Rangers have a tendency to do that 😁. They may not nova but they always seem to manage to be the last one standing at the end of the fight. Generally their AC is as good or better than most fighters at a much earlier level and for a lot less. As always ranger damage isn’t the max but it is solid damage every round, every fight.
i look at it as a baby hunter's mark. so if im fighting something that i dont want to use my hunters mark on but still has a decent amount of hp then you can mark with favored foe and save the spell slot that hunters mark would have cost.
hunter's mark lasts an hour. you can clear the entire goblin cave of phandelver in an hour or any of the set pieces aside from the last one which is arguablly just too many monster's.
The times where your not going to use it because there not that big unless there hour's apart it wont come into effect and even then you can just cast it again. there are only 9 first level ranger spells you could even cast with favored foe instead of having hunters mark up which, really only 3 I would consider worth taking being Absorb elements, cure wounds and good berry. The other spells you could have are all concentration which would knock favored foes out which only lasts one minute so one encounter pretty much unless your murder hoboing then maybe two.
Favoured enemy is also not that bad of a ability if your dm tells you what type of setting your going into then you can choose aproriately and gain knownledge about them before the fight even start's like vs strad for example you would choose undead.
Hunters mark is actually far better than favored foe from level 2 on. FF is PB/LR so at L2-4 you can only use it twice, L5-8 you can use it 3 times. Starting at L3 you have 3(+)uses of HM. FF lasts only 1 min while HM lasts an hour ( so more potential conflicts), HM not only does equal or better damage (D6 vs D4 L1-5, D6 vs D6 L6-13) but FF is only on the first hit each round, HM is on every hit so HM gives up to +18 damage vs FF’s +D4 ( or +D6 starting at L6). You want to use these when facing fewer but higher CR/HP foes to bring them down quickly. When used that way they are both good but HM is clearly better. When facing groups of low CR/HP foes Zephyr strike is generally the better L1 spell/ability to use.
A fair enough point, if it’s a combat heavy game it can be nice to have both. In any game that has some real exploration/survival and a decent DM that will tell you about environments in session 0 then favored enemy is a better choice than favored foe. At L2 my first 2 spells are either HM + Cure Wounds or HM + Goodberry, With the L3 spell I typically take zephyr strike for the avoidance of Opportunity attacks when dealing with movement and lots of foes. That way I can deal with both small hordes and fewer but bigger bruisers.
I prefer Hunter's Mark because even using Drakewarden (which I am using). At lvl 3 I took Crossbow Expert and have no problem using my bonus action for 2nd crossbow vs drake attack. Doing the math (I think I did it right), if you take Archery Fighting Style and have +4 Dex you're getting a +8 to attack with both crossbows. So even though your drake is 1d6 + 2 vs your 2nd hand crossbow only 1d6 (since we didn't take TWF), your chances to hit with the 2nd cross bow at +8 to attack is much higher than the +5 for the drake. Its not much but I find it averages out (when you include Hunter's Mark dmg) to an extra 2dmg per round if you use 2x crossbow vs heavy crossbow and drake to attack.
Now, when you exclude Hunter's Mark from this, you're about even (actually the heavy crossbow and drake comes out a fraction better, less than 0.5dmg per round). But you're drake is in harms way (but this could be good, an enemy attacking your drake means its not attacking you or an ally).
But 2x crossbow keeps your drake alive longer and can keep buffing you (just keep it beside you) with its reaction and using Dodge if anything comes its way.
Literally the only arguments in favor of Favored Foe are that you get to pick a different spell instead, use your spell slots for other spells while still having a similar-ish effect as well as being able to activate it with the same attack you use for a smite-like spell.
That's not the only argument in favour of Favored Foe, I'd break it down like so:
Doesn't require a spell choice. This works if you weren't going to take hunter's mark anyway, and if you aren't expecting the campaign to fully utilise Favored Enemy then there are worse things to have than some free damage you can slap on when spells slots are low (or you'd like to save them).
Doesn't require spell slots/uses its own resource. Rangers are half casters, and even at higher levels and with the Ranger's list having some nice efficient spells, it's still easy to feel the pinch on slots over a long adventuring day (most casters do). So again, it's an option you can use to save slots when you're low or want to keep them for later.
Doesn't require a bonus action. This is useful on any build that needs its bonus action for other things; there are quite a few Ranger sub-classes that do, including Beast Master, Drakewarden and Horizon Walker, plus there are other things that most Rangers can be doing with their bonus actions. Two-weapon fighting builds can also use it on those rare occasions where you think the extra damage over time isn't likely to be a factor.
