How would I go about building a coffeelock? Where would the levels go and what meta magic and invocations should I take?
Coffeelocks don't come fully online until about L17, unless you have an endless supply of diamond dust, in which case they come online around Level 12. Below is a fully RAW legal Coffeelock build that's a functional character at all levels, letting you get a small portion of the benefit of the combo as early as L6.
Summary: You'll need a total of 9 levels of Sorcerer to create your 5th level spell slots to cast Greater Restoration. You'll need access to Greater Restoration, which means either taking the Witherbloom Student Background or the Divine Soul Sorcerer subclass. You'll need 5 levels of College of Creation Bard to create your diamond dust material component for Greater Restoration. And of your remaining 6 levels, you'll want at least 5 of them to go into Warlock to maximize how many spell slots you can create with your Short Rests, which you need to make this plausible.
Note: There are nuances in this, such as the Creation Bard's feature allowing you to create an item with it, and some DMs consider a pile of diamond dust to be many items, but you can get around this by making a massive diamond with trillions of micro-fractures all throughout it, needing only a light tap to make it shatter into countless pieces of dust, the amount you need to cast Greater Restoration.
Race: Reborn or Elf (This is for the 4 hour Long Rest, so as soon as you have both Sorcerer and Warlock levels you can start chaining short rests for the other half of the party's long rests for some extra spell slots)
Background: Witherbloom Student (gives access to Greater Restoration, as well as other spells most Sorcerers and Warlocks can't otherwise get)
L1-5: Sorcerer of choice (I personally like the Aberrant Mind Sorcerer)
L6-8: Warlock of choice (This gets you two L2 spell slots to convert with each Short Rest. So at L6, you're already starting to partially Coffeelock, having just a small handful of extra spells each day from 4 short rests, good for Shield, or healing spells, or whatever else you need. You also have the option of occasionally skipping long rests to coffeelock more, but you'll want to be selective about when you do this, because the first time you skip a long rest, you have a DC10 Constitution Saving Throw to avoid Exhaustion, which while easy to pass, each subsequent day's save DC gets higher until you actually long rest. So for example, if you're uninjured and had a whole day without using your spells, and you know you're planning to fight a boss the next day, you might elect to skip that long rest to have even more spell slots for the fight. Agonizing Eldritch Blast is your bread and butter, and Quicken Spell to double up on it is amazing. Your spell slots are plentiful, but far from endless, so make sure you use them when they'll make a significant difference.)
L9-12: Sorcerer (This gets you to L9 Sorcerer, at which point you use one of your spells known to get Greater Restoration. Now you have the ability to fully Coffeelock until the Diamonds run out. As such, I'd stick to the same strategy used from L6-8)
L13-17: College of Creation Bard (This gives you the ability, "Performance of Creation", which will allow you to 1/Long Rest create the diamond dust you need for free, and after that any time you expend a L2 spell slot to do so. As such at L17, you're actually fully online as a Coffeelock, able to produce your own components and spell slots to keep casting Greater Restoration every day.
L18--19: Warlock (This increases the level of your Warlock Spell Slots to L3, which nets you more Sorcery Points for each Short Rest, which makes it easier to amass spell slots.
L20: literally anything you want. The Coffeelock build doesn't need this level, and regardless of what you pick, it doesn't add to the character's Coffeelock abilities. If you went Hexblade Pact of the Blade, you could take Barbarian for this level, and surprise everyone with your Eldritch Smites on all of your attacks as you halve incoming damage with your Rage.
Regarding Metamagic and Invocations:
Quicken Spell is amazing for doubling up on your Eldritch Blasts, or launching a quickened Fireball before sticking an enemy who's still standing with Eldritch Blast as an Action. If you're able to get your hands on Illusionist's Bracers, that's quite possibly one of the best possible magic items your character could have.
Subtle Spell is the Metamagic to have when you absolutely have to get your spell off, and there's a possibility of it being Counterspelled. If there's no components for them to see, they can't counterspell it.
