When the patron and the warlock interact what familiar names do they call one another?
Is the warlock always saying "My Lord, this and Master, that" when the warlock addresses the patron? Or does the patron refer to the warlock as Student, Ward, Padawan, Apostle or just Chuck?
What does your patron call your PC when they communicate?
Below are a few examples of Archfey patrons I've come up, they have a bit more info that you wanted but I tend to run Warlocks slightly differently to what most DM's/Players expect. Hope they help in some way.
Here we go:
1) Patron Name: Hag Coven although individual Covens will have their own names.
Warlock Name: Hag Prize but the coven may refer to them as Prize or some other familial name such as sonny, grand daughter etc.
General Info: Hag Prizes are people that have sworn service to a coven of Hags, the reason for doing so varies wildly but most have taken service as payment for some exercise of the Hags power, the only commonality is that the price the hag desired was the petitioner giving them a life time of faithful service, which they then use to pervert the petitioners ideals and morals. Most people that end up as Hag Prize suffer a life of constant demands and mistreatment and a battle to retain whatever moral code they were brought up with.
When talking with the patron the warlock uses whatever name the Hags have but always talk as if they are talking with a grand-parent, even if it is one they dislike.
Pact Info: At level 1 & 2 the Warlock can expect various menial assignments (standard fetch/carry missions) and have virtually no free time as they are expected to perform their duties as the Coven dictates. Those that take up adventuring do so under the “guidance” of the Coven who routinely scry their prize and send them messages and orders. Failure to comply with any order can result in unfortunate repercussions for the warlock ranging from removal of powers to random occurrences of bad luck to being hunted by other warlocks of the Coven. From level 3 onwards the Coven make increasing demands on the warlock to sell their soul to the Coven and some will refuse to grant additional power to the Warlock without them swearing their soul as payment. The Coven will often tempt the warlock with freedom (and potentially the return of their soul) in exchange for something, although there is often a fair amount of small print binding the warlock to perform tasks for the Coven when required so freedom is never truly gained.
Those taking the Pact of Blade are allowed to summon any weapon they are comfortable with but each time the weapon is summoned an ominous, cackling laugh can be heard by the Warlock.
Those taking the Pact of Chain receive either an Imp or a Quasit as a familiar (dependant on what type of Hags make up the coven, if a majority of Chaotic Evil Hags then the Warlock receives a Quasit, if Neutral Evil they receive an Imp).
Those taking the Pact of Tome receive a book of shadows that appears old and mouldy, caked in filth and stained with various fluids. They are only permitted to learn cantrips known by the Hags of the Coven, this would usually mean 3 of the following: Dancing Lights, Minor Illusion, Ray of Frost or Viscous Mockery.
2) Patron Name: Hoggle the Boggle Lord
Warlock Name: Hoggle
General Info: Hoggles serve an Archfey known as Hoggle the Boggle Lord, Ruler of the Bog of Eternal Stench. Hoggle appears as a Dwarf sized creature festooned with trinkets and charms which his Boggle servants fetch and steal for him and he is obsessed with killing small fairies (Pixies and Sprites) which he thinks of as "nasty little blighters", it is said he also has an uneasy relationship with various Goblinoids and an entity called Jar'eth; the Goblin King. It is said that Hoggle knows the way through all Labyrinths.
A warlock in service to Hoggle the Boggle Lord talks with him in much the same way one would talk with a grumpy stranger but usually just call him Hoggle and he seems largely unconcerned with his titles. Given he referes to his warlocks as Hoggles and the warlocks call him Hoggle it can lead to some very confusing conversations to anyone over hearing them.
