The Warlock invocation says it's repeatable, which means I can take it multiple times. But on dndbeyond, once picked I can't pick it again at a later time.
all you can do is post it in the bug section and hope they fix it sooner rather than later
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Agonizing blast is repeatable. It's just not stackable.
Agonizing Blast
Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage
Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I think what they're getting at is that while Agonizing Blast is repeatable under the rules, D&D Beyond still doesn't actually allow you to take it more than once, or for any cantrip other than Eldritch Blast.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
You can use AB on any warlock cantrip you want. The real question is why would you want to do that? EB works well because it's multiple beams, and applies you cha mod to each beam. So at level 5, you shoot two beams and apply your cha mod to each. No other cantrip works that way. Other cantrips scale by doubleing the damage dice, but it remains a single hit, so agonizing blast never taps more than once/turn.
I'd honestly argue that AB should not be a thing, and all cantrips should add your caster bonus out of the box.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Besides Eldritch Blast, what else can you use Agonizing Blast for?
With the 2024 version of Agonizing Blast, you choose a specific Warlock cantrip to apply it to when you take the invocation, and you can take it multiple times to apply it to more cantrips.
You can use AB on any warlock cantrip you want. The real question is why would you want to do that? EB works well because it's multiple beams, and applies you cha mod to each beam. So at level 5, you shoot two beams and apply your cha mod to each. No other cantrip works that way. Other cantrips scale by doubleing the damage dice, but it remains a single hit, so agonizing blast never taps more than once/turn.
I'd honestly argue that AB should not be a thing, and all cantrips should add your caster bonus out of the box.
There are builds where using AB on say True Strike can be good, I.E. Warlock/Eldritch Knight but those are pretty rare. Or you can use it on Sword Burst for a slightly stronger AoE Cantrip, If you have pact of the blade and are an Archfey Warlock, you can run in, Sword Burst + Misty Step (Dreadful Step) to wreck havoc with two AoEs... questionable how good these options truly are but they exist.
I almost put in a comment about niche cases, such as true strike and celestials potentially double-dipping on their level 6 feature, but I figured they were niche enough to not confuse the general context of my post.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
You can use AB on any warlock cantrip you want. The real question is why would you want to do that? EB works well because it's multiple beams, and applies you cha mod to each beam. So at level 5, you shoot two beams and apply your cha mod to each. No other cantrip works that way. Other cantrips scale by doubleing the damage dice, but it remains a single hit, so agonizing blast never taps more than once/turn.
I'd honestly argue that AB should not be a thing, and all cantrips should add your caster bonus out of the box.
There are builds where using AB on say True Strike can be good, I.E. Warlock/Eldritch Knight but those are pretty rare. Or you can use it on Sword Burst for a slightly stronger AoE Cantrip, If you have pact of the blade and are an Archfey Warlock, you can run in, Sword Burst + Misty Step (Dreadful Step) to wreck havoc with two AoEs... questionable how good these options truly are but they exist.
At Level 14, the Archfey Patron warlock gains the Bewitching Magic feature, permitting the warlock to combine Misty Step with the casting of an Illusion or Enchantment spell. Thus, in one Action, the warlock can cast Greater Invisibility and then teleport somewhere, to potentially set up a 'Run Silent, Run Deep' scenario of submarine style attacks.
You can use AB on any warlock cantrip you want. The real question is why would you want to do that? EB works well because it's multiple beams, and applies you cha mod to each beam. So at level 5, you shoot two beams and apply your cha mod to each. No other cantrip works that way. Other cantrips scale by doubleing the damage dice, but it remains a single hit, so agonizing blast never taps more than once/turn.
I'd honestly argue that AB should not be a thing, and all cantrips should add your caster bonus out of the box.
On this point, I will wholeheartedly agree: All cantrips that deal damage, irregardless of the type of caster, ought to permit the caster to add her/his Spellcasting ability modifier to the damage roll.
You can use AB on any warlock cantrip you want. The real question is why would you want to do that? EB works well because it's multiple beams, and applies you cha mod to each beam. So at level 5, you shoot two beams and apply your cha mod to each. No other cantrip works that way. Other cantrips scale by doubleing the damage dice, but it remains a single hit, so agonizing blast never taps more than once/turn.
I'd honestly argue that AB should not be a thing, and all cantrips should add your caster bonus out of the box.
On this point, I will wholeheartedly agree: All cantrips that deal damage, irregardless of the type of caster, ought to permit the caster to add her/his Spellcasting ability modifier to the damage roll.
The reason it's not like this is that they're trying to balance the damage output of cantrips with that of basic weapon attacks. I'm not saying I agree with this, but I think the idea is that if you added the spellcasting ability modifier in and kept the extra damage dice most cantrips get at certain levels, it would mean that damage cantrips would always be a better choice than using weapons, and you get lots of people whining about martial classes being screwed over.