Agonizing Blast is THE Invocation to have for Eldritch Blast, that + Charisma to the damage of EACH bolt is amazing.
The other two Invocations largely depend on which Subclass and Pact you pick for your Warlock. If you want to surprise people by going martial, you could go Hexblade, Pact of the Blade, Improved Pact Weapon & Eldritch Smite with your near-endless spell slots. This is a particularly good choice if there's a chance that your DM might throw Rakshasa or other enemies that are immune to all spells up to 6th level, which would otherwise neuter your character's offensive abilities, because Smites are not spells, even though they use spell slots.
If you’re only going sorcerer for greater restoration, couldn’t you go celestial warlock and save yourself a lot of levels?
That's 9 levels of Celestial Warlock to get Greater Restoration, 5 levels of Creation Bard to create your own Diamond Dust for Greater Restoration, and 2 levels of Sorcerer to have the Sorcery Points to start stockpiling L1 spell slots... that's L16 to get only endless L1 spell slots, and by L20 the highest level spell slots you can create are L3, because you only have up to 6 Sorcerer levels. It's not really making the full coffeelock build come online any sooner. It just that when it does, it collects low level slots faster at the expense of not being able to collect higher ones.
I personally would prefer the versatility of having endless L4 & L5 spells in my arsenal of hoarded spell slots. instead of having just three L5 slots and the rest being L1-3.
You can also build one that is good for boss encounters or can simply overcharge themselves for one combat/day before needing to rest.
I play a character with 5 levels each of sorcerer and warlock, and with proficiency in con saves it's rare for me to fail the exhaustion save. Taking eight short rests instead of a long rest nets me an extra 8 3rd level spell slots for the adventuring day.
There is no penalty for not long resting. Lack of a long rest just normally means, no auto-full-heal, no getting hit dice and no slots back. Previous editions had a con check or get exhaustion, but this rule isn't in 5th edition. I've read the PHB and DMG just now and cannot find any rule that says you get exhaustion due to not taking a long rest. There is a bit on ability score rules were a DM "may" call for a Con check to go without sleep or "march" or "labour" for hours without rest. But neither is specifically for long rests or taking penalty of exhaustion.
Warlocks can take an invocation to not need sleep and some races dont need sleep either.
I mean, if you have a DM who houserules a need for long rests to avoid exhaustion, sure, but by RAW this doesnt happen and so Greater Restoration isn't needed.
¯\_(ツ)_/¯
If I have missed this rule in PHB or DMG please let me know where to find it.
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Oh an I'll add, 14th Level Genie Warlock and 6 levels of Sorcerer will be fine for a blast build. You get 3x 5th level slots every short rest, which is 15 sorc points every short rest. And the Limited Wish feature will replicate Greater Restoration if needed, no components needed. You can also add extra damage to attack rolls, get a safe place for short resting in which can be carried by your party, get to fly, and all while coffeelocking your way to infinite spell slots (and infinite fireballs)
Seems more efficient than triple multiclassing.
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There is no penalty for not long resting. Lack of a long rest just normally means, no auto-full-heal, no getting hit dice and no slots back. Previous editions had a con check or get exhaustion, but this rule isn't in 5th edition. I've read the PHB and DMG just now and cannot find any rule that says you get exhaustion due to not taking a long rest. There is a bit on ability score rules were a DM "may" call for a Con check to go without sleep or "march" or "labour" for hours without rest. But neither is specifically for long rests or taking penalty of exhaustion.
Warlocks can take an invocation to not need sleep and some races dont need sleep either.
I mean, if you have a DM who houserules a need for long rests to avoid exhaustion, sure, but by RAW this doesnt happen and so Greater Restoration isn't needed.
¯\_(ツ)_/¯
If I have missed this rule in PHB or DMG please let me know where to find it.
