Ki-Empowered Strikes It is basically equal to a silver-covered weapon. The only advantage is if it is robbed of its weapons. But that will almost never happen, because it would be like giving disadvantage to the whole group (apart from spellcasters).
Ki-Empowered Strikes: Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
The monk does not necessarily need this feature. If it wants to fight with its unarmed attacks it can find Hand / Leg Wraps or a tattoo that enhances its unarmed attacks, if it wants to have its weapon + fists instead, let it find a magical weapon + magical Hand / Leg Wraps or tattoos. As any combatant with two weapons.
In any situation, it should find an item to enhance its unarmed attacks, being its own specialty.
Another solution would be for this feature to allow unarmed attacks to be enhanced with the same bonus as its magical weapon.
Ki-Empowered Strikes: Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, if you have a magic weapon in your primary hand, this bonus is also used for your unarmed attacks.
And that leads me to say, why is the monk yes and the other classes with two weapons no?
Could someone kindly explain to me what is so special about this feature? Why does the monk need it so much?
Perhaps it was initially thought that 6th level was too early to obtain magical weapons. The game probably assumed that access to magical weapons should be beyond rare, not even to +1 weapons, or at least until 13th level. Since magical weapons are not easily found players are obliged to silver their weapons to fight enemies with resistance to non-magical weapons, but since the monk cannot silver its own body this feature was born.
Silvered Weapons : Some Monsters that have immunity or Resistance to nonmagical Weapons are susceptible to silver Weapons, so cautious Adventurers invest extra coin to plate their Weapons with silver. You can silver a single weapon or ten pieces of Ammunition for 100 gp. This cost represents not only the price of the silver, but the time and Expertise needed to add silver to the weapon without making it less effective. https://roll20.net/compendium/dnd5e/Combat#content
Magical attacks and silvered weapons aren't the same thing; there are monsters and features in the game with resistance/immunity that is bypassed by magical attacks but not silvered ones. Compare a werewolf to a lich for example (only two examples I can remember off the top of my head, so ignore the wildly different CR); while a silvered weapon works on one, it won't work on the other.
Another way of thinking about it is that when it comes to immunity or resistance or bludgeoning/piercing/slashing there are essentially three main forms in order of how good they are:
Effective against non-magical attacks that aren't silvered
Effective against all non-magical attacks (including silvered)
Effective against all attacks (including magical and silvered)
Silvered weapons bypass the first, but not the second or third.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Magical attacks and silvered weapons aren't the same thing; there are monsters and features in the game with resistance/immunity that is bypassed by magical attacks but not silvered ones. Compare a werewolf to a lich for example (only two examples I can remember off the top of my head, so ignore the wildly different CR); while a silvered weapon works on one, it won't work on the other.
Another way of thinking about it is that when it comes to immunity or resistance or bludgeoning/piercing/slashing there are essentially three main forms in order of how good they are:
Effective against non-magical attacks that aren't silvered
Effective against all non-magical attacks (including silvered)
Effective against all attacks (including magical and silvered)
Silvered weapons bypass the first, but not the second or third.
Actually silver weapons are mainly for low-level monsters. You are absolutely right about that.
So what prevents the monk from having an Eldritch Claw tattoo making this feature opsolete? Someone told me that Eldritch Claw tattoo came out only a couple of years later. So I wonder, how was it done before? Did they carry unarmed attacks without bonuses up to 20th level?
So what prevents the monk from having an Eldritch Claw tattoo making this feature opsolete?
You're not guaranteed to get this item in a campaign; some DM's run campaigns with far fewer magic items (compared to others who hand them out so fast you don't know what to do with them all), others run campaigns with randomised loot, so you may not get what you want but have to make do with whatever you can use. A DM might choose to give you bracers of defense first etc.
The feature isn't obsolete because it guarantees you will always have magical attacks no matter what happens (with the exception of an antimagic field I guess). You can never lose access to magic attacks even if you're disarmed etc.
As for before eldritch claw tattoo; most monks don't actually fight fully unarmed, most will use a quarterstaff or other weapon, and while you might get a magical one of those, that won't apply to your bonus action attack(s), so you still want Ki-empowered Strikes for those.
