The biggest improvements since release of the 2024 PHB is that Monks are now signifcantly more durable and don't have to spend quite as much Ki D.P. to do basic stuff that the Rogue has been able to do since the first 5E PHB was release 10 years ago. The other major change is that their action economy is bit smoother what with the change to language around the Attack action and Flurry of Blows not having to rely on doing the Attack action first. Positive direction in several ways.
Still just as Multi-Attri-Dependent as before.
A slightly bigger choice of feats.
Stunning feels, less like actual stunning. Workable, less OP. Fine.
No weapon masteries for Monk. What did I say about Monks not Getting Nice Things? Well, that's true in this case. I guess the devs thought that keeping track of D.P. is the best part of playing a Monk, cause they sure drove that point home by making sure Monks could not have any free control abilies. No sirreeeeee, Bobski.
No more communicating with the all the fishies and furries, etc. at high level. While some people said that was purely a ribbon feature, I thought it was kinda cool, if a bit weird for a base class feature.
But.... it seems that the devs put so much into the base class update that the subclasses seem, ummmm, really boring.
Like, Open Hand 2024 is almost exactly the same as previous Open Hand but better basic mobility, which is fine but uninspiring.
Shadow Monk 2024 is a sort of upgrade. Seeing thru your own Darkness spell w/out a feat or multiclassing is solid. Everything else is ... okay. This was already one of the most efficient users of D.P. of the official Monks, so the change of short-term invisibility at 11th level by making it into a 17th level ability that lasts longer with a bit of offense added for free costing 3 P.S. points looks like an upgrade but really doesn't feel celebration-worthy since almost nobody plays to level 17 anyway.
War of Mercy 2024. A reprint of the Tasha's version, basically. No comment on this one.
War of the Elements is soooo boring. Elemental damage boosts here, resistances there. Some push/pull abilities are useful. Okay, so more playable than the Way of the Four Elements, which was just badly designed in so many ways. Gawd. But this.... this is... just dull. Efficient but dull, like a lot marriages after 4 years. No ability to set things on fire, no creating stony cover for your Rogue or spellcaster friends, no ability to change terrain or feel like an actual Bender of the Elements. I guess flight is nice, but there are sooooo many flight options since Tasha's came out that their 11th level feature is just another "Oh, you too?" instead of "OMG! I totes want to try that too!!" IOW, "Where's the passion here, dahling?" Not here, that's for sure. Four out of Five Snoozies.
The biggest improvements since release of the 2024 PHB is that Monks are now signifcantly more durable and don't have to spend quite as much
KiD.P. to do basic stuff that the Rogue has been able to do since the first 5E PHB was release 10 years ago. The other major change is that their action economy is bit smoother what with the change to language around the Attack action and Flurry of Blows not having to rely on doing the Attack action first. Positive direction in several ways.Still just as Multi-Attri-Dependent as before.
A slightly bigger choice of feats.
Stunning feels, less like actual stunning. Workable, less OP. Fine.
No weapon masteries for Monk. What did I say about Monks not Getting Nice Things? Well, that's true in this case. I guess the devs thought that keeping track of D.P. is the best part of playing a Monk, cause they sure drove that point home by making sure Monks could not have any free control abilies. No sirreeeeee, Bobski.
No more communicating with the all the fishies and furries, etc. at high level. While some people said that was purely a ribbon feature, I thought it was kinda cool, if a bit weird for a base class feature.
But.... it seems that the devs put so much into the base class update that the subclasses seem, ummmm, really boring.
Like, Open Hand 2024 is almost exactly the same as previous Open Hand but better basic mobility, which is fine but uninspiring.
Shadow Monk 2024 is a sort of upgrade. Seeing thru your own Darkness spell w/out a feat or multiclassing is solid. Everything else is ... okay. This was already one of the most efficient users of D.P. of the official Monks, so the change of short-term invisibility at 11th level by making it into a 17th level ability that lasts longer with a bit of offense added for free costing 3 P.S. points looks like an upgrade but really doesn't feel celebration-worthy since almost nobody plays to level 17 anyway.
War of Mercy 2024. A reprint of the Tasha's version, basically. No comment on this one.
War of the Elements is soooo boring. Elemental damage boosts here, resistances there. Some push/pull abilities are useful. Okay, so more playable than the Way of the Four Elements, which was just badly designed in so many ways. Gawd. But this.... this is... just dull. Efficient but dull, like a lot marriages after 4 years. No ability to set things on fire, no creating stony cover for your Rogue or spellcaster friends, no ability to change terrain or feel like an actual Bender of the Elements. I guess flight is nice, but there are sooooo many flight options since Tasha's came out that their 11th level feature is just another "Oh, you too?" instead of "OMG! I totes want to try that too!!" IOW, "Where's the passion here, dahling?" Not here, that's for sure. Four out of Five Snoozies.