Tasha's Cauldron of Everything has the rule that for each 24 hour period you skip a long rest, you have to pass a DC10 Constitution Saving Throw or take a level of Exhaustion, and for each subsequent day, the DC goes up by 5.
Not needing sleep doesn't mean the creature doesn't need to long rest. Sleep is a factor in long rests, and features can alter that factor, but they do not remove the need for long rests.
Oh an I'll add, 14th Level Genie Warlock and 6 levels of Sorcerer will be fine for a blast build. You get 3x 5th level slots every short rest, which is 15 sorc points every short rest. And the Limited Wish feature will replicate Greater Restoration if needed, no components needed. You can also add extra damage to attack rolls, get a safe place for short resting in which can be carried by your party, get to fly, and all while coffeelocking your way to infinite spell slots (and infinite fireballs)
Seems more efficient than triple multiclassing.
Limited Wish can be used once per Long Rest, so this doesn't remove the need for Greater Restoration to deal with the Exhaustion from skipping consecutive long rests.
Race: Reborn or Elf (This is for the 4 hour Long Rest, so as soon as you have both Sorcerer and Warlock levels you can start chaining short rests for the other half of the party's long rests for some extra spell slots)
Hi.
Sorry to jump into this conversation, but your statement about Elvish trance is just wrong. Therefore I question your decision to call it "RAW legal"
Elvish ability Trance only halves time you have to spend "sleeping" in comparison to humans, It does not halve time you have to spend to take a Long Rest, that always stays at 8h. Therefore you cannot take 4h Long Rest and 4x Short Rest during your party's Long Rest.
Otherwise it's really good build. Makes sense. My GF wants to play CocaineLock and I'm helping her to find nice build like this, but I dont want her to be misguided in some fundamentals of this build.
Race: Reborn or Elf (This is for the 4 hour Long Rest, so as soon as you have both Sorcerer and Warlock levels you can start chaining short rests for the other half of the party's long rests for some extra spell slots)
Hi.
Sorry to jump into this conversation, but your statement about Elvish trance is just wrong. Therefore I question your decision to call it "RAW legal"
Elvish ability Trance only halves time you have to spend "sleeping" in comparison to humans, It does not halve time you have to spend to take a Long Rest, that always stays at 8h. Therefore you cannot take 4h Long Rest and 4x Short Rest during your party's Long Rest.
Otherwise it's really good build. Makes sense. My GF wants to play CocaineLock and I'm helping her to find nice build like this, but I dont want her to be misguided in some fundamentals of this build.
No, they are correct. An elf can complete a Long Rest in 4 hours.
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
And from the 2014 PHB / Basic Rules regarding Long Rests:
A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
A human that sleeps 8 hours benefits from a Long Rest. Since the Elf trance gets the same benefit of 8 hours sleep but in 4 hours, then this means they get a long rest in 4 hours.
Does the Trance trait allow an elf to finish a long rest in 4 hours?
If an elf meditates during a long rest (as described in the Trance trait), the elf finishes the rest after only 4 hours. A meditating elf otherwise follows all the rules for a long rest; only the duration is changed.
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Sage Advice confirmed elves long rested in 4 hours. As does the correct interpretation of English used.
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The above recommendations are based on the 2014 rules. If i only have a 2024 PHB, no other books are allowed. Can you make a coffeelock? Is it worthwhile to make one only using 2024 PHB?
Lastly, if I understand the rules to increase your ability score/gain a feat, So based on the 2014 build,
L1-5: Sorcerer of choice You get one increase.
L6-8: Warlock of choice You get no increase
L9-12: Sorcerer You get one increase, so your 2nd increase is at level 11.
L13-17:Bard You get no increase
L18--19: Warlock You get one increase, so your 3rd increase is at level 18.
The above recommendations are based on the 2014 rules. If i only have a 2024 PHB, no other books are allowed. Can you make a coffeelock? Is it worthwhile to make one only using 2024 PHB?