It can be activated as a concentration attack spell ends; spells like lightning arrow and zephyr strike end when you hit with them, which is the same trigger you can use to activate Favored Foe. This kind of overlaps with no bonus action required, but it also means you can add the damage to the triggering hit, which hunter's mark can't do. Probably not going to be world shattering extra damage, but if you're going for a dramatic opener that you expect to shorten the fight then you might as well save the spell slot.
For some reason it really annoys people on the internet to say you like it and their angry tears of outrage are delicious. 😈
But also it's just straight up not Favored Foe vs. hunter's mark, it's Favored Foe vs. Favored Enemy, because that's what the choice actually is; you can take both Favored Foe and hunter's mark, and in a campaign where Favored Enemy probably isn't going to play much part you have literally no reason not to, because at the very least you can still use it in quick fights when you don't have hunter's mark already active, or you had to drop it for something else.
So in other words, discussion of Favored Foe vs. hunter's mark has always been, and always will be flawed. 😉
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
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Another thing about favored foe is the flexible trigger condition. It triggers whenever you hit with an attack roll allowing it's use with spell attacks and opportunity attacks. You can even use it multiple times a round by dropping concentration after each use if you really need extra damage right now.
I usually am comparing Favored foe vs Favored enemy. The Value of advantage on ALL intelligence checks {that can be memory} is a core thing for a ranger especially since they usually don't have great intelligence. Rangers can already do decent damage but they are usually stat M.A.D . favored enemy helps solve the problem.
Taking favored enemy means all tools with their identifying uses. this means all skills Archana is rarely taken by rangers but at least they have advantage. This also includes checks with a different stat. Animal handling with INT, insight with intelligence Medicine with intelligence, persuasion with intelligence, and so on.
one of the big thing about adventures is you rarely know ahead which skill checks are going to be mission critical so I would rather have a boon to as many as possible. to many fancy rewards are "skill gated". sometimes extra damage is "skill gated" {Poison, vulnerabilities, special equipment}
Honestly, if Favored Foe was a flat +2 damage instead of +d4 I would like it so much more. +2 damage is very decent. +d4 damage just feels like an insulting hassle.
Chances are someone in your party will have better odds at recalling information because they're an Int based class and are not limited to 1 type of monsters...The phb ranger is a great tracker and source of info, providing you're hunting the correct monster in the correct terrain...that's what severely limits them.
Chances are someone in your party will have better odds at recalling information because they're an Int based class and are not limited to 1 type of monsters...The phb ranger is a great tracker and source of info, providing you're hunting the correct monster in the correct terrain...that's what severely limits them.
Being in your terrain has almost nothing to do with intelligence checks related to your terrain. Also this is Natural Explorer which is a different comparison all together.
And having all int skills tied to a creature means you can reliably do any int skill check related to its place. vs relying on your expertise and Hoping you took the one skill the adventure is dependent on. key informational skills could be history, Archana, investigation, religion, nature or even just tied to making a general intelligence check. but Favored enemy covers all of them {for a specific type} vs only getting one.
this means even in an adventure not about your favored enemy you can still use those skills. Need to get on a clerics good side .... discuss a particular creature's religion to springboard the conversation. need to cook a feast? how about a Drow delicacy. need to write a contract? favored enemy fiends will help.
I find dms and appreciate trying new skills for information probes rather than attempting to spam the same skill over and over.
Fishing a wide area will produce better results than fishing a small area to extinction.
My main peeve with Favored Foe is that you can't move it to another target after you kill the one you marked before, which implies that the concentration part of the text exists exclusively to hinder it stacking with HM and/or ZS. Or am I getting this all wrong? For the context, I've only been playing Favored Foe for 4 sessions and actually used it twice. Also, I don't mind much about the stacking thing but having to concentrate and lose it after you kill your mark seems quite meh.
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"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
My main peeve with Favored Foe is that you can't move it to another target after you kill the one you marked before, which implies that the concentration part of the text exists exclusively to hinder it stacking with HM and/or ZS. Or am I getting this all wrong? For the context, I've only been playing Favored Foe for 4 sessions and actually used it twice. Also, I don't mind much about the stacking thing but having to concentrate and lose it after you kill your mark seems quite meh.
I mean, it's not intended to be a free hunter's mark, it's a definitely weaker alternative; it only applies once per turn, it initially has a worse damage dice (though a very slightly better one later, but still only once per turn), it can't be transferred and it has a shorter duration.