Pact Info: Hoggles come from all races, many becoming a warlock after becoming hopelessly lost and calling out for aid. Once in Hoggle’s service the Warlocks become very skittish and prefer to use stealth and subterfuge and remain in the shadows, they also develop a certain antipathy for small fairy creatures. Hoggle lets his Warlocks roam and do whatever they want with only one proviso, they must leave a trinket in a hidden place once a week, this is accompanied by a small prayer. Once this has been completed a Boggle is sent to retreive the item. Hoggle does not seem too intent on obtaining the souls of his followers and more inclined to hoarding trinkets but he has been known to prevent a warlock in his service from being raised from the dead and may appear to those trying to do so and request some form of additional payment.
Those taking the Pact of Blade only conjure small, one handed weapons usually no bigger than a shortsword, some sages believe this may be a psychological trait passed on by Hoggle to his followers.
Those taking the Pact of Chain receive a young Boggle as a familiar; see page 128 of Volo’s Guide to Everything but size changes from small to tiny and Hit Points changes to 9 (2d6+2), it otherwise functions as any other familiar granted via the Find Familiar spell.
Those taking the Pact of Tome find their book of shadows appear as well thumbed and well used spell books. Hoggle does not care what spells or cantrips his warlocks learn but each time they scribe a spell into the book the Warlock will often feel like they are being watch and once the scribing is complete a small oily hand print will appear on the page.
3) Patron Name: Hyrsam the Prince of Fools
Warlock Name: Jesters
General Info: Jesters serve Hyrsam; the Prince of Fools. They perform satire and comedy, create pranks and jokes and live to bring joy to some and painful justice to others, justice can be meted out to someone for seemingly frivolous reasons as dictated by Hyrsam. Most wear some form of mask to hide their features. Hyrsam speaks to his followers through cryptic dreams and flashes of inspiration. Why Hyrsam marks some people for punishment is unknown but his Jesters are all too willing to be his judges, juries and, when needed, executioners.
Jesters often talk to Hyrsam in rhyme, song or some form of powerful oration and onlookers can mistake such conversations for some impromptu performance of an unknown or new play or scit although Hyrsam may not be visible to the onlookers.
Pact Info: All Jesters are given a special quest when they first take up the mantle of Hyrsams warlock. This usually involves locating and retrieving one of Hyrsam’s lost musical instruments, these quests may never be completed but it is the pursuit that all Jesters thrive on and enjoy. Most Jesters are drawn from general entertainers but it is fairly common for those who have trained in Bardic Colleges to feel his call.
Those taking the Pact of Blade exclusively conjure finesse style weapons with their powers most often creating ornate rapiers and they adopt a rather foppish mentality to fighting.
Those taking the Pact of Chain receive Sprites as Familiars. They perform impersonations and general buffoonery and are most likely to commit crimes and frame someone that is marked for Hyrsam's justice.
Those taking the Pact of Tome live by the motto "the quill is mightier than the sword" and write scathing comedies, stories and satire, they put on plays and shows about notable people, those that are marked by Hyrsam find they are the main protagonists in these epics and they are enshrined for all time in printed or performance form as lazy, witless and clumsy individuals.
4) Patron Name: Jar’eth the Goblin King
Warlock Name: Gobshite
General Info: A Gobshite (which means a foolish or incompetent person) is a Warlock in service to Jar'eth, the Goblin King. Jar'eth dwells in a place called the Goblin City, which exists in the middle of a labyrinth of ever changing walls somewhere in the Feywild. It is said that anyone that knows the correct incantation can ask a single wish of Jar'eth and he will comply and, for good or ill, arrange for it to come true but this always involves Jar’eth taking the petitioners soul. Goblins are his servants and he allows them to live in and maintain his city, Jar'eth himself is not a goblin, nor does he actually look vaguely goblin so it is a mystery why the goblins serve him so willingly. Jar'eth has an uneasy truce with Hoggle, the Boggle Lord. Any Goblin that dwells in the Goblin City for any length of time become a Fey version of Goblin called a Gobshite, much like the Eladrin are Fey versions of Elves. The fact the Jar'eth refers to his warlocks as Gobshites leads some to wonder whether he actually likes his servants or not.