Lastly, if I understand the rules to increase your ability score/gain a feat, So based on the 2014 build,
L1-5: Sorcerer of choice You get one increase.
L6-8: Warlock of choice You get no increase
L9-12: Sorcerer You get one increase, so your 2nd increase is at level 11.
L13-17:Bard You get no increase
L18--19: Warlock You get one increase, so your 3rd increase is at level 18.
Creation bard isn't from the PHB, so if your DM doesn't let you get diamond dust, you're out of luck. (as a side note, I think it would be a lot easier to just have a party member be a creation bard than to be one yourself)
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"Nothing goes over my head. My reflexes are to fast: I would catch it."
"I cannot comment on an ongoing investigation."
"Well of course I know that. What else is there? A kitten?"
"You'd like to think that, Wouldn't you?"
"A duck."
"What do you mean? An African or European swallow?"
I am starting to believe, that the cons (lack of Diamond dust, being several levels behind to get Feats/ability increases/??) makes getting a coffeelock not worth the effort.
While the pros seem really intriguing and good, and make the paper drill worth the effort to create that, the cons to make this practical are just overwhelming to shelve the idea.
How would I go about building a coffeelock? Where would the levels go and what meta magic and invocations should I take?
I don't know much about coffeelocks except to take Agonizing Blast for a lot of extra damage.
I googled it for you: CoffeeLock (5e Optimized Character Build) - D&D Wiki (dandwiki.com)
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Coffeelocks don't come fully online until about L17, unless you have an endless supply of diamond dust, in which case they come online around Level 12. Below is a fully RAW legal Coffeelock build that's a functional character at all levels, letting you get a small portion of the benefit of the combo as early as L6.
Summary: You'll need a total of 9 levels of Sorcerer to create your 5th level spell slots to cast Greater Restoration. You'll need access to Greater Restoration, which means either taking the Witherbloom Student Background or the Divine Soul Sorcerer subclass. You'll need 5 levels of College of Creation Bard to create your diamond dust material component for Greater Restoration. And of your remaining 6 levels, you'll want at least 5 of them to go into Warlock to maximize how many spell slots you can create with your Short Rests, which you need to make this plausible.
Note: There are nuances in this, such as the Creation Bard's feature allowing you to create an item with it, and some DMs consider a pile of diamond dust to be many items, but you can get around this by making a massive diamond with trillions of micro-fractures all throughout it, needing only a light tap to make it shatter into countless pieces of dust, the amount you need to cast Greater Restoration.
Race: Reborn or Elf (This is for the 4 hour Long Rest, so as soon as you have both Sorcerer and Warlock levels you can start chaining short rests for the other half of the party's long rests for some extra spell slots)
Background: Witherbloom Student (gives access to Greater Restoration, as well as other spells most Sorcerers and Warlocks can't otherwise get)
L1-5: Sorcerer of choice (I personally like the Aberrant Mind Sorcerer)
L6-8: Warlock of choice (This gets you two L2 spell slots to convert with each Short Rest. So at L6, you're already starting to partially Coffeelock, having just a small handful of extra spells each day from 4 short rests, good for Shield, or healing spells, or whatever else you need. You also have the option of occasionally skipping long rests to coffeelock more, but you'll want to be selective about when you do this, because the first time you skip a long rest, you have a DC10 Constitution Saving Throw to avoid Exhaustion, which while easy to pass, each subsequent day's save DC gets higher until you actually long rest. So for example, if you're uninjured and had a whole day without using your spells, and you know you're planning to fight a boss the next day, you might elect to skip that long rest to have even more spell slots for the fight. Agonizing Eldritch Blast is your bread and butter, and Quicken Spell to double up on it is amazing. Your spell slots are plentiful, but far from endless, so make sure you use them when they'll make a significant difference.)