It does however use a "free" resources, and triggers on a hit without the use of a bonus action (so it can trigger in cases where hunter's mark won't work). It's wrong to compare it to hunter's mark, as you can choose to have both (saving spell slots for when you need the more powerful version or ran out of free uses), the feature to compare it to is Favored Enemy, since that's what you're actually choosing between when you take Favored Foe instead.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
My main peeve with Favored Foe is that you can't move it to another target after you kill the one you marked before, which implies that the concentration part of the text exists exclusively to hinder it stacking with HM and/or ZS. Or am I getting this all wrong? For the context, I've only been playing Favored Foe for 4 sessions and actually used it twice. Also, I don't mind much about the stacking thing but having to concentrate and lose it after you kill your mark seems quite meh.
I mean, it's not intended to be a free hunter's mark, it's a definitely weaker alternative; it only applies once per turn, it initially has a worse damage dice (though a very slightly better one later, but still only once per turn), it can't be transferred and it has a shorter duration.
It does however use a "free" resources, and triggers on a hit without the use of a bonus action (so it can trigger in cases where hunter's mark won't work). It's wrong to compare it to hunter's mark, as you can choose to have both (saving spell slots for when you need the more powerful version or ran out of free uses), the feature to compare it to is Favored Enemy, since that's what you're actually choosing between when you take Favored Foe instead.
I wish it had more utility other than damage....
Like it's ok for what it is now but it should allow you to make information checks on the target with a bonus or ADV or something... It's just a pretty boring ability that competes with concentration spells so it's likely only used when you are scraping the bottom of the trash bin.
Other class features for other martials at that level carry better into later levels.
Like it's ok for what it is now but it should allow you to make information checks on the target with a bonus or ADV or something... It's just a pretty boring ability that competes with concentration spells so it's likely only used when you are scraping the bottom of the trash bin.
Other class features for other martials at that level carry better into later levels.
Favored Foe does let you trigger Foe Slayer very easily (much) later, but you're right that between those two levels the progression is pretty weak. Meanwhile Favored Enemy's issue IMO is that favoured enemies really belong in the sub-classes, as those are what are giving us the specialised threats that the Ranger is intended to face, but the class isn't really designed for them to build on it in that way.
What I'd really like to see in 2024 is for Rangers to basically get both features, except that Favored Enemy would be a 3rd-level feature shared among all sub-classes, with each sub-class specifying the type(s) that it applies to, maybe with an optional rule to swap them out (so you can do a custom Fey Wander who instead of specialising in Fey actually hunts humans because of some tragedy or whatever).
Favored Foe could still do with some extra scaling, or maybe for each sub-class to bolt something extra onto it (e.g- some extra bonus against a target that you've "marked"); it should also work with hunter's mark, but Favored Foe is there so every Ranger can trigger it if they want to, and can do so more times if they have both. I could definitely see something along those lines in the 2024 update (assuming it's going to bring out a new book with all the sub-classes at the time). For Tasha's Cauldron it's just an optional class feature, for that, and for now, it's fine, an okay option to have, and it'll be better than Favored Enemy in campaigns where you can't guarantee you'll encounter your favoured enemies enough.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
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I don't think Hunters Mark is a very good spell compared to other options, and do not keep it on ranger I play past 4th level (or at all on many of them).
Favored Foe does less damage than HM and would be a worse as a spell, if it was a spell but it is not, it is free ability you can use PB times per day.
With that in mind Favored Foe + another 1st level spell >> Hunters Mark.
That is not really a fair comparison either but it is a better one than just comparing HM to FF straight up.
My main peeve with Favored Foe is that you can't move it to another target after you kill the one you marked before, which implies that the concentration part of the text exists exclusively to hinder it stacking with HM and/or ZS. Or am I getting this all wrong? For the context, I've only been playing Favored Foe for 4 sessions and actually used it twice. Also, I don't mind much about the stacking thing but having to concentrate and lose it after you kill your mark seems quite meh.
I mean, it's not intended to be a free hunter's mark, it's a definitely weaker alternative; it only applies once per turn, it initially has a worse damage dice (though a very slightly better one later, but still only once per turn), it can't be transferred and it has a shorter duration.
It does however use a "free" resources, and triggers on a hit without the use of a bonus action (so it can trigger in cases where hunter's mark won't work). It's wrong to compare it to hunter's mark, as you can choose to have both (saving spell slots for when you need the more powerful version or ran out of free uses), the feature to compare it to is Favored Enemy, since that's what you're actually choosing between when you take Favored Foe instead.
I can see that now, and I totally agree with ya.
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"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
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Rangers have a tendency to do that 😁. They may not nova but they always seem to manage to be the last one standing at the end of the fight. Generally their AC is as good or better than most fighters at a much earlier level and for a lot less. As always ranger damage isn’t the max but it is solid damage every round, every fight.
