go for Champion ? Does it really matter if I'm just starting out ?
Seeing as how you all are veteran players, I think its best I stick with what you guys say then what those guides I read online
Thank you all for confirming the Battle Master is what I should go for, if I want to have a Fighter character that deals heavy damage
Champion is easy is probably the root of the recommendations. Pretty much everything they get is a passive bonus, you don’t have to worry about the resource management of how often and when to do things. You don’t have to remember different bonuses or how your tricks work. You just go up and hit the bad guy with your weapon. It’s simple but effective. You won’t set the world on fire, but you’ll pull your weight.
The down side is it can get boring. You only ever really do one thing. When you’re not in combat, you usually won’t have a lot to do.
If this is for a one-shot or short term campaign, champion can be a really good choice as it eases you in to learning the rules and is uncomplicated. If this is for the sort of campaign that’s going to last a couple years, you might get frustrated with your limited choices.
Also I wouldn’t say battle master is objectively the best. It is certainly top-tier, but best is very subjective and can depend on what you want your character to do.
The Champ isn’t really all that bad, it’s just that the Battle Master can be a lot better if played properly. But if you’re new to D&D, chances are you won’t have the experience to know how/when best to use your Maneuvers, at least not in the beginning while you’re still learning everything else too. That’s the advantage of Da Champ, it’s like having training wheels on your Fighter, the Battle Master is like having a 10-speed. Is the 10-speed faster and flashier? Sure… if you know how to ride it. Can you just jump on and figure it out? Sure, eventually. But if you have a short campaign in which to try out the Champ first then it’ll make learning how to ride a Battle Master that much easier.
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can the battle master attack twice per turn like the Champion ?
Because I plan to multi class as well by being both a Fighter and Sorcerer ?
Extra Attacks is a base Fighter feature, all Fighters get the ability to attack multiple times per turn at various levels.
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I second this recommendation.
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I third it.
But I want my Fighter to be able to do telekinesis ? that is why I wanted to multi class, I wanted to create somewhat of a darth vader/jedi type of character except he fights with sword and shield