I want to create a fighter with the UA Tunnel Fighter combat style, and I was wondering what kind of weapon and feat that goes with would most effective. The options I saw were:
Greatsword and Blade Mastery (UA) : Get advantage on all opportunity attacks.
Flail and Flail Mastery (UA) : All opportunity attacks have a chance to knock the target prone.
Polearm (let's says glaive) and Polearm Master: Reach and opportunity attack when enemies enter your reach.
Sentinel is clearly a must have too. And the character would propably be human to get a feat at level 1. I would have loved bugbeard for extra reach but the wording is specificaly "on your turn", meaning you can't use extra reach on opportunity attacks. I also wonder if you have tips for archetype. The most obvious to me are the UA Brute for extra damage or the Battle Master for even more control.
A quick warning - Tunnel Fighter with Sentinel is well known for being a pretty broken combination and, if your DM does allow it, they may quickly wish they hadn't and you'll have problems as a group.
The Unearthed Arcana article containing Tunnel Fighter is a retired playtest - it is deemed to have finished its playtest cycle and feedback says it's not usable in its current form.
What Stormknight alluded to regarding the sentinel feat is one part of the problem - the other was Pole arm Master, combine the two and as long as you hit no one could get close to you.
If you wish to play someone who fights in tunnels, not necessarily trying to reanimate the stillborn FS, holding the line against a horde, then fear not - their are little left of previous rules on weapon differences in this edition. This means a two handed sword is as easy to swing as a spear is to stab in a tiny tunnel.
However if your DM thinks thats crazy then you may want to look into stabbing weapons. You cant swing in tight confines but stabbing something coming at you will be your best defence. You can also consider caltrops to add to your arsenal to hobble those coming after you.
I used tunnel fighter with my old eldritch knight guy. I did also have sentinel and other fun feats. Our group didnt find it broken because we werent in situations where it could be abused.
IF your DM were to allow the feat, i would suggest using flail mastery (thats what i would do next time). Sounds fun to knock someone prone during their turn and have them not be able to get back up haha.
I suppose lots of others may suggest polearms. 5e doesnt need another spiked chain inspired windmill of cheese.
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I want to create a fighter with the UA Tunnel Fighter combat style, and I was wondering what kind of weapon and feat that goes with would most effective. The options I saw were:
Greatsword and Blade Mastery (UA) : Get advantage on all opportunity attacks.
Flail and Flail Mastery (UA) : All opportunity attacks have a chance to knock the target prone.
Polearm (let's says glaive) and Polearm Master: Reach and opportunity attack when enemies enter your reach.
Sentinel is clearly a must have too. And the character would propably be human to get a feat at level 1. I would have loved bugbeard for extra reach but the wording is specificaly "on your turn", meaning you can't use extra reach on opportunity attacks. I also wonder if you have tips for archetype. The most obvious to me are the UA Brute for extra damage or the Battle Master for even more control.
Dungeon Master in the world of Greyhawk,
Rawilow
A quick warning - Tunnel Fighter with Sentinel is well known for being a pretty broken combination and, if your DM does allow it, they may quickly wish they hadn't and you'll have problems as a group.
The Unearthed Arcana article containing Tunnel Fighter is a retired playtest - it is deemed to have finished its playtest cycle and feedback says it's not usable in its current form.
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Good to know, thanks for the advice.
Dungeon Master in the world of Greyhawk,
Rawilow
What Stormknight alluded to regarding the sentinel feat is one part of the problem - the other was Pole arm Master, combine the two and as long as you hit no one could get close to you.
If you wish to play someone who fights in tunnels, not necessarily trying to reanimate the stillborn FS, holding the line against a horde, then fear not - their are little left of previous rules on weapon differences in this edition. This means a two handed sword is as easy to swing as a spear is to stab in a tiny tunnel.
However if your DM thinks thats crazy then you may want to look into stabbing weapons. You cant swing in tight confines but stabbing something coming at you will be your best defence. You can also consider caltrops to add to your arsenal to hobble those coming after you.
I used tunnel fighter with my old eldritch knight guy. I did also have sentinel and other fun feats. Our group didnt find it broken because we werent in situations where it could be abused.
IF your DM were to allow the feat, i would suggest using flail mastery (thats what i would do next time). Sounds fun to knock someone prone during their turn and have them not be able to get back up haha.
I suppose lots of others may suggest polearms. 5e doesnt need another spiked chain inspired windmill of cheese.