There's a definite needs for more unarmed boosting magic items; IIRC there are a couple of others in some other books (Fizban's added one I think?) but still not as many items as other classes can use. While we can use magic weapons it'll only be half of our attacks. I do wonder if it might make sense for Ki-empowered Strikes to level up later, kinda like a Kensai's Sharpen the Blade (i.e- built-in +1-3 attacks at a cost of Ki) for campaigns that don't give a lot of magic items, or don't give you the ones you want? We do have Focused Aim which lets us adjust for a poor attack roll at least.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Unarmed attacks without KI-Empowered Strikes is comparable to a simple nonmagic weapon. This applies to all characters who do not have magic weapons. If no one can find magic weapons, no one can do good damage. What is the difference between an unarmed nonmagical attack and one with a nonmagical weapon?
If they're both non-magical then the difference is that one is an attack with a weapon, and one is an unarmed strike. Otherwise both are melee weapon attacks at the time they are made, though only one involves a weapon.
But with Ki-empowered Strikes a monk's unarmed strikes will be magical, so if nobody else has a magic weapon (or spells etc.) then the monk would be the only one who can deal magical damage, though I think usually you're going to have at least one other with some cantrips, or maybe a buff spell they could use (like divine favor or such) to gain at least some magical damage, but only the monk would be able to make martial attacks bypassing resistance/immunity to non-magical damage.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
There is also a funny interaction with the Demilich's inmunity and resistances (I don't know if there are other creatures like this). As is written, after lvl 6 a monk's unarmed strikes can bypass both the resistance to magic weapons and the inmunity to non-magical attacks, so there's that as well.
Makes you wonder when will we have monsters that are completely inmune to magic damage, since both inmunity and resistances to non-magic damage are way too common.
So what prevents the monk from having an Eldritch Claw tattoo making this feature opsolete?
You're not guaranteed to get this item in a campaign; some DM's run campaigns with far fewer magic items (compared to others who hand them out so fast you don't know what to do with them all), others run campaigns with randomised loot, so you may not get what you want but have to make do with whatever you can use. A DM might choose to give you bracers of defense first etc.
The feature isn't obsolete because it guarantees you will always have magical attacks no matter what happens (with the exception of an antimagic field I guess). You can never lose access to magic attacks even if you're disarmed etc.
As for before eldritch claw tattoo; most monks don't actually fight fully unarmed, most will use a quarterstaff or other weapon, and while you might get a magical one of those, that won't apply to your bonus action attack(s), so you still want Ki-empowered Strikes for those.
There's a definite needs for more unarmed boosting magic items; IIRC there are a couple of others in some other books (Fizban's added one I think?) but still not as many items as other classes can use. While we can use magic weapons it'll only be half of our attacks. I do wonder if it might make sense for Ki-empowered Strikes to level up later, kinda like a Kensai's Sharpen the Blade (i.e- built-in +1-3 attacks at a cost of Ki) for campaigns that don't give a lot of magic items, or don't give you the ones you want? We do have Focused Aim which lets us adjust for a poor attack roll at least.
I think this (bolded) is the primary reason for Ki Empowered Strikes. The monk is based around unarmed strikes and monk weapons. If they didn't have KES, then they could fall behind the rest of the party. If magic items are rare or random then any magic weapon would most likely go first to the characters that using weapons is their primary means of attacking. The monk, that uses both weapons and unarmed strikes, would be second or third down the line for any magic weapons that come the party's way.
So due to the almost lack of items that enhance unarmed attacks, this feature act in case of matches where the loot is random. This feature allows the monk to not be left without a chance (as there are really very few items for unarmed classes). Although I have to say that it is still half a solution. A better solution would be this:
Ki-Empowered Strikes: Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, if you have a magic weapon in your primary hand, this bonus is also used for your unarmed attacks.
Another solution could be a physical fusion with a magical object that allows the monk to use his magical features directly with his body. There could be many different solutions. Heck they even came up with the "Dedicated Weapon" feature, they could do something similar for unarmed attacks.
Rather than seeing this as a half solution for monks, you should see that the other 3 classes that do not get spellcasting as a base class feature (barbarian, fighter and rogue) are in big trouble if the DM doesn't handle magic weapons, especially when non-magic inmunity starts to show up. Monk might just be the least DM dependant class in the whole game, people like to make builds with specific loot (as in, they assume the DM will give out those items), but as a monk you don't need anything other than the starting equipment and your own features.
As for Dedicated Weapon, you need proficiency from other sources (most common race or multiclassing), and it is quite specific on what you can choose as your dedicated weapon, how do you suggest something similar should be applied for other magical objects? I could see the case for Kensei weapons sharing the to hit and damage bonuses being shared, but not for any monk.