L9-12: Sorcerer (This gets you to L9 Sorcerer, at which point you use one of your spells known to get Greater Restoration. Now you have the ability to fully Coffeelock until the Diamonds run out. As such, I'd stick to the same strategy used from L6-8)
L13-17: College of Creation Bard (This gives you the ability, "Performance of Creation", which will allow you to 1/Long Rest create the diamond dust you need for free, and after that any time you expend a L2 spell slot to do so. As such at L17, you're actually fully online as a Coffeelock, able to produce your own components and spell slots to keep casting Greater Restoration every day.
L18--19: Warlock (This increases the level of your Warlock Spell Slots to L3, which nets you more Sorcery Points for each Short Rest, which makes it easier to amass spell slots.
L20: literally anything you want. The Coffeelock build doesn't need this level, and regardless of what you pick, it doesn't add to the character's Coffeelock abilities. If you went Hexblade Pact of the Blade, you could take Barbarian for this level, and surprise everyone with your Eldritch Smites on all of your attacks as you halve incoming damage with your Rage.
Regarding Metamagic and Invocations:
Quicken Spell is amazing for doubling up on your Eldritch Blasts, or launching a quickened Fireball before sticking an enemy who's still standing with Eldritch Blast as an Action. If you're able to get your hands on Illusionist's Bracers, that's quite possibly one of the best possible magic items your character could have.
Subtle Spell is the Metamagic to have when you absolutely have to get your spell off, and there's a possibility of it being Counterspelled. If there's no components for them to see, they can't counterspell it.
Agonizing Blast is THE Invocation to have for Eldritch Blast, that + Charisma to the damage of EACH bolt is amazing.
The other two Invocations largely depend on which Subclass and Pact you pick for your Warlock. If you want to surprise people by going martial, you could go Hexblade, Pact of the Blade, Improved Pact Weapon & Eldritch Smite with your near-endless spell slots. This is a particularly good choice if there's a chance that your DM might throw Rakshasa or other enemies that are immune to all spells up to 6th level, which would otherwise neuter your character's offensive abilities, because Smites are not spells, even though they use spell slots.
If you’re only going sorcerer for greater restoration, couldn’t you go celestial warlock and save yourself a lot of levels?
That's 9 levels of Celestial Warlock to get Greater Restoration, 5 levels of Creation Bard to create your own Diamond Dust for Greater Restoration, and 2 levels of Sorcerer to have the Sorcery Points to start stockpiling L1 spell slots... that's L16 to get only endless L1 spell slots, and by L20 the highest level spell slots you can create are L3, because you only have up to 6 Sorcerer levels. It's not really making the full coffeelock build come online any sooner. It just that when it does, it collects low level slots faster at the expense of not being able to collect higher ones.
I personally would prefer the versatility of having endless L4 & L5 spells in my arsenal of hoarded spell slots. instead of having just three L5 slots and the rest being L1-3.
You can also build one that is good for boss encounters or can simply overcharge themselves for one combat/day before needing to rest.
I play a character with 5 levels each of sorcerer and warlock, and with proficiency in con saves it's rare for me to fail the exhaustion save. Taking eight short rests instead of a long rest nets me an extra 8 3rd level spell slots for the adventuring day.
Oddly curious this need for Greater Restoration.
There is no penalty for not long resting. Lack of a long rest just normally means, no auto-full-heal, no getting hit dice and no slots back. Previous editions had a con check or get exhaustion, but this rule isn't in 5th edition. I've read the PHB and DMG just now and cannot find any rule that says you get exhaustion due to not taking a long rest. There is a bit on ability score rules were a DM "may" call for a Con check to go without sleep or "march" or "labour" for hours without rest. But neither is specifically for long rests or taking penalty of exhaustion.
Warlocks can take an invocation to not need sleep and some races dont need sleep either.
I mean, if you have a DM who houserules a need for long rests to avoid exhaustion, sure, but by RAW this doesnt happen and so Greater Restoration isn't needed.