Whilst Jar-eth demands unflinching obedience from his followers he does secretly admire those that challenge him and it is not uncommon for his warlocks to speak with him in such a fashion, despite this all use his title of Goblin King when in conversation with him.
Pact Info: A common activity for his warlocks is to travel the material plane and kidnap goblins and bring them to the Goblin City. All Warlocks come into Jar’eth’s service by reciting an incantation, this is often done unintentionally as the incantation can appear in any book, some scholars believe this may be a prank by Hoggle the Boggle Lord who gets his followers to write the incantation into a book so Jar’eth has to appear to the next person who reads it. One thing that is certain, all Warlocks in service to Jar’eth have forfeited their souls.
Those taking the Pact of Blade are few as warlocks in service to Jar'eth become just as cowardly as Goblins are percieved to be so rarely look to fight directly unless they outnumber their foe. Those that do exists typically use their pact ability to summon weapons such as whips, spears, clubs, short swords and daggers that appear to be of crude goblin manufacture. They tend to become leaders of goblin raiding parties and easily become leaders in Goblin communities (much to the chagrin of shamans and witchdoctors).
Those taking the Pact of Chain are the most common in Jar'eths service and are usually gifted a Pseudodragon or a Sprite that is indebted to Jar'eth for some reason. Most Warlocks taking this Pact are sent into the Material plane to locate suitable tribes of goblins that may be swayed to Jar'eths service and to occasionally kidnap particularly important people of other races for ransom or sometimes just for the amusement of seeing if they can survive the labyrinth that surrounds the Goblin City.
Those taking the Pact of Tome are used as note takers and keep registries of people who have contacted Jar'eth and what wishes were made and what may be owed for any favours. When the Pact is taken Jar'eth arranges for them to learn whatever cantrips they desire and if they take the Book of Ancient Secrets Invocation then they are also given access to people that can teach various rituals, normally at some form of cost, these teachers are people that owe Jar'eth some form of payment for a prior service he has provided.
5) Patron Name: Mab, Queen of the Fairies
Warlock Name: Wand
General Info: Wands are servants of Mab; Queen of the Fairies (Pixies and Sprites specifically). They act as emissaries between the Fairies and the mortal realms and also act as protectors, seeking out threats such as Ettercaps and helping communities of fairies to thrive.
Mab is a proud, arrogant but seemingly uncaring entity and all her Warlocks use her name and title when in communion with her for fear of offending her.
Pact Info: Warlocks in service to Mab are often gifted power as a reward for helping fairies but a few are taken on as Warlocks as penance. Should someone inadvertently harm a fairy community the fairy leaders may call on Mab to punish them, in which case she will appear to the interloper and demand their service as part of any reparations, in those cases Mab holds their soul until they have paid their debt.
Those taking the Pact of Blade are more akin to Sprites than Pixies in their temperament, acting as protectors and using their pact ability to summon long swords that look like enlarged versions of those used by Sprites. Those that are skilled with Herbalism and Poisoners Kits often seek out Sprites to learn the recipes for their poisons.
Those taking the Pact of Chain receive a familiar dependant on their temperament, with those who are more aggressive receiving a Sprite and those of more placid demeanour receiving a normal animal or Psuedodragon. They often act as messengers and ambassadors between fairy communities and civilised settlements.
Those taking the Pact of Tome are akin to Pixies, being generally peaceful and less aggressive than Sprites. They are given Druidcraft and Dancing Lights as two of their bonus cantrips and are permitted to select a third of their choice. They often act as storytellers and Fae historians.
6) Patron Name: The King in Crimson, King of the Redcaps
Warlock Name: Redcap
General Info: The King in Crimson is a bloodthirsty Archfey and claims to be the defacto ruler of the murderous gnome-like Fey creatures called Redaps. Warlocks that find themselves in service to the Crimson King are, by far and away, the least charismatic Warlocks known to exist, they strive to inflict bloody murder on pretty much any and all living creatures that irk them in some way. All of them dress in a very similar way to the Fey Redcaps, they wear a bright blood red coloured cap, carry a large Sickle shaped sword and wear heavy iron boots. Most Warlocks are Chaotic in alignment and seldom Goodly but anyone with a bloodthirsty nature often finds a Redcap (either another Warlock or a Fey Creature) tracks them down to extend an offer of power from the King in Crimson and he is one of the few Archfey that actively approaches mortals to tempt them with power.
Conversing with King in Crimson is always done via a Redap minion and can often lead to some form of violence and bloodshed although these instances are rarely fatal for any of those involved and are more akin to a very bloody tavern brawl. The more uncouth the Warlock is when speaking the more favour they appear to gain.
Pact Info: Pacts with the King in Crimson are straight forward; Do what you will as long as you cause some bloodshed and wear the bloodstained cap as a sign of your fealty. To this end all Warlocks in service to the King in Crimson must acquire a cap and then dip their cap in the blood of a sentient creature every three days, failure to do so will cause nightmares and eventually cause the King in Crimson to send other servants to punish the errant Warlock, the fact that this bloodshed often leads to the errant Warlock dipping their cap in the blood of those servants and thus ending the King in Crimsons ire seems to be irrelevant.
Those taking the Pact of Blade always conjure long swords that resemble the Wicked Sickles of Redcap as their pact weapon, should they bond with a magical weapon its form shifts to resemble a Wicked Sickle for as long as the Warlock is bound to it. This is a purely cosmetic change and the weapon would otherwise function as it normally would. Those taking the pact of blade are the most common type of Warlock in service to the King in Crimson.
Those taking the Pact of Chain receive a Sprite that resembles a miniature Redcap or a Fey animal, either way the familiar is particularly churlish and stubborn. Those that do take up this pact are often viewed as trackers and hunters.
Those taking the Pact of Tome are the rarest of all, the King in Crimson as little use for them but those that do exist are prone to drawing up plans and schematics for traps and dungeons and using magic that create Curses or make life difficult.
When the patron and the warlock interact what familiar names do they call one another?
Is the warlock always saying "My Lord, this and Master, that" when the warlock addresses the patron? Or does the patron refer to the warlock as Student, Ward, Padawan, Apostle or just Chuck?
What does your patron call your PC when they communicate?
How does your PC address their patron?
Please share.
Below are a few examples of Archfey patrons I've come up, they have a bit more info that you wanted but I tend to run Warlocks slightly differently to what most DM's/Players expect. Hope they help in some way.
Here we go:
1) Patron Name: Hag Coven although individual Covens will have their own names.
Warlock Name: Hag Prize but the coven may refer to them as Prize or some other familial name such as sonny, grand daughter etc.
General Info: Hag Prizes are people that have sworn service to a coven of Hags, the reason for doing so varies wildly but most have taken service as payment for some exercise of the Hags power, the only commonality is that the price the hag desired was the petitioner giving them a life time of faithful service, which they then use to pervert the petitioners ideals and morals. Most people that end up as Hag Prize suffer a life of constant demands and mistreatment and a battle to retain whatever moral code they were brought up with.
When talking with the patron the warlock uses whatever name the Hags have but always talk as if they are talking with a grand-parent, even if it is one they dislike.
Pact Info: At level 1 & 2 the Warlock can expect various menial assignments (standard fetch/carry missions) and have virtually no free time as they are expected to perform their duties as the Coven dictates. Those that take up adventuring do so under the “guidance” of the Coven who routinely scry their prize and send them messages and orders. Failure to comply with any order can result in unfortunate repercussions for the warlock ranging from removal of powers to random occurrences of bad luck to being hunted by other warlocks of the Coven. From level 3 onwards the Coven make increasing demands on the warlock to sell their soul to the Coven and some will refuse to grant additional power to the Warlock without them swearing their soul as payment. The Coven will often tempt the warlock with freedom (and potentially the return of their soul) in exchange for something, although there is often a fair amount of small print binding the warlock to perform tasks for the Coven when required so freedom is never truly gained.