Wisea$$ DM and Player since 1979.
i look at it as a baby hunter's mark. so if im fighting something that i dont want to use my hunters mark on but still has a decent amount of hp then you can mark with favored foe and save the spell slot that hunters mark would have cost.
hunter's mark lasts an hour. you can clear the entire goblin cave of phandelver in an hour or any of the set pieces aside from the last one which is arguablly just too many monster's.
The times where your not going to use it because there not that big unless there hour's apart it wont come into effect and even then you can just cast it again. there are only 9 first level ranger spells you could even cast with favored foe instead of having hunters mark up which, really only 3 I would consider worth taking being Absorb elements, cure wounds and good berry. The other spells you could have are all concentration which would knock favored foes out which only lasts one minute so one encounter pretty much unless your murder hoboing then maybe two.
Favoured enemy is also not that bad of a ability if your dm tells you what type of setting your going into then you can choose aproriately and gain knownledge about them before the fight even start's like vs strad for example you would choose undead.
Hunters mark is actually far better than favored foe from level 2 on. FF is PB/LR so at L2-4 you can only use it twice, L5-8 you can use it 3 times. Starting at L3 you have 3(+)uses of HM. FF lasts only 1 min while HM lasts an hour ( so more potential conflicts), HM not only does equal or better damage (D6 vs D4 L1-5, D6 vs D6 L6-13) but FF is only on the first hit each round, HM is on every hit so HM gives up to +18 damage vs FF’s +D4 ( or +D6 starting at L6). You want to use these when facing fewer but higher CR/HP foes to bring them down quickly. When used that way they are both good but HM is clearly better. When facing groups of low CR/HP foes Zephyr strike is generally the better L1 spell/ability to use.
Wisea$$ DM and Player since 1979.
A fair enough point, if it’s a combat heavy game it can be nice to have both. In any game that has some real exploration/survival and a decent DM that will tell you about environments in session 0 then favored enemy is a better choice than favored foe. At L2 my first 2 spells are either HM + Cure Wounds or HM + Goodberry, With the L3 spell I typically take zephyr strike for the avoidance of Opportunity attacks when dealing with movement and lots of foes. That way I can deal with both small hordes and fewer but bigger bruisers.
Wisea$$ DM and Player since 1979.
I prefer Hunter's Mark because even using Drakewarden (which I am using). At lvl 3 I took Crossbow Expert and have no problem using my bonus action for 2nd crossbow vs drake attack. Doing the math (I think I did it right), if you take Archery Fighting Style and have +4 Dex you're getting a +8 to attack with both crossbows. So even though your drake is 1d6 + 2 vs your 2nd hand crossbow only 1d6 (since we didn't take TWF), your chances to hit with the 2nd cross bow at +8 to attack is much higher than the +5 for the drake. Its not much but I find it averages out (when you include Hunter's Mark dmg) to an extra 2dmg per round if you use 2x crossbow vs heavy crossbow and drake to attack.
Now, when you exclude Hunter's Mark from this, you're about even (actually the heavy crossbow and drake comes out a fraction better, less than 0.5dmg per round). But you're drake is in harms way (but this could be good, an enemy attacking your drake means its not attacking you or an ally).
But 2x crossbow keeps your drake alive longer and can keep buffing you (just keep it beside you) with its reaction and using Dodge if anything comes its way.
Thats my take on it at least.
That's not the only argument in favour of Favored Foe, I'd break it down like so:
But also it's just straight up not Favored Foe vs. hunter's mark, it's Favored Foe vs. Favored Enemy, because that's what the choice actually is; you can take both Favored Foe and hunter's mark, and in a campaign where Favored Enemy probably isn't going to play much part you have literally no reason not to, because at the very least you can still use it in quick fights when you don't have hunter's mark already active, or you had to drop it for something else.
So in other words, discussion of Favored Foe vs. hunter's mark has always been, and always will be flawed. 😉
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Another thing about favored foe is the flexible trigger condition. It triggers whenever you hit with an attack roll allowing it's use with spell attacks and opportunity attacks. You can even use it multiple times a round by dropping concentration after each use if you really need extra damage right now.
I usually am comparing Favored foe vs Favored enemy. The Value of advantage on ALL intelligence checks {that can be memory} is a core thing for a ranger especially since they usually don't have great intelligence. Rangers can already do decent damage but they are usually stat M.A.D . favored enemy helps solve the problem.