I actually had a long discussion with someone else concerning what you are saying. Effectively the classes you just introduced have this problem, except for the support of some subclasses. In this case the barbarian is the worst off, having no synergy with spells. In its case it is a matter of supporting another spellcaster.
This is an example:
Dedicated Ki-Empowered Strikes Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Also, you train yourself to absorb the essence of one magical weapon that you are proficient. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and you can absorb its magical characteristics and impose them with your unarmed attacks. The designated weapon, however, must remain close to your body and cannot be used.
I get the idea, but that "absorb its magical characteristics" sounds a bit too broad, it seems that on top of the +x to hit and damage, you could also use any other property the weapon may have (like those of a Vorpal Sword); it should say something like "If the weapon has any bonus to attacks and/or damage rolls, those are also applied to your unarmed strikes.". I like the concept, but it still sounds like something the Kensei should do (maybe adding that to Sharpen the Blade would suffice).
Mine is an idea that solves the paltry amount of items the monk has in an adventure with random items. Effectively, by features it wants to include all the powers that the weapon has and that the monk can use. It would be fun to see a monk blowing off heads with its unarmed attacks. Clearly this feature requires attunement on the weapon.
Just for example it defeats the Heavy Armor Master Feat.
Ki-empowered strikes doesn’t bypass the heavy armor master feat for normally assumed reasons.
Ki empowered strikes treats the monks unarmed attacks as magical for the purpose of bypassing resistance and immunity to nonmagical attacks and damage.
heavy armor master reduces slashing, bludgeoning, or piercing damage by 3 from non magical weapons.
the damage reduction from heavy armor master isn’t resistance or immunity so that reasoning is irrelevant.
unarmed attacks are not weapons, which is why the unarmed attacks would bypass the damage reduction. This would be possible by any unarmed attack, though the monks martial arts die takes better advantage of this than most other characters.
on a somewhat related note, Ki empowered strikes feature would still work in an anti magic field. The unarmed attacks would be treated as magical for the purpose of bypassing resistance and immunity, but not treated as magical for any other feature like a spell.
Just for example it defeats the Heavy Armor Master Feat.
Ki-empowered strikes doesn’t bypass the heavy armor master feat for normally assumed reasons.
Ki empowered strikes treats the monks unarmed attacks as magical for the purpose of bypassing resistance and immunity to nonmagical attacks and damage.
heavy armor master reduces slashing, bludgeoning, or piercing damage by 3 from non magical weapons.
the damage reduction from heavy armor master isn’t resistance or immunity so that reasoning is irrelevant.
unarmed attacks are not weapons, which is why the unarmed attacks would bypass the damage reduction. This would be possible by any unarmed attack, though the monks martial arts die takes better advantage of this than most other characters.
on a somewhat related note, Ki empowered strikes feature would still work in an anti magic field. The unarmed attacks would be treated as magical for the purpose of bypassing resistance and immunity, but not treated as magical for any other feature like a spell.
If I remember correctly, unarmed monk attacks are now identified as weapons.
I don’t believe they qualify as weapons. When something says “melee weapon attack” they qualify. But if something says “attack with a melee weapon” they do not because they are not weapons.
I don’t believe they qualify as weapons. When something says “melee weapon attack” they qualify. But if something says “attack with a melee weapon” they do not because they are not weapons.
An unarmed strike is a weapon attack because the rule on unarmed strikes says they're weapon attacks.
That is correct but I was referring to you saying that unarmed strikes were considered weapons which they are not.
From Sage Advice Compendium:
What does “melee weapon attack” mean: a melee attack with a weapon or an attack with a melee weapon? It means a melee attack with a weapon. Similarly, “ranged weapon attack” means a ranged attack with a weapon. Some attacks count as a melee or ranged weapon attack even if a weapon isn’t involved, as specified in the text of those attacks. For example, an unarmed strike counts as a melee weapon attack, even though the attacker’s body isn’t considered a weapon. Here’s a bit of wording minutia: we would write “melee-weapon attack” (with a hyphen) if we meant an at- tack with a melee weapon.
Ki-Empowered Strikes It is basically equal to a silver-covered weapon. The only advantage is if it is robbed of its weapons. But that will almost never happen, because it would be like giving disadvantage to the whole group (apart from spellcasters).
Ki-Empowered Strikes: Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
The monk does not necessarily need this feature. If it wants to fight with its unarmed attacks it can find Hand / Leg Wraps or a tattoo that enhances its unarmed attacks, if it wants to have its weapon + fists instead, let it find a magical weapon + magical Hand / Leg Wraps or tattoos. As any combatant with two weapons.
In any situation, it should find an item to enhance its unarmed attacks, being its own specialty.
Another solution would be for this feature to allow unarmed attacks to be enhanced with the same bonus as its magical weapon.
Ki-Empowered Strikes: Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, if you have a magic weapon in your primary hand, this bonus is also used for your unarmed attacks.
And that leads me to say, why is the monk yes and the other classes with two weapons no?
Could someone kindly explain to me what is so special about this feature? Why does the monk need it so much?
Perhaps it was initially thought that 6th level was too early to obtain magical weapons. The game probably assumed that access to magical weapons should be beyond rare, not even to +1 weapons, or at least until 13th level. Since magical weapons are not easily found players are obliged to silver their weapons to fight enemies with resistance to non-magical weapons, but since the monk cannot silver its own body this feature was born.
Silvered Weapons : Some Monsters that have immunity or Resistance to nonmagical Weapons are susceptible to silver Weapons, so cautious Adventurers invest extra coin to plate their Weapons with silver. You can silver a single weapon or ten pieces of Ammunition for 100 gp. This cost represents not only the price of the silver, but the time and Expertise needed to add silver to the weapon without making it less effective. https://roll20.net/compendium/dnd5e/Combat#content
Magical attacks and silvered weapons aren't the same thing; there are monsters and features in the game with resistance/immunity that is bypassed by magical attacks but not silvered ones. Compare a werewolf to a lich for example (only two examples I can remember off the top of my head, so ignore the wildly different CR); while a silvered weapon works on one, it won't work on the other.
Another way of thinking about it is that when it comes to immunity or resistance or bludgeoning/piercing/slashing there are essentially three main forms in order of how good they are:
Silvered weapons bypass the first, but not the second or third.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Actually silver weapons are mainly for low-level monsters. You are absolutely right about that.
So what prevents the monk from having an Eldritch Claw tattoo making this feature opsolete? Someone told me that Eldritch Claw tattoo came out only a couple of years later. So I wonder, how was it done before? Did they carry unarmed attacks without bonuses up to 20th level?
You're not guaranteed to get this item in a campaign; some DM's run campaigns with far fewer magic items (compared to others who hand them out so fast you don't know what to do with them all), others run campaigns with randomised loot, so you may not get what you want but have to make do with whatever you can use. A DM might choose to give you bracers of defense first etc.
The feature isn't obsolete because it guarantees you will always have magical attacks no matter what happens (with the exception of an antimagic field I guess). You can never lose access to magic attacks even if you're disarmed etc.
As for before eldritch claw tattoo; most monks don't actually fight fully unarmed, most will use a quarterstaff or other weapon, and while you might get a magical one of those, that won't apply to your bonus action attack(s), so you still want Ki-empowered Strikes for those.
There's a definite needs for more unarmed boosting magic items; IIRC there are a couple of others in some other books (Fizban's added one I think?) but still not as many items as other classes can use. While we can use magic weapons it'll only be half of our attacks. I do wonder if it might make sense for Ki-empowered Strikes to level up later, kinda like a Kensai's Sharpen the Blade (i.e- built-in +1-3 attacks at a cost of Ki) for campaigns that don't give a lot of magic items, or don't give you the ones you want? We do have Focused Aim which lets us adjust for a poor attack roll at least.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Unarmed attacks without KI-Empowered Strikes is comparable to a simple nonmagic weapon. This applies to all characters who do not have magic weapons. If no one can find magic weapons, no one can do good damage. What is the difference between an unarmed nonmagical attack and one with a nonmagical weapon?
I'm not sure I understand the question?
If they're both non-magical then the difference is that one is an attack with a weapon, and one is an unarmed strike. Otherwise both are melee weapon attacks at the time they are made, though only one involves a weapon.
But with Ki-empowered Strikes a monk's unarmed strikes will be magical, so if nobody else has a magic weapon (or spells etc.) then the monk would be the only one who can deal magical damage, though I think usually you're going to have at least one other with some cantrips, or maybe a buff spell they could use (like divine favor or such) to gain at least some magical damage, but only the monk would be able to make martial attacks bypassing resistance/immunity to non-magical damage.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
There is also a funny interaction with the Demilich's inmunity and resistances (I don't know if there are other creatures like this). As is written, after lvl 6 a monk's unarmed strikes can bypass both the resistance to magic weapons and the inmunity to non-magical attacks, so there's that as well.