^^ this doesn't factor in weapon multi-attacks. The cantrip would only be superior if one attack could be taken.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
You can use AB on any warlock cantrip you want. The real question is why would you want to do that? EB works well because it's multiple beams, and applies you cha mod to each beam. So at level 5, you shoot two beams and apply your cha mod to each. No other cantrip works that way. Other cantrips scale by doubleing the damage dice, but it remains a single hit, so agonizing blast never taps more than once/turn.
I'd honestly argue that AB should not be a thing, and all cantrips should add your caster bonus out of the box.
Ok, but what cantrip? Not familiar enough to know what else it can be used for? Chill touch?
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
In the 2024 core rules you've got: Chill Touch, Eldritch Blast, Mind Sliver, Poison Spray, Thunderclap, and Toll the Dead. (Possibly also True Strike; that's something people have been arguing about for months and oh god we don't need another thread about that right now.)
Add in the Expanded Rules stuff and you've also got: Create Bonfire, Frostbite, Infestation, Lightning Lure, and Sword Burst. (Booming Blade, Green-Flame Blade, and Magic Stone are debatable for similar reasons to True Strike.)
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The Warlock invocation says it's repeatable, which means I can take it multiple times. But on dndbeyond, once picked I can't pick it again at a later time.
That does seem to be an issue, I also see that in the character sheet it isn't repeatable... when it should be.
all you can do is post it in the bug section and hope they fix it sooner rather than later
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
It works now. Within DND Beyond you can take multiple Lessons of the First One Invocations.
Lessons of the Old Ones is repeatable!?
Wow.......maybe there is hope for Agonizing Blast.
Agonizing blast is repeatable. It's just not stackable.
Agonizing Blast
Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage
Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I think what they're getting at is that while Agonizing Blast is repeatable under the rules, D&D Beyond still doesn't actually allow you to take it more than once, or for any cantrip other than Eldritch Blast.
pronouns: he/she/they
Ah fair enough, thanks for clarifying.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Besides Eldritch Blast, what else can you use Agonizing Blast for?
You can use AB on any warlock cantrip you want. The real question is why would you want to do that? EB works well because it's multiple beams, and applies you cha mod to each beam. So at level 5, you shoot two beams and apply your cha mod to each. No other cantrip works that way. Other cantrips scale by doubleing the damage dice, but it remains a single hit, so agonizing blast never taps more than once/turn.
I'd honestly argue that AB should not be a thing, and all cantrips should add your caster bonus out of the box.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
With the 2024 version of Agonizing Blast, you choose a specific Warlock cantrip to apply it to when you take the invocation, and you can take it multiple times to apply it to more cantrips.
pronouns: he/she/they
There are builds where using AB on say True Strike can be good, I.E. Warlock/Eldritch Knight but those are pretty rare. Or you can use it on Sword Burst for a slightly stronger AoE Cantrip, If you have pact of the blade and are an Archfey Warlock, you can run in, Sword Burst + Misty Step (Dreadful Step) to wreck havoc with two AoEs... questionable how good these options truly are but they exist.
I almost put in a comment about niche cases, such as true strike and celestials potentially double-dipping on their level 6 feature, but I figured they were niche enough to not confuse the general context of my post.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
At Level 14, the Archfey Patron warlock gains the Bewitching Magic feature, permitting the warlock to combine Misty Step with the casting of an Illusion or Enchantment spell. Thus, in one Action, the warlock can cast Greater Invisibility and then teleport somewhere, to potentially set up a 'Run Silent, Run Deep' scenario of submarine style attacks.
On this point, I will wholeheartedly agree: All cantrips that deal damage, irregardless of the type of caster, ought to permit the caster to add her/his Spellcasting ability modifier to the damage roll.
The reason it's not like this is that they're trying to balance the damage output of cantrips with that of basic weapon attacks. I'm not saying I agree with this, but I think the idea is that if you added the spellcasting ability modifier in and kept the extra damage dice most cantrips get at certain levels, it would mean that damage cantrips would always be a better choice than using weapons, and you get lots of people whining about martial classes being screwed over.
pronouns: he/she/they
^^ this doesn't factor in weapon multi-attacks. The cantrip would only be superior if one attack could be taken.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Ok, but what cantrip? Not familiar enough to know what else it can be used for? Chill touch?
It can go on any warlock cantrip that can cause damage.
I think this should be a filtered list of all warlock cantrips.
https://www.dndbeyond.com/spells?filter-class=2190885&filter-search=&filter-level=0&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-partnered-content=f
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
In the 2024 core rules you've got: Chill Touch, Eldritch Blast, Mind Sliver, Poison Spray, Thunderclap, and Toll the Dead. (Possibly also True Strike; that's something people have been arguing about for months and oh god we don't need another thread about that right now.)
Add in the Expanded Rules stuff and you've also got: Create Bonfire, Frostbite, Infestation, Lightning Lure, and Sword Burst. (Booming Blade, Green-Flame Blade, and Magic Stone are debatable for similar reasons to True Strike.)
pronouns: he/she/they