So have two spell slots and am thinking of taking cleric as my next level. I am a celestial warlock and am hoping to pick up more spell slots. Seems to be a fair amount of similarities between the spells available.
spell slots are surely better than another class feature?
Any power gained is almost immediately used up by the need to effectively either lower your probably already miniscule non casting stats for your now dual casting stats or just tank a casting stat and feel real bad later on. Even worse, a lot of the Cleric abilities are Wisdom mod usage on long rests and less of those is gonna hurt too.
It's obviously doable, but unless I was rolling for stats and got reaaaaal lucky, I wouldn't bother.
i made a build that multiclasses rogue, bard, cleric, and warlock. gets +8 in animal handling and at least +10 in every other skill. and has reliable talent. having trouble coming up with a backstory
i made a build that multiclasses rogue, bard, cleric, and warlock. gets +8 in animal handling and at least +10 in every other skill. and has reliable talent. having trouble coming up with a backstory
You character spent way too much time partying in college and never finished his/her degree. Also, would make a good charlatan...
I've heard a lot of people comment that the warlock cleric build is pure munchkinism. But that's not the case. A cleric could end up with both a patron and a god for story-driven reasons.The Life Cleric/Fiend Warlock I am currently playing is by-far the most story driven character I have ever had. He was possessed by a powerful demon while doing an exorcism. The fiend is trying to corrupt him and his deity has stuck by his side attempting to help him through the ordeal. At first he was just a possessed cleric, but then later in the game, he decided to sell his soul to the fiend possessing him to gain the strength to kill a powerful foe. After the battle, he became obsessed with dying while making a selfless sacrifice in hopes it will redeem his soul. When I play him, he is always on the lookout for demonic lore or ancient secrets that can reveal a way to get his soul back. His patron god has not abandoned him but is somewhat antagonistic. His god, Ilmater, refusing to banish the demon because he wants the cleric to fix his own mess, but he also unwilling to totally abandon him. It woks because his god is Ilmater, who is the deity of martyrdom and suffering.
Level 1 Life Cleric, Level 4 Celestial Warlock (pact of the Blade)... He's an absolute blast to play, and a more than decent healer and melee striker.
Remember, clerics can be devoted to an ideal (as opposed to a specific diety), which can bring them to the attention of a patron.
Conversely, if you *are* attached to a god, perhaps one of their minions is offering you more specific powers to assist you in your spiritual journey - the cleric/warlock division is just window dressing for how you grow in your devotion...
I'm currently running a GOO warlock whose patron is an ancient Aboleth/knowledge domain cleric of Oghma and it's working nicely. My patron and deity basically tolerate each other because they're both ultimately after the same things. And it makes for interesting role play when I'm suddenly just the middle man between their conversations lol.
I'm currently running a GOO warlock whose patron is an ancient Aboleth/knowledge domain cleric of Oghma and it's working nicely. My patron and deity basically tolerate each other because they're both ultimately after the same things. And it makes for interesting role play when I'm suddenly just the middle man between their conversations lol.
My eyes just lit up when I read that. What an amazing idea.
A cleric/warlock could just be the latest in the line of vessels that these two supreme beings use as an intermediary to communicate and broker deals with each other. They've had this working relationship for a long time, and for whatever reason, a mortal vessel is the best way to conduct business.
Ask your DM... but YES, this is a game of lots of Flexibility and you are meant to use your imagination. You can re-skinning your Patron/God/Deity from one into the other. One that fits within D&D lore might be easiest for your DM but it could even be a God you have made a Backstory for. Your DM should be able to help
I'm playing a 7th level twilight cleric who is flirting with a demon trying to gain a greater knowledge of the planes and divine orders. In our homebrew world, this creature is only called a demon because he fell out of favor with the AllFather, not because he's inherently evil. My cleric is a cleric of Lathander, an unusual choice of god for that domain, but was exalted by him during a moment of need for someone to be able to go down into the dark and bring people into the light--she navigates those transitions on his behalf. It makes sense for her to be drawn to and need information from creatures of the dark, particularly ones who aren't invested in darkness conquering the light or spreading evil around, but rather in maintaining the overall balance. If she can talk him into giving her such knowledge (thus making her a warlock), it will be a pact of the tome since now that she's out of his presence (she met him while exploring some deep tunnels he had made his home) she communicates with him through a book he gave her. Given that her cleric abilities were granted to her specifically to prepare her to be that transitionary figure between light and dark, night and day, Lathander is fine with her seeking knowledge and skills from this particular patron. If it happens, it'll happen when she levels up to 9, since it'll be a while for this relationship to develop and I don't want to miss that ASI at 8th level.
