If i let a player at my table throw daggers instead of using unarmed strikes for Furry of Blows. What impacts would that have on the game? would that be too powerful?
I know that that would be different then the written rules, but am wondering since the damage dice are the same.
It doesn't change anything other than giving the monk player a small range boost. They're going to need a lot of daggers to do this more than once per combat though.
I don't see any real problem with it. It gives them a short range distance attack (d4 range 20/60) with basic daggers. It could get more interesting if you get a hold of Magic or augmented daggers later on.
You may want to look at the "cover" issues of trying to throw knives in melee closeness.
Unless it's infinite it should be defiantly fine. Maybe down the line at higher levels the character would spawn those daggers for cool effects and story progression. 30ft range that deals 1d10 each sounds okay ish? But it's your game just be careful, if the player is a high roller, you might want to pump up the hp if your NPCs.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I'd say it eliminates one of the Monk's biggest, purposeful drawbacks. It is similar (but not equal) to allowing Smites on ranged attacks for a Paladin. If you think you can still balance the game despite this, go for it, otherwise, probably not.
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If i let a player at my table throw daggers instead of using unarmed strikes for Furry of Blows. What impacts would that have on the game? would that be too powerful?
I know that that would be different then the written rules, but am wondering since the damage dice are the same.
It doesn't change anything other than giving the monk player a small range boost. They're going to need a lot of daggers to do this more than once per combat though.
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Well, maybe you wanna allow your monk to multiclass with 3 levels of soul knife. Then he won't run out of daggers
I don't see any real problem with it. It gives them a short range distance attack (d4 range 20/60) with basic daggers. It could get more interesting if you get a hold of Magic or augmented daggers later on.
You may want to look at the "cover" issues of trying to throw knives in melee closeness.
Unless it's infinite it should be defiantly fine. Maybe down the line at higher levels the character would spawn those daggers for cool effects and story progression. 30ft range that deals 1d10 each sounds okay ish? But it's your game just be careful, if the player is a high roller, you might want to pump up the hp if your NPCs.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I'd say it eliminates one of the Monk's biggest, purposeful drawbacks. It is similar (but not equal) to allowing Smites on ranged attacks for a Paladin. If you think you can still balance the game despite this, go for it, otherwise, probably not.