Hi all. Apologies if this has been asked before but our party finally leveled up and I am now a level 4 Paladin. Currently pledged the Oath of Vengeance and need to decide if I take the feat or the ability score improvements. I've read some reddit posts about it but since this is my first time playing DnD (or any rpg), I need help on decided what would be the best move.
Our party consists of a half-orc barbarian, a rogue gnome, a tiefling cleric, and a tiefling wizard. My stats are:
STR 14 DEX 14 CON 13 INT 11 WIS 14 CHA 11
AC 17
From what I've seen, I need to get my CHA up but again, any help would be appreciated. Thanks!
by adding 1 to both your CHA and CON would get you a bonus of +1 in CHA and bring your CON up to +2
This. Normally I'd bring up the Sentinel and War Caster feats, but I think the double increase to your modifiers is too good to pass up. That charisma bump will come into play big time once you've got Aura of Protection, and the extra CON will also help you maintain concentration on Hunter's Mark.
Paladins are really MAD so ASIs are typically better than feats. Charisma is really important for your Aura of protection and without a combat stat (Strength or Dexterity) you won't be a fantastic combatant and Constitution is important because Paladins smites only work with melee. This is all stuff you know but another important note is that it you ever want to multiclass you need at least a 13 in Charisma to do so, so getting that up is really important.
You right. I haven't played around with the spells as much because we have a couple of spell casters already but I am learning their importance as we go along. Ended up doing the ASI!
Paladins are really MAD so ASIs are typically better than feats. Charisma is really important for your Aura of protection and without a combat stat (Strength or Dexterity) you won't be a fantastic combatant and Constitution is important because Paladins smites only work with melee. This is all stuff you know but another important note is that it you ever want to multiclass you need at least a 13 in Charisma to do so, so getting that up is really important.
Paladins aren't that MAD. CHA and CON are always nice to have but you don't need a high score in either one to be effective.
Paladins already have the second highest hit die in the game, heavy armor, spell slots and a separate pool of free healing, so it's not like their CON has to be super high to stay alive in melee range. A +1 is enough to keep their max HP at a usable level.
They don't particularly need a high spell attack bonus or spell save DC since they have no cantrips, Divine Smite has no save and most of their spells are buffs.
An ASI is never a bad choice, but the same could be said about the Sentinel feat, which is absolutely perfect for a class that's meant to keep the party safe and can smite on opportunity attacks. War Caster is never a bad idea if you're big on spells like Bless and Hunter's Mark either.
Hi all. Apologies if this has been asked before but our party finally leveled up and I am now a level 4 Paladin. Currently pledged the Oath of Vengeance and need to decide if I take the feat or the ability score improvements. I've read some reddit posts about it but since this is my first time playing DnD (or any rpg), I need help on decided what would be the best move.
Our party consists of a half-orc barbarian, a rogue gnome, a tiefling cleric, and a tiefling wizard. My stats are:
STR 14 DEX 14 CON 13 INT 11 WIS 14 CHA 11
AC 17
From what I've seen, I need to get my CHA up but again, any help would be appreciated. Thanks!
Consider [Resilient (Constitution)] feat
Paladins have many concentration spells and need health. adding your proficiency to your con saves and adding extra HP by increasing your con mod this early would be very beneficial. If I were in your position. I would add 1 to STR and 1 to CON. That way your AC goes up from being able to wear the heaviest armor and you're HP goes up by 1 each level for the rest of your campaign. Next you could explore Warcaster or resilient(constitution) @ level 8
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It doesn't matter how smart you think are you. No one will want to work with you if you're an *******.
I personally prefer having a high Charisma as a Paladin, but everyone can play the class in whatever way they want to. If you like Feats go ahead, I like having the bonuses to saving throws from Aura of Protection. I will agree however that you can play a very competent Paladin with a lower Charisma, but having a high modifier really does pay off in my experience.
Hi all. Apologies if this has been asked before but our party finally leveled up and I am now a level 4 Paladin. Currently pledged the Oath of Vengeance and need to decide if I take the feat or the ability score improvements. I've read some reddit posts about it but since this is my first time playing DnD (or any rpg), I need help on decided what would be the best move.
Our party consists of a half-orc barbarian, a rogue gnome, a tiefling cleric, and a tiefling wizard. My stats are:
STR 14 DEX 14 CON 13 INT 11 WIS 14 CHA 11
AC 17
From what I've seen, I need to get my CHA up but again, any help would be appreciated. Thanks!
This. Normally I'd bring up the Sentinel and War Caster feats, but I think the double increase to your modifiers is too good to pass up. That charisma bump will come into play big time once you've got Aura of Protection, and the extra CON will also help you maintain concentration on Hunter's Mark.
The Forum Infestation (TM)
Sweet! This helped a ton. Appreciate the help!
Paladins are really MAD so ASIs are typically better than feats. Charisma is really important for your Aura of protection and without a combat stat (Strength or Dexterity) you won't be a fantastic combatant and Constitution is important because Paladins smites only work with melee. This is all stuff you know but another important note is that it you ever want to multiclass you need at least a 13 in Charisma to do so, so getting that up is really important.
You right. I haven't played around with the spells as much because we have a couple of spell casters already but I am learning their importance as we go along. Ended up doing the ASI!
Paladins aren't that MAD. CHA and CON are always nice to have but you don't need a high score in either one to be effective.
Paladins already have the second highest hit die in the game, heavy armor, spell slots and a separate pool of free healing, so it's not like their CON has to be super high to stay alive in melee range. A +1 is enough to keep their max HP at a usable level.
They don't particularly need a high spell attack bonus or spell save DC since they have no cantrips, Divine Smite has no save and most of their spells are buffs.
An ASI is never a bad choice, but the same could be said about the Sentinel feat, which is absolutely perfect for a class that's meant to keep the party safe and can smite on opportunity attacks. War Caster is never a bad idea if you're big on spells like Bless and Hunter's Mark either.
The Forum Infestation (TM)
okay but what does MAD and ASI mean?
Multiple Ability Dependent
Ability Score Increase
It doesn't matter how smart you think are you. No one will want to work with you if you're an *******.
Consider [Resilient (Constitution)] feat
Paladins have many concentration spells and need health. adding your proficiency to your con saves and adding extra HP by increasing your con mod this early would be very beneficial.
If I were in your position. I would add 1 to STR and 1 to CON. That way your AC goes up from being able to wear the heaviest armor and you're HP goes up by 1 each level for the rest of your campaign. Next you could explore Warcaster or resilient(constitution) @ level 8
It doesn't matter how smart you think are you. No one will want to work with you if you're an *******.
I personally prefer having a high Charisma as a Paladin, but everyone can play the class in whatever way they want to. If you like Feats go ahead, I like having the bonuses to saving throws from Aura of Protection. I will agree however that you can play a very competent Paladin with a lower Charisma, but having a high modifier really does pay off in my experience.
Seconded, Aura of Protection is a really strong ability. Boosting all saving throws not just for you but for your nearby allies is a huge benefit.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.