This multiclass choice is entirely story-driven, and I'm not sure how it will work out mechanics-wise, but I'm happy to see in this thread that, in general, cleric/warlock is not completely clumsy.
There's no issue with this, my current character in one campaign is a Cleric/Warlock, with the Twilight Domain and the Genie - Djinni Patron. The flavour I'm going for is a favoured servant of Mab, Queen of Air and Darkness, mixing the various things from both to represent different thematically appropriate abilities.
One thing to keep in mind as a dm in the case of some one who makes a pact to gain their power as a warlock with a fiend or some other being that is opposite to their cleric god is that it might strain the relationship of said god making your holy symbol crack or some other thing. The other side is if you start as a warlock and then multiclass into cleric or paliden then the patron might come for the eye you promised or the child you offered during your pact unless your able to convince them that the holy powers are necessary to better serve them. I had a player one time want to multi class this way so I set a dc 15 charisma check on it they passed no problem with something like a 24 but if they failed then the patron would have taken their eye. You can make the dc lower if you want to be nice the player but the world should still have checks and balances when potentially having opposing sides giving power to the same mortal pc.
What do you guys think about a warlock undead patron with a cleric death domain? Was thinking of a vampire deity for both and the character becomes like a vampire. was thinking about the necrotic damage and the health obtain with that. (would it be best to multiclass with a mage?)
also, which would be the best Pact Boon and invocations to take on "the undead subclass"?
I am think of taking my fiend warlock with pact of the blade and want multiclass into a tempest domain cleric he is a level 7 fiend warlock by the way but i can`t decided whether I should or not?
I am think of taking my fiend warlock with pact of the blade and want multiclass into a tempest domain cleric he is a level 7 fiend warlock by the way but i can`t decided whether I should or not?
The pros are two long rest slots to use on bless/hex/other first level spells, makes slot management easier, some spells aren't that much better to upcast ritual spells (detect magic, etc.) on tap for versatility (depends if the party needs them) general use cantrips (guidance, mending, thaumaturgy, spare the dying) cure wounds/ healing word
The negatives are really just losing a level of warlock advancement and pushing things out.
I am currently playing a celestial lok with a level of cleric and am loving the improved spell versatility. It really helps with the only 2 slots bind, and it gives you some freedom to cast spells that don't have to be your big guns.
Narratively this multiclass does not make sense. Neither the famous hexadin. However, you can always come up with something homemade to make it work. But with the official lore, there's no way this makes sense. If you don't care about the narrative, go ahead, the rules let you do it. But if you really care that your campaign makes sense, you shouldn't allow multiclassing like this.
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So have two spell slots and am thinking of taking cleric as my next level. I am a celestial warlock and am hoping to pick up more spell slots. Seems to be a fair amount of similarities between the spells available.
spell slots are surely better than another class feature?
Clerics has some pretty good 1st level class features like heavy armor as well. The extra Spells slots will certainly come in handy.
If that takes you where you want to go, then go for it.
Any power gained is almost immediately used up by the need to effectively either lower your probably already miniscule non casting stats for your now dual casting stats or just tank a casting stat and feel real bad later on. Even worse, a lot of the Cleric abilities are Wisdom mod usage on long rests and less of those is gonna hurt too.
It's obviously doable, but unless I was rolling for stats and got reaaaaal lucky, I wouldn't bother.
i made a build that multiclasses rogue, bard, cleric, and warlock. gets +8 in animal handling and at least +10 in every other skill. and has reliable talent. having trouble coming up with a backstory
You character spent way too much time partying in college and never finished his/her degree. Also, would make a good charlatan...
I've heard a lot of people comment that the warlock cleric build is pure munchkinism. But that's not the case. A cleric could end up with both a patron and a god for story-driven reasons.The Life Cleric/Fiend Warlock I am currently playing is by-far the most story driven character I have ever had. He was possessed by a powerful demon while doing an exorcism. The fiend is trying to corrupt him and his deity has stuck by his side attempting to help him through the ordeal. At first he was just a possessed cleric, but then later in the game, he decided to sell his soul to the fiend possessing him to gain the strength to kill a powerful foe. After the battle, he became obsessed with dying while making a selfless sacrifice in hopes it will redeem his soul. When I play him, he is always on the lookout for demonic lore or ancient secrets that can reveal a way to get his soul back. His patron god has not abandoned him but is somewhat antagonistic. His god, Ilmater, refusing to banish the demon because he wants the cleric to fix his own mess, but he also unwilling to totally abandon him. It woks because his god is Ilmater, who is the deity of martyrdom and suffering.