Those taking the Pact of Blade are allowed to summon any weapon they are comfortable with but each time the weapon is summoned an ominous, cackling laugh can be heard by the Warlock.
Those taking the Pact of Chain receive either an Imp or a Quasit as a familiar (dependant on what type of Hags make up the coven, if a majority of Chaotic Evil Hags then the Warlock receives a Quasit, if Neutral Evil they receive an Imp).
Those taking the Pact of Tome receive a book of shadows that appears old and mouldy, caked in filth and stained with various fluids. They are only permitted to learn cantrips known by the Hags of the Coven, this would usually mean 3 of the following: Dancing Lights, Minor Illusion, Ray of Frost or Viscous Mockery.
2) Patron Name: Hoggle the Boggle Lord
Warlock Name: Hoggle
General Info: Hoggles serve an Archfey known as Hoggle the Boggle Lord, Ruler of the Bog of Eternal Stench. Hoggle appears as a Dwarf sized creature festooned with trinkets and charms which his Boggle servants fetch and steal for him and he is obsessed with killing small fairies (Pixies and Sprites) which he thinks of as "nasty little blighters", it is said he also has an uneasy relationship with various Goblinoids and an entity called Jar'eth; the Goblin King. It is said that Hoggle knows the way through all Labyrinths.
A warlock in service to Hoggle the Boggle Lord talks with him in much the same way one would talk with a grumpy stranger but usually just call him Hoggle and he seems largely unconcerned with his titles. Given he referes to his warlocks as Hoggles and the warlocks call him Hoggle it can lead to some very confusing conversations to anyone over hearing them.
Pact Info: Hoggles come from all races, many becoming a warlock after becoming hopelessly lost and calling out for aid. Once in Hoggle’s service the Warlocks become very skittish and prefer to use stealth and subterfuge and remain in the shadows, they also develop a certain antipathy for small fairy creatures. Hoggle lets his Warlocks roam and do whatever they want with only one proviso, they must leave a trinket in a hidden place once a week, this is accompanied by a small prayer. Once this has been completed a Boggle is sent to retreive the item. Hoggle does not seem too intent on obtaining the souls of his followers and more inclined to hoarding trinkets but he has been known to prevent a warlock in his service from being raised from the dead and may appear to those trying to do so and request some form of additional payment.
Those taking the Pact of Blade only conjure small, one handed weapons usually no bigger than a shortsword, some sages believe this may be a psychological trait passed on by Hoggle to his followers.
Those taking the Pact of Chain receive a young Boggle as a familiar; see page 128 of Volo’s Guide to Everything but size changes from small to tiny and Hit Points changes to 9 (2d6+2), it otherwise functions as any other familiar granted via the Find Familiar spell.
Those taking the Pact of Tome find their book of shadows appear as well thumbed and well used spell books. Hoggle does not care what spells or cantrips his warlocks learn but each time they scribe a spell into the book the Warlock will often feel like they are being watch and once the scribing is complete a small oily hand print will appear on the page.
3) Patron Name: Hyrsam the Prince of Fools
Warlock Name: Jesters
General Info: Jesters serve Hyrsam; the Prince of Fools. They perform satire and comedy, create pranks and jokes and live to bring joy to some and painful justice to others, justice can be meted out to someone for seemingly frivolous reasons as dictated by Hyrsam. Most wear some form of mask to hide their features. Hyrsam speaks to his followers through cryptic dreams and flashes of inspiration. Why Hyrsam marks some people for punishment is unknown but his Jesters are all too willing to be his judges, juries and, when needed, executioners.
Jesters often talk to Hyrsam in rhyme, song or some form of powerful oration and onlookers can mistake such conversations for some impromptu performance of an unknown or new play or scit although Hyrsam may not be visible to the onlookers.
Pact Info: All Jesters are given a special quest when they first take up the mantle of Hyrsams warlock. This usually involves locating and retrieving one of Hyrsam’s lost musical instruments, these quests may never be completed but it is the pursuit that all Jesters thrive on and enjoy. Most Jesters are drawn from general entertainers but it is fairly common for those who have trained in Bardic Colleges to feel his call.
Those taking the Pact of Blade exclusively conjure finesse style weapons with their powers most often creating ornate rapiers and they adopt a rather foppish mentality to fighting.
Those taking the Pact of Chain receive Sprites as Familiars. They perform impersonations and general buffoonery and are most likely to commit crimes and frame someone that is marked for Hyrsam's justice.
Those taking the Pact of Tome live by the motto "the quill is mightier than the sword" and write scathing comedies, stories and satire, they put on plays and shows about notable people, those that are marked by Hyrsam find they are the main protagonists in these epics and they are enshrined for all time in printed or performance form as lazy, witless and clumsy individuals.
4) Patron Name: Jar’eth the Goblin King
Warlock Name: Gobshite
General Info: A Gobshite (which means a foolish or incompetent person) is a Warlock in service to Jar'eth, the Goblin King. Jar'eth dwells in a place called the Goblin City, which exists in the middle of a labyrinth of ever changing walls somewhere in the Feywild. It is said that anyone that knows the correct incantation can ask a single wish of Jar'eth and he will comply and, for good or ill, arrange for it to come true but this always involves Jar’eth taking the petitioners soul. Goblins are his servants and he allows them to live in and maintain his city, Jar'eth himself is not a goblin, nor does he actually look vaguely goblin so it is a mystery why the goblins serve him so willingly. Jar'eth has an uneasy truce with Hoggle, the Boggle Lord. Any Goblin that dwells in the Goblin City for any length of time become a Fey version of Goblin called a Gobshite, much like the Eladrin are Fey versions of Elves. The fact the Jar'eth refers to his warlocks as Gobshites leads some to wonder whether he actually likes his servants or not.
Whilst Jar-eth demands unflinching obedience from his followers he does secretly admire those that challenge him and it is not uncommon for his warlocks to speak with him in such a fashion, despite this all use his title of Goblin King when in conversation with him.
Pact Info: A common activity for his warlocks is to travel the material plane and kidnap goblins and bring them to the Goblin City. All Warlocks come into Jar’eth’s service by reciting an incantation, this is often done unintentionally as the incantation can appear in any book, some scholars believe this may be a prank by Hoggle the Boggle Lord who gets his followers to write the incantation into a book so Jar’eth has to appear to the next person who reads it. One thing that is certain, all Warlocks in service to Jar’eth have forfeited their souls.
Those taking the Pact of Blade are few as warlocks in service to Jar'eth become just as cowardly as Goblins are percieved to be so rarely look to fight directly unless they outnumber their foe. Those that do exists typically use their pact ability to summon weapons such as whips, spears, clubs, short swords and daggers that appear to be of crude goblin manufacture. They tend to become leaders of goblin raiding parties and easily become leaders in Goblin communities (much to the chagrin of shamans and witchdoctors).
Those taking the Pact of Chain are the most common in Jar'eths service and are usually gifted a Pseudodragon or a Sprite that is indebted to Jar'eth for some reason. Most Warlocks taking this Pact are sent into the Material plane to locate suitable tribes of goblins that may be swayed to Jar'eths service and to occasionally kidnap particularly important people of other races for ransom or sometimes just for the amusement of seeing if they can survive the labyrinth that surrounds the Goblin City.
Those taking the Pact of Tome are used as note takers and keep registries of people who have contacted Jar'eth and what wishes were made and what may be owed for any favours. When the Pact is taken Jar'eth arranges for them to learn whatever cantrips they desire and if they take the Book of Ancient Secrets Invocation then they are also given access to people that can teach various rituals, normally at some form of cost, these teachers are people that owe Jar'eth some form of payment for a prior service he has provided.
