My mission statement is just why does it seem like giving sorcerers access to Druid spells seem too hard of a concept after 6 years.
I do understand that they may get a few spells here and there from a particular subclass but nothing that screams a nature/fey based sorcerer bloodline. I’m am still, yes still, very salty that the storm sorcerer lost its access to call lightning. But it seems very odd that a sorcerer could have a legitimate connection to Mechanus, without being restricted to warforges but can’t be an earth child.
Is there some scale of game balance this is broken that I don’t understand/see when given to a sorcerer using there metamagic?
Especially given the very obvious power creep we can see in the last 2 years of content.
I key in on metamagic because it’s the primary modifier I assume is taken into consideration for sorcerers and their spell list. Assuming this is a reason for them not having access to summon spells, in general, and some debuffs like elemental bane. There can be an argument made for a handful of warlock spells that I can’t see why a sorcerer couldn’t get as well(hellish rebuke), but it seemed perfectly fine to paste the clerics spell list on them in Xanithars.
I would be as pleased as a peach if this got a developers attention, but this is probably been answered elsewhere in the forums and I just can’t find the conversation.
It's not that it's too hard of a concept. It's probably more that people complain when they just paste the theme/flavor/spell list from one class onto another subclass, and that there are already 2 full classes that are nature themed and several subclasses from others they have a nature theme.
If you want the nature themed subclass, you have 7 druid subclasses, and 8 land circles for different spells, every subclass of ranger, nature cleric, Totem barbarian, and I guess to some extent elements monk.
If you want to you could just use divine soul and give them the druid list instead. Off the top of my head I can't think of anything that would be OP with metamagics, but I also cant really think of anything that would be particularly good either that would make this worth doing.
First people are gonna complain about anything they dislike. That hasn’t changed what WotC has done to create most newer subclasses.
Second, yes we have druids, rangers, and a select few subclasses like cleric, and somehow barbarian and monk that have a theme that I’m asking for. But also they are very different in concepts especially when considering the use of their magic. With the hyper restrictive spells known by sorcerers I feel still keeps them under control, as much as I’d want to give them bonus spells based on their subclass theme.
I just argue as to why are some concepts are grafted to sorcerers but how this is missed.
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My mission statement is just why does it seem like giving sorcerers access to Druid spells seem too hard of a concept after 6 years.
I do understand that they may get a few spells here and there from a particular subclass but nothing that screams a nature/fey based sorcerer bloodline. I’m am still, yes still, very salty that the storm sorcerer lost its access to call lightning. But it seems very odd that a sorcerer could have a legitimate connection to Mechanus, without being restricted to warforges but can’t be an earth child.
Is there some scale of game balance this is broken that I don’t understand/see when given to a sorcerer using there metamagic?
Especially given the very obvious power creep we can see in the last 2 years of content.
I key in on metamagic because it’s the primary modifier I assume is taken into consideration for sorcerers and their spell list. Assuming this is a reason for them not having access to summon spells, in general, and some debuffs like elemental bane. There can be an argument made for a handful of warlock spells that I can’t see why a sorcerer couldn’t get as well(hellish rebuke), but it seemed perfectly fine to paste the clerics spell list on them in Xanithars.
I would be as pleased as a peach if this got a developers attention, but this is probably been answered elsewhere in the forums and I just can’t find the conversation.
It's not that it's too hard of a concept. It's probably more that people complain when they just paste the theme/flavor/spell list from one class onto another subclass, and that there are already 2 full classes that are nature themed and several subclasses from others they have a nature theme.
If you want the nature themed subclass, you have 7 druid subclasses, and 8 land circles for different spells, every subclass of ranger, nature cleric, Totem barbarian, and I guess to some extent elements monk.
If you want to you could just use divine soul and give them the druid list instead. Off the top of my head I can't think of anything that would be OP with metamagics, but I also cant really think of anything that would be particularly good either that would make this worth doing.
First people are gonna complain about anything they dislike. That hasn’t changed what WotC has done to create most newer subclasses.
Second, yes we have druids, rangers, and a select few subclasses like cleric, and somehow barbarian and monk that have a theme that I’m asking for. But also they are very different in concepts especially when considering the use of their magic. With the hyper restrictive spells known by sorcerers I feel still keeps them under control, as much as I’d want to give them bonus spells based on their subclass theme.
I just argue as to why are some concepts are grafted to sorcerers but how this is missed.