This is a weird question but I ran into a sort of awkwardness with the ten million feats and maneuvers that fighters have access to.
When you use feats and maneuvers do you say out loud why you have the bonus you do and the name of the feat/maneuver or do you just 'do it'? Like with the DMs trust or whatever. I hope this makes sense lol it's just a weird thing I ran into
It depends. If I want to use Inspiring Leader (feat granted at 1st level based on character), I say "being an inspiring leader, I inspire the group blah blah blah"
When I attack using the extra attack granted at Level 5, I say "I'm going to attack twice" and trust the DM remembers - I usually recap what feats I have at the start of the first engagement for the evening, and go from there.
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Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
You should say something, but the amount of detail will vary from DM to DM. The newer it is, the more you should say. It's good for your group to get to know what you have and when it's been used, so they can plan around it and what you have left. The DM has to know to be able to make the various saving throws necessary or why you're randomly adding extra dice.
"I attack twice, and I use my Disarming Attack from Battlemaster for the first one."
It depends. If I want to use Inspiring Leader (feat granted at 1st level based on character), I say "being an inspiring leader, I inspire the group blah blah blah"
When I attack using the extra attack granted at Level 5, I say "I'm going to attack twice" and trust the DM remembers - I usually recap what feats I have at the start of the first engagement for the evening, and go from there.
This is how I prefer my players do it - just a small clue in the description, or some specific cue in their dialogue if they really role play it up. The only battlemaster I've played was a very gruff mercenary veteran, so his "Rally" ability was usually me designating a character and holding up a power card for the table to see as I 'yelled imprecations at them to stiffen their backs.'
When I DM, I like to have a specific cue, but not the entire riot act, for example, a lvl 10 rouge in my party will say "I'm shooting my hand crossbow twice with sneak attack and crossbow expert"
In this scenario the rouge gets -5 to the attack roll but an extra 5d6+15 damage. The shortened version makes it so you can prevent cheating but not take an eternity. An example of how cheating might ensue in this scenario is that the rouge chooses to use crossbow expert after they roll, on a bad roll getting their whole attack bonus by not using crossbow expert or vice a versa, where they choose to use it on a great roll.
My players usually state what they are doing: "I'm going to attack <selected monster>" ::rolls and does damage with first attack:: "Ok, now I'm going to use Flurry of Blows to get two more attacks".
Or, wife who plays a halfling rolls a 1 and screams, "LUCKY!!!!", at the top of her lungs, scaring our dog in the process.
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
I'm playing a LG fighter that follows the tenets Helm. I wanna play him like a Paladin but without the restrictions that Paladin usually have. I have non-weapon proficiencies in blind fighting and Bowery. I've made my own Bow of Strength. My question is how do I play this type of character. I've played before TN rogues and NG bards, but never a fighter or Paladin.
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This is a weird question but I ran into a sort of awkwardness with the ten million feats and maneuvers that fighters have access to.
When you use feats and maneuvers do you say out loud why you have the bonus you do and the name of the feat/maneuver or do you just 'do it'? Like with the DMs trust or whatever. I hope this makes sense lol it's just a weird thing I ran into
It depends. If I want to use Inspiring Leader (feat granted at 1st level based on character), I say "being an inspiring leader, I inspire the group blah blah blah"
When I attack using the extra attack granted at Level 5, I say "I'm going to attack twice" and trust the DM remembers - I usually recap what feats I have at the start of the first engagement for the evening, and go from there.
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
You should say something, but the amount of detail will vary from DM to DM. The newer it is, the more you should say. It's good for your group to get to know what you have and when it's been used, so they can plan around it and what you have left. The DM has to know to be able to make the various saving throws necessary or why you're randomly adding extra dice.
"I attack twice, and I use my Disarming Attack from Battlemaster for the first one."
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When I DM, I like to have a specific cue, but not the entire riot act, for example, a lvl 10 rouge in my party will say "I'm shooting my hand crossbow twice with sneak attack and crossbow expert"
In this scenario the rouge gets -5 to the attack roll but an extra 5d6+15 damage. The shortened version makes it so you can prevent cheating but not take an eternity. An example of how cheating might ensue in this scenario is that the rouge chooses to use crossbow expert after they roll, on a bad roll getting their whole attack bonus by not using crossbow expert or vice a versa, where they choose to use it on a great roll.
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My players usually state what they are doing: "I'm going to attack <selected monster>" ::rolls and does damage with first attack:: "Ok, now I'm going to use Flurry of Blows to get two more attacks".
Or, wife who plays a halfling rolls a 1 and screams, "LUCKY!!!!", at the top of her lungs, scaring our dog in the process.
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“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
I'm playing a LG fighter that follows the tenets Helm. I wanna play him like a Paladin but without the restrictions that Paladin usually have. I have non-weapon proficiencies in blind fighting and Bowery. I've made my own Bow of Strength. My question is how do I play this type of character. I've played before TN rogues and NG bards, but never a fighter or Paladin.