As many as you want?! Nah. As many as the game (DM) allows. Assumed short rests aren’t player agency. Short rests are a gift from the DM.
No. A short rest is something the player does, like choosing to jump up and down or attack a rock. How often a DM provides a rock to attack or time to take a rest is up to them and will differ between campaigns.
It's not a gift. Short rests should always be allowed.
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Page 84 of the DMG says “SHORT RESTS In general, over the course of a full adventuring day, the party will likely need to take two short rests, about one third and two-thirds of the way through the day.”
Class balance, encounter balance, and over game balance is based on hard math.
You choose when to attempt a short rest, if the DM allows you an hour without an encounter it is successful.
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
Not all short rests are successful, which is of course up to the DM, but if you want to attempt your fifth short rest for the day, that's the player's choice.
Is getting/taking/being allowed a short rest after each fight considered to be pretty standard?
Depends on the game and DM. Some do, some don't. Monk and warlock play very differently between tables as a result (certain bards and fighters too). And you get wildly different experiences as a result.
Short rests, I find, rarely follow the DMG guidelines, and more the pacing of the story. Sometimes, you short rest between every encounter, even non-combaf ones, while traveling in the open, whereas dungeon crawls could see four encounters in a row without rest.
That's not a hard rule. If it was, they would restrict it. That's a recommendation for simplicity.
Classes that depend on more short rests are balanced around them. Warlocks and Fighters need short rests to be as effective as other classes.
I see. So you battle to the death for 30 seconds and then sit around for an hour? Every time? A half dozen times a day? Anywhere? In a dungeon? On a ship? In a castle or haunted house? In a dragons lair?
I mean, mechanically speaking, yes, the PCs can attempt to take as many short rests as they want. But that seems like an incentive to NOT play short rest dependent classes like fighters and warlocks.
That's not a hard rule. If it was, they would restrict it. That's a recommendation for simplicity.
Classes that depend on more short rests are balanced around them. Warlocks and Fighters need short rests to be as effective as other classes.
I see. So you battle to the death for 30 seconds and then sit around for an hour? Every time? A half dozen times a day? Anywhere? In a dungeon? On a ship? In a castle or haunted house? In a dragons lair?
i mean is it a ship that the players themselves own/ control? if so then shure, why not, in terms of haunted houses it depends on the hospitality of its residents, it's not like every spirit in the house is just going to ambush the party all at once
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Paladins do not get better animals than rangers. If you are talking about the find steed that is way worse than a real beast master companion. Find steed is just a horse if you are like a halfling then you get a wolf then it is a horse and a powerful combat companion. Like when you get to level 11 your wolf could attack twice and you attack.
Find Greater Steed is permanent, doesn't take concentration, lets you ride atop a winged mount, and lets your mount benefit from spells you cast on yourself.
They're not really comparable, as they're meant to achieve different things, but Find Greater Steed is not overridden by Conjure Animals by any means.
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Action economy would win that fight in favor of the animals.
One griffon with a rider swinging a sword is not going to beat an archer ranger and 2-8 additional animals, whether or not some or all of them fly.
YEAH bECUASE THE TWO SPELLS HAVE COMPLETELY DIFFERENT FUNCTIONS, one is meant to give you a short term boost to combat, the other is a pet you don't need resources to maintain, its like trying to compare hallow and fireball by asking who would win in a fight, one of them is not built with that purpose in mind
still i will agree that generally the pets gained by beast masters and drakewardens and the new tasha's elemental variants are stronger
Me too. Maybe one or two short rests per day or so.
I think by RAW you can only take 2 short rest a day anyway and yeah, in my games short rest only occur if everyone in the party is severely messed up
No, you can take as many short rests each day as you want. There's no limit.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Well, aside from how many hours there are in a day. That does impose a bit of a hard limit.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
As many as you want?! Nah. As many as the game (DM) allows. Assumed short rests aren’t player agency. Short rests are a gift from the DM.
No. A short rest is something the player does, like choosing to jump up and down or attack a rock. How often a DM provides a rock to attack or time to take a rest is up to them and will differ between campaigns.
It's not a gift. Short rests should always be allowed.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Page 84 of the DMG says “SHORT RESTS In general, over the course of a full adventuring day, the party will likely need to take two short rests, about one third and two-thirds of the way through the day.”
Class balance, encounter balance, and over game balance is based on hard math.
That's not a hard rule. If it was, they would restrict it. That's a recommendation for simplicity.
Classes that depend on more short rests are balanced around them. Warlocks and Fighters need short rests to be as effective as other classes.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
You choose when to attempt a short rest, if the DM allows you an hour without an encounter it is successful.
Not all short rests are successful, which is of course up to the DM, but if you want to attempt your fifth short rest for the day, that's the player's choice.
Depends on the game and DM. Some do, some don't. Monk and warlock play very differently between tables as a result (certain bards and fighters too). And you get wildly different experiences as a result.
Short rests, I find, rarely follow the DMG guidelines, and more the pacing of the story. Sometimes, you short rest between every encounter, even non-combaf ones, while traveling in the open, whereas dungeon crawls could see four encounters in a row without rest.
I see. So you battle to the death for 30 seconds and then sit around for an hour? Every time? A half dozen times a day? Anywhere? In a dungeon? On a ship? In a castle or haunted house? In a dragons lair?
I mean, mechanically speaking, yes, the PCs can attempt to take as many short rests as they want. But that seems like an incentive to NOT play short rest dependent classes like fighters and warlocks.
One third of classes are short rest dependent. They're an entire different argument.
In either case, the Ranger has no short rest mechanics outside the Slayer and Horizon subclasses.
i have the feeling i might have de-railed this conversation a bit by mentioning short rest mechanics
i mean is it a ship that the players themselves own/ control? if so then shure, why not, in terms of haunted houses it depends on the hospitality of its residents, it's not like every spirit in the house is just going to ambush the party all at once
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Paladins do not get better animals than rangers. If you are talking about the find steed that is way worse than a real beast master companion. Find steed is just a horse if you are like a halfling then you get a wolf then it is a horse and a powerful combat companion. Like when you get to level 11 your wolf could attack twice and you attack.
Find Greater Steed is a thing, too.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Find Greater Steed versus Conjure Animals
Winner? Conjure Animals.
Find Greater Steed is permanent, doesn't take concentration, lets you ride atop a winged mount, and lets your mount benefit from spells you cast on yourself.
They're not really comparable, as they're meant to achieve different things, but Find Greater Steed is not overridden by Conjure Animals by any means.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Action economy would win that fight in favor of the animals.
One griffon with a rider swinging a sword is not going to beat an archer ranger and 2-8 additional animals, whether or not some or all of them fly.
YEAH bECUASE THE TWO SPELLS HAVE COMPLETELY DIFFERENT FUNCTIONS, one is meant to give you a short term boost to combat, the other is a pet you don't need resources to maintain, its like trying to compare hallow and fireball by asking who would win in a fight, one of them is not built with that purpose in mind
still i will agree that generally the pets gained by beast masters and drakewardens and the new tasha's elemental variants are stronger
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes