I might sound stupid but I'm a first-time player playing with a first time dm and I think I'm doing something wrong.
I was under the impression that if I used flurry of blows as my bonus action, I could continue to burn Ki points to add more unarmed strikes and my dm never questioned it but looking at the wording now I feel like I can do at most 2 unarmed strikes, is this accurate?
You can make 4 attacks maximum depending on your level.
Action: attack 1
Extra attack (unlocked at level 5) taken immediately after your action attack: attack 2
Bonus action flurry of blows: attack 3 and 4.
If your level is lower than 5, you can only make 3 attacks maximum. Action attack and bonus action flurry of blow.
You cannot spend Ki points to make more attacks unfortunately. However, you can spend 1 ki per attack to attempt to stun the target, provided you successfully hit them.
"Immediately after you take the Attack action on your turn, you can spend *1* ki point to make two unarmed strikes as a *bonus action*."
Your thinking is correct. Players only get one bonus action per turn and in this case it takes your single bonus action to spend 1 ki point and make two unarmed strikes. You could only do it again if you somehow had access to a second bonus action per turn (looking at you Thief class from Baldur's Gate).
I might sound stupid but I'm a first-time player playing with a first time dm and I think I'm doing something wrong.
I was under the impression that if I used flurry of blows as my bonus action, I could continue to burn Ki points to add more unarmed strikes and my dm never questioned it but looking at the wording now I feel like I can do at most 2 unarmed strikes, is this accurate?
Yep for now. The UA 8 Monk does 5 attacks. Two attack actions and three unarmed attacks from an enhanced Flurry of Blows at level 10. You should ask your DM to let your use the UA 8 rules for the Monk.😊
I have a follow up question, could i stack effects on my unarmed strikes, as an example could i try to knock them prone using way of the open hand and then stack a stunning strike effect on that same blow, in effect hopefully making the opponent need to succeed two saves, a dexterity save or be knocked prone, and then a con save and or be stunned just to insure my blows will have some effect?
I have a follow up question, could i stack effects on my unarmed strikes, as an example could i try to knock them prone using way of the open hand and then stack a stunning strike effect on that same blow, in effect hopefully making the opponent need to succeed two saves, a dexterity save or be knocked prone, and then a con save and or be stunned just to insure my blows will have some effect?
I do not see why not it does not say they can not stack and they do not use a reaction which would prevent it.
Speak your dm my interpretation is that you would need to decide what to apply when you hit so you could not attempt to knock them prone and only stunning Strike if they fail but there is enough ambiguity in the whole thing that you should check how it will work on your table.
That’s the bane of being a monk. Ki points draining. At least in UA8 they making some abilities not needing KI. Excited, but myDM waiting to see final release before using UA8 changes.
As a level six monk when you give your enemy the poisoned condition with hand of harm, can you give them poison and then activate stunning strike after the poison, so they have disadvantage on the stunning strike save in the same attack.
As a level six monk when you give your enemy the poisoned condition with hand of harm, can you give them poison and then activate stunning strike after the poison, so they have disadvantage on the stunning strike save in the same attack.
There are few player-accessible abilities that impose Disadvantage on Saving Throws. The only one I can think of offhand is the 2024 Great Old One Warlock's level 10 ability Eldritch Hex.
As a level six monk when you give your enemy the poisoned condition with hand of harm, can you give them poison and then activate stunning strike after the poison, so they have disadvantage on the stunning strike save in the same attack.
There are few player-accessible abilities that impose Disadvantage on Saving Throws. The only one I can think of offhand is the 2024 Great Old One Warlock's level 10 ability Eldritch Hex.
The new general feat Fairy Trickster allows you to impose disadvantage on all saving throws until the end of your next turn (if they fail an initial save) proficiency bonus times per day. It is from the Forgotten Realms: Heroes of Faerûn book.
I might sound stupid but I'm a first-time player playing with a first time dm and I think I'm doing something wrong.
I was under the impression that if I used flurry of blows as my bonus action, I could continue to burn Ki points to add more unarmed strikes and my dm never questioned it but looking at the wording now I feel like I can do at most 2 unarmed strikes, is this accurate?