Makes you wonder when will we have monsters that are completely inmune to magic damage, since both inmunity and resistances to non-magic damage are way too common.
I think this (bolded) is the primary reason for Ki Empowered Strikes. The monk is based around unarmed strikes and monk weapons. If they didn't have KES, then they could fall behind the rest of the party. If magic items are rare or random then any magic weapon would most likely go first to the characters that using weapons is their primary means of attacking. The monk, that uses both weapons and unarmed strikes, would be second or third down the line for any magic weapons that come the party's way.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Just for example it defeats the Heavy Armor Master Feat.
So due to the almost lack of items that enhance unarmed attacks, this feature act in case of matches where the loot is random. This feature allows the monk to not be left without a chance (as there are really very few items for unarmed classes). Although I have to say that it is still half a solution. A better solution would be this:
Ki-Empowered Strikes: Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, if you have a magic weapon in your primary hand, this bonus is also used for your unarmed attacks.
Another solution could be a physical fusion with a magical object that allows the monk to use his magical features directly with his body. There could be many different solutions. Heck they even came up with the "Dedicated Weapon" feature, they could do something similar for unarmed attacks.
Rather than seeing this as a half solution for monks, you should see that the other 3 classes that do not get spellcasting as a base class feature (barbarian, fighter and rogue) are in big trouble if the DM doesn't handle magic weapons, especially when non-magic inmunity starts to show up. Monk might just be the least DM dependant class in the whole game, people like to make builds with specific loot (as in, they assume the DM will give out those items), but as a monk you don't need anything other than the starting equipment and your own features.
As for Dedicated Weapon, you need proficiency from other sources (most common race or multiclassing), and it is quite specific on what you can choose as your dedicated weapon, how do you suggest something similar should be applied for other magical objects? I could see the case for Kensei weapons sharing the to hit and damage bonuses being shared, but not for any monk.
I actually had a long discussion with someone else concerning what you are saying. Effectively the classes you just introduced have this problem, except for the support of some subclasses. In this case the barbarian is the worst off, having no synergy with spells. In its case it is a matter of supporting another spellcaster.
This is an example:
Dedicated Ki-Empowered Strikes
Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Also, you train yourself to absorb the essence of one magical weapon that you are proficient.
Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and you can absorb its magical characteristics and impose them with your unarmed attacks.
The designated weapon, however, must remain close to your body and cannot be used.
I get the idea, but that "absorb its magical characteristics" sounds a bit too broad, it seems that on top of the +x to hit and damage, you could also use any other property the weapon may have (like those of a Vorpal Sword); it should say something like "If the weapon has any bonus to attacks and/or damage rolls, those are also applied to your unarmed strikes.". I like the concept, but it still sounds like something the Kensei should do (maybe adding that to Sharpen the Blade would suffice).
Mine is an idea that solves the paltry amount of items the monk has in an adventure with random items.
Effectively, by features it wants to include all the powers that the weapon has and that the monk can use.
It would be fun to see a monk blowing off heads with its unarmed attacks.
Clearly this feature requires attunement on the weapon.
Ki-empowered strikes doesn’t bypass the heavy armor master feat for normally assumed reasons.
Ki empowered strikes treats the monks unarmed attacks as magical for the purpose of bypassing resistance and immunity to nonmagical attacks and damage.
heavy armor master reduces slashing, bludgeoning, or piercing damage by 3 from non magical weapons.
the damage reduction from heavy armor master isn’t resistance or immunity so that reasoning is irrelevant.
unarmed attacks are not weapons, which is why the unarmed attacks would bypass the damage reduction. This would be possible by any unarmed attack, though the monks martial arts die takes better advantage of this than most other characters.
on a somewhat related note, Ki empowered strikes feature would still work in an anti magic field. The unarmed attacks would be treated as magical for the purpose of bypassing resistance and immunity, but not treated as magical for any other feature like a spell.
If I remember correctly, unarmed monk attacks are now identified as weapons.
I don’t believe they qualify as weapons. When something says “melee weapon attack” they qualify. But if something says “attack with a melee weapon” they do not because they are not weapons.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
An unarmed strike is a weapon attack because the rule on unarmed strikes says they're weapon attacks.
https://twitter.com/JeremyECrawford/status/1088200198814232577
That is correct but I was referring to you saying that unarmed strikes were considered weapons which they are not.
From Sage Advice Compendium:
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?