¯\_(ツ)_/¯
If I have missed this rule in PHB or DMG please let me know where to find it.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Oh an I'll add, 14th Level Genie Warlock and 6 levels of Sorcerer will be fine for a blast build. You get 3x 5th level slots every short rest, which is 15 sorc points every short rest. And the Limited Wish feature will replicate Greater Restoration if needed, no components needed. You can also add extra damage to attack rolls, get a safe place for short resting in which can be carried by your party, get to fly, and all while coffeelocking your way to infinite spell slots (and infinite fireballs)
Seems more efficient than triple multiclassing.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Tasha's Cauldron of Everything has the rule that for each 24 hour period you skip a long rest, you have to pass a DC10 Constitution Saving Throw or take a level of Exhaustion, and for each subsequent day, the DC goes up by 5.
Not needing sleep doesn't mean the creature doesn't need to long rest. Sleep is a factor in long rests, and features can alter that factor, but they do not remove the need for long rests.
Limited Wish can be used once per Long Rest, so this doesn't remove the need for Greater Restoration to deal with the Exhaustion from skipping consecutive long rests.
Hi.
Sorry to jump into this conversation, but your statement about Elvish trance is just wrong. Therefore I question your decision to call it "RAW legal"
Elvish ability Trance only halves time you have to spend "sleeping" in comparison to humans, It does not halve time you have to spend to take a Long Rest, that always stays at 8h.
Therefore you cannot take 4h Long Rest and 4x Short Rest during your party's Long Rest.
Otherwise it's really good build. Makes sense.
My GF wants to play CocaineLock and I'm helping her to find nice build like this, but I dont want her to be misguided in some fundamentals of this build.
No, they are correct. An elf can complete a Long Rest in 4 hours.
For 2024 Elf it is very plain:
For the 2014 Elf it states:
And from the 2014 PHB / Basic Rules regarding Long Rests:
A human that sleeps 8 hours benefits from a Long Rest. Since the Elf trance gets the same benefit of 8 hours sleep but in 4 hours, then this means they get a long rest in 4 hours.
This was confirmed in Sage Advice:
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As Jeremy Crawford said. Sleep is not same thing as Long Rest. Read his comments on this topic.
https://www.sageadvice.eu/elf-trance-does-it-affect-long-rest-for-elves/
https://x.com/JeremyECrawford/status/552619445579837441
2024 rules have changed this.
Tweets are not official rulings.
Sage Advice is.
Sage Advice confirmed elves long rested in 4 hours. As does the correct interpretation of English used.
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OK, I'm sorry for this mess. I have found out that this mechanic was chynged in 2018 which I didnt know of.
Old compendium from 2016 https://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf stated that trance is as I said but new compendium that you are refering on DnD Beyond and here https://media.wizards.com/2020/dnd/downloads/SA-Compendium.pdf sais that it was changed in errata.
You guys play as you wish and I will just stay with some older mechanicks.
Can you do this with the 2024 PHB?
The above recommendations are based on the 2014 rules. If i only have a 2024 PHB, no other books are allowed. Can you make a coffeelock? Is it worthwhile to make one only using 2024 PHB?
Lastly, if I understand the rules to increase your ability score/gain a feat, So based on the 2014 build,
L1-5: Sorcerer of choice You get one increase.
L6-8: Warlock of choice You get no increase
L9-12: Sorcerer You get one increase, so your 2nd increase is at level 11.
L13-17: Bard You get no increase
L18--19: Warlock You get one increase, so your 3rd increase is at level 18.
Creation bard isn't from the PHB, so if your DM doesn't let you get diamond dust, you're out of luck. (as a side note, I think it would be a lot easier to just have a party member be a creation bard than to be one yourself)
Extended signature
Thanks for that gem.
I am starting to believe, that the cons (lack of Diamond dust, being several levels behind to get Feats/ability increases/??) makes getting a coffeelock not worth the effort.
While the pros seem really intriguing and good, and make the paper drill worth the effort to create that, the cons to make this practical are just overwhelming to shelve the idea.