Depends on what version of DND your table is using:
2014 - FOB is only 2 bonus action unarmed strikes with Ki (no more) also it was dependent on Attacking in the Action phase. (You could add Stunning Strike with KI - no limits)
2024- FOB is still 2 at lower tiers of play, Then it scales to 3 unarmed attacks. They removed the tie in to having to make an attack in the Action phase. Stunning strikes got nerfed but can still add 1 to an attack.
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I might sound stupid but I'm a first-time player playing with a first time dm and I think I'm doing something wrong.
I was under the impression that if I used flurry of blows as my bonus action, I could continue to burn Ki points to add more unarmed strikes and my dm never questioned it but looking at the wording now I feel like I can do at most 2 unarmed strikes, is this accurate?
You can make 4 attacks maximum depending on your level.
Action: attack 1
Extra attack (unlocked at level 5) taken immediately after your action attack: attack 2
Bonus action flurry of blows: attack 3 and 4.
If your level is lower than 5, you can only make 3 attacks maximum. Action attack and bonus action flurry of blow.
You cannot spend Ki points to make more attacks unfortunately. However, you can spend 1 ki per attack to attempt to stun the target, provided you successfully hit them.
"Immediately after you take the Attack action on your turn, you can spend *1* ki point to make two unarmed strikes as a *bonus action*."
Your thinking is correct. Players only get one bonus action per turn and in this case it takes your single bonus action to spend 1 ki point and make two unarmed strikes. You could only do it again if you somehow had access to a second bonus action per turn (looking at you Thief class from Baldur's Gate).
Thank you I will remember this in our next session, we have just reached lv 5 before our previous session.
Thank you for the help I appreciate it.
Yep for now. The UA 8 Monk does 5 attacks. Two attack actions and three unarmed attacks from an enhanced Flurry of Blows at level 10. You should ask your DM to let your use the UA 8 rules for the Monk.😊
i will do that thank you
I have a follow up question, could i stack effects on my unarmed strikes, as an example could i try to knock them prone using way of the open hand and then stack a stunning strike effect on that same blow, in effect hopefully making the opponent need to succeed two saves, a dexterity save or be knocked prone, and then a con save and or be stunned just to insure my blows will have some effect?
I do not see why not it does not say they can not stack and they do not use a reaction which would prevent it.
Speak your dm my interpretation is that you would need to decide what to apply when you hit so you could not attempt to knock them prone and only stunning Strike if they fail but there is enough ambiguity in the whole thing that you should check how it will work on your table.
Jegpeg is correct. You can attempt a stun on any attack including one you try to prone
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
exciting I feel like that would boost my crowd control capability by a decent amount. I will speak to my dm.
Just be aware you can blow through your Ki points really fast.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
That’s the bane of being a monk. Ki points draining. At least in UA8 they making some abilities not needing KI. Excited, but myDM waiting to see final release before using UA8 changes.
As a level six monk when you give your enemy the poisoned condition with hand of harm, can you give them poison and then activate stunning strike after the poison, so they have disadvantage on the stunning strike save in the same attack.
The Poisoned condition doesn't affect Saving Throws, just Ability Checks and Attack Rolls.
The 2014 Poisoned condition works the same way.
There are few player-accessible abilities that impose Disadvantage on Saving Throws. The only one I can think of offhand is the 2024 Great Old One Warlock's level 10 ability Eldritch Hex.
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
The new general feat Fairy Trickster allows you to impose disadvantage on all saving throws until the end of your next turn (if they fail an initial save) proficiency bonus times per day. It is from the Forgotten Realms: Heroes of Faerûn book.
Depends on what version of DND your table is using:
2014 - FOB is only 2 bonus action unarmed strikes with Ki (no more) also it was dependent on Attacking in the Action phase. (You could add Stunning Strike with KI - no limits)
2024- FOB is still 2 at lower tiers of play, Then it scales to 3 unarmed attacks. They removed the tie in to having to make an attack in the Action phase. Stunning strikes got nerfed but can still add 1 to an attack.