Taking favored enemy means all tools with their identifying uses. this means all skills Archana is rarely taken by rangers but at least they have advantage. This also includes checks with a different stat. Animal handling with INT, insight with intelligence Medicine with intelligence, persuasion with intelligence, and so on.
one of the big thing about adventures is you rarely know ahead which skill checks are going to be mission critical so I would rather have a boon to as many as possible. to many fancy rewards are "skill gated". sometimes extra damage is "skill gated" {Poison, vulnerabilities, special equipment}
Honestly, if Favored Foe was a flat +2 damage instead of +d4 I would like it so much more. +2 damage is very decent. +d4 damage just feels like an insulting hassle.
Weird hey? Anyone else feel like this?
Chances are someone in your party will have better odds at recalling information because they're an Int based class and are not limited to 1 type of monsters...The phb ranger is a great tracker and source of info, providing you're hunting the correct monster in the correct terrain...that's what severely limits them.
Being in your terrain has almost nothing to do with intelligence checks related to your terrain. Also this is Natural Explorer which is a different comparison all together.
And having all int skills tied to a creature means you can reliably do any int skill check related to its place. vs relying on your expertise and Hoping you took the one skill the adventure is dependent on. key informational skills could be history, Archana, investigation, religion, nature or even just tied to making a general intelligence check. but Favored enemy covers all of them {for a specific type} vs only getting one.
this means even in an adventure not about your favored enemy you can still use those skills. Need to get on a clerics good side .... discuss a particular creature's religion to springboard the conversation. need to cook a feast? how about a Drow delicacy. need to write a contract? favored enemy fiends will help.
I find dms and appreciate trying new skills for information probes rather than attempting to spam the same skill over and over.
Fishing a wide area will produce better results than fishing a small area to extinction.
My main peeve with Favored Foe is that you can't move it to another target after you kill the one you marked before, which implies that the concentration part of the text exists exclusively to hinder it stacking with HM and/or ZS. Or am I getting this all wrong? For the context, I've only been playing Favored Foe for 4 sessions and actually used it twice. Also, I don't mind much about the stacking thing but having to concentrate and lose it after you kill your mark seems quite meh.
"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
I mean, it's not intended to be a free hunter's mark, it's a definitely weaker alternative; it only applies once per turn, it initially has a worse damage dice (though a very slightly better one later, but still only once per turn), it can't be transferred and it has a shorter duration.
It does however use a "free" resources, and triggers on a hit without the use of a bonus action (so it can trigger in cases where hunter's mark won't work). It's wrong to compare it to hunter's mark, as you can choose to have both (saving spell slots for when you need the more powerful version or ran out of free uses), the feature to compare it to is Favored Enemy, since that's what you're actually choosing between when you take Favored Foe instead.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I wish it had more utility other than damage....
Like it's ok for what it is now but it should allow you to make information checks on the target with a bonus or ADV or something... It's just a pretty boring ability that competes with concentration spells so it's likely only used when you are scraping the bottom of the trash bin.
Other class features for other martials at that level carry better into later levels.
Favored Foe does let you trigger Foe Slayer very easily (much) later, but you're right that between those two levels the progression is pretty weak. Meanwhile Favored Enemy's issue IMO is that favoured enemies really belong in the sub-classes, as those are what are giving us the specialised threats that the Ranger is intended to face, but the class isn't really designed for them to build on it in that way.
What I'd really like to see in 2024 is for Rangers to basically get both features, except that Favored Enemy would be a 3rd-level feature shared among all sub-classes, with each sub-class specifying the type(s) that it applies to, maybe with an optional rule to swap them out (so you can do a custom Fey Wander who instead of specialising in Fey actually hunts humans because of some tragedy or whatever).
Favored Foe could still do with some extra scaling, or maybe for each sub-class to bolt something extra onto it (e.g- some extra bonus against a target that you've "marked"); it should also work with hunter's mark, but Favored Foe is there so every Ranger can trigger it if they want to, and can do so more times if they have both. I could definitely see something along those lines in the 2024 update (assuming it's going to bring out a new book with all the sub-classes at the time). For Tasha's Cauldron it's just an optional class feature, for that, and for now, it's fine, an okay option to have, and it'll be better than Favored Enemy in campaigns where you can't guarantee you'll encounter your favoured enemies enough.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
These two features do not compare well.
I don't think Hunters Mark is a very good spell compared to other options, and do not keep it on ranger I play past 4th level (or at all on many of them).
Favored Foe does less damage than HM and would be a worse as a spell, if it was a spell but it is not, it is free ability you can use PB times per day.
With that in mind Favored Foe + another 1st level spell >> Hunters Mark.
That is not really a fair comparison either but it is a better one than just comparing HM to FF straight up.
I can see that now, and I totally agree with ya.
"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night