5) Patron Name: Mab, Queen of the Fairies
Warlock Name: Wand
General Info: Wands are servants of Mab; Queen of the Fairies (Pixies and Sprites specifically). They act as emissaries between the Fairies and the mortal realms and also act as protectors, seeking out threats such as Ettercaps and helping communities of fairies to thrive.
Mab is a proud, arrogant but seemingly uncaring entity and all her Warlocks use her name and title when in communion with her for fear of offending her.
Pact Info: Warlocks in service to Mab are often gifted power as a reward for helping fairies but a few are taken on as Warlocks as penance. Should someone inadvertently harm a fairy community the fairy leaders may call on Mab to punish them, in which case she will appear to the interloper and demand their service as part of any reparations, in those cases Mab holds their soul until they have paid their debt.
Those taking the Pact of Blade are more akin to Sprites than Pixies in their temperament, acting as protectors and using their pact ability to summon long swords that look like enlarged versions of those used by Sprites. Those that are skilled with Herbalism and Poisoners Kits often seek out Sprites to learn the recipes for their poisons.
Those taking the Pact of Chain receive a familiar dependant on their temperament, with those who are more aggressive receiving a Sprite and those of more placid demeanour receiving a normal animal or Psuedodragon. They often act as messengers and ambassadors between fairy communities and civilised settlements.
Those taking the Pact of Tome are akin to Pixies, being generally peaceful and less aggressive than Sprites. They are given Druidcraft and Dancing Lights as two of their bonus cantrips and are permitted to select a third of their choice. They often act as storytellers and Fae historians.
6) Patron Name: The King in Crimson, King of the Redcaps
Warlock Name: Redcap
General Info: The King in Crimson is a bloodthirsty Archfey and claims to be the defacto ruler of the murderous gnome-like Fey creatures called Redaps. Warlocks that find themselves in service to the Crimson King are, by far and away, the least charismatic Warlocks known to exist, they strive to inflict bloody murder on pretty much any and all living creatures that irk them in some way. All of them dress in a very similar way to the Fey Redcaps, they wear a bright blood red coloured cap, carry a large Sickle shaped sword and wear heavy iron boots. Most Warlocks are Chaotic in alignment and seldom Goodly but anyone with a bloodthirsty nature often finds a Redcap (either another Warlock or a Fey Creature) tracks them down to extend an offer of power from the King in Crimson and he is one of the few Archfey that actively approaches mortals to tempt them with power.
Conversing with King in Crimson is always done via a Redap minion and can often lead to some form of violence and bloodshed although these instances are rarely fatal for any of those involved and are more akin to a very bloody tavern brawl. The more uncouth the Warlock is when speaking the more favour they appear to gain.
Pact Info: Pacts with the King in Crimson are straight forward; Do what you will as long as you cause some bloodshed and wear the bloodstained cap as a sign of your fealty. To this end all Warlocks in service to the King in Crimson must acquire a cap and then dip their cap in the blood of a sentient creature every three days, failure to do so will cause nightmares and eventually cause the King in Crimson to send other servants to punish the errant Warlock, the fact that this bloodshed often leads to the errant Warlock dipping their cap in the blood of those servants and thus ending the King in Crimsons ire seems to be irrelevant.
Those taking the Pact of Blade always conjure long swords that resemble the Wicked Sickles of Redcap as their pact weapon, should they bond with a magical weapon its form shifts to resemble a Wicked Sickle for as long as the Warlock is bound to it. This is a purely cosmetic change and the weapon would otherwise function as it normally would. Those taking the pact of blade are the most common type of Warlock in service to the King in Crimson.
Those taking the Pact of Chain receive a Sprite that resembles a miniature Redcap or a Fey animal, either way the familiar is particularly churlish and stubborn. Those that do take up this pact are often viewed as trackers and hunters.
Those taking the Pact of Tome are the rarest of all, the King in Crimson as little use for them but those that do exist are prone to drawing up plans and schematics for traps and dungeons and using magic that create Curses or make life difficult.