Level 1 Life Cleric, Level 4 Celestial Warlock (pact of the Blade)... He's an absolute blast to play, and a more than decent healer and melee striker.
Remember, clerics can be devoted to an ideal (as opposed to a specific diety), which can bring them to the attention of a patron.
Conversely, if you *are* attached to a god, perhaps one of their minions is offering you more specific powers to assist you in your spiritual journey - the cleric/warlock division is just window dressing for how you grow in your devotion...
I'm currently running a GOO warlock whose patron is an ancient Aboleth/knowledge domain cleric of Oghma and it's working nicely. My patron and deity basically tolerate each other because they're both ultimately after the same things. And it makes for interesting role play when I'm suddenly just the middle man between their conversations lol.
My eyes just lit up when I read that. What an amazing idea.
A cleric/warlock could just be the latest in the line of vessels that these two supreme beings use as an intermediary to communicate and broker deals with each other. They've had this working relationship for a long time, and for whatever reason, a mortal vessel is the best way to conduct business.
Ask your DM... but YES, this is a game of lots of Flexibility and you are meant to use your imagination. You can re-skinning your Patron/God/Deity from one into the other. One that fits within D&D lore might be easiest for your DM but it could even be a God you have made a Backstory for. Your DM should be able to help
I'm playing a 7th level twilight cleric who is flirting with a demon trying to gain a greater knowledge of the planes and divine orders. In our homebrew world, this creature is only called a demon because he fell out of favor with the AllFather, not because he's inherently evil. My cleric is a cleric of Lathander, an unusual choice of god for that domain, but was exalted by him during a moment of need for someone to be able to go down into the dark and bring people into the light--she navigates those transitions on his behalf. It makes sense for her to be drawn to and need information from creatures of the dark, particularly ones who aren't invested in darkness conquering the light or spreading evil around, but rather in maintaining the overall balance. If she can talk him into giving her such knowledge (thus making her a warlock), it will be a pact of the tome since now that she's out of his presence (she met him while exploring some deep tunnels he had made his home) she communicates with him through a book he gave her. Given that her cleric abilities were granted to her specifically to prepare her to be that transitionary figure between light and dark, night and day, Lathander is fine with her seeking knowledge and skills from this particular patron. If it happens, it'll happen when she levels up to 9, since it'll be a while for this relationship to develop and I don't want to miss that ASI at 8th level.
This multiclass choice is entirely story-driven, and I'm not sure how it will work out mechanics-wise, but I'm happy to see in this thread that, in general, cleric/warlock is not completely clumsy.
There's no issue with this, my current character in one campaign is a Cleric/Warlock, with the Twilight Domain and the Genie - Djinni Patron. The flavour I'm going for is a favoured servant of Mab, Queen of Air and Darkness, mixing the various things from both to represent different thematically appropriate abilities.
One thing to keep in mind as a dm in the case of some one who makes a pact to gain their power as a warlock with a fiend or some other being that is opposite to their cleric god is that it might strain the relationship of said god making your holy symbol crack or some other thing. The other side is if you start as a warlock and then multiclass into cleric or paliden then the patron might come for the eye you promised or the child you offered during your pact unless your able to convince them that the holy powers are necessary to better serve them. I had a player one time want to multi class this way so I set a dc 15 charisma check on it they passed no problem with something like a 24 but if they failed then the patron would have taken their eye. You can make the dc lower if you want to be nice the player but the world should still have checks and balances when potentially having opposing sides giving power to the same mortal pc.
What do you guys think about a warlock undead patron with a cleric death domain? Was thinking of a vampire deity for both and the character becomes like a vampire. was thinking about the necrotic damage and the health obtain with that. (would it be best to multiclass with a mage?)
also, which would be the best Pact Boon and invocations to take on "the undead subclass"?
I am think of taking my fiend warlock with pact of the blade and want multiclass into a tempest domain cleric he is a level 7 fiend warlock by the way but i can`t decided whether I should or not?
The pros are
two long rest slots to use on bless/hex/other first level spells, makes slot management easier, some spells aren't that much better to upcast
ritual spells (detect magic, etc.) on tap for versatility (depends if the party needs them)
general use cantrips (guidance, mending, thaumaturgy, spare the dying)
cure wounds/ healing word
The negatives are really just losing a level of warlock advancement and pushing things out.
I am currently playing a celestial lok with a level of cleric and am loving the improved spell versatility. It really helps with the only 2 slots bind, and it gives you some freedom to cast spells that don't have to be your big guns.
I am think of going 5 level into the tempest cleric
Could the Queen of Air and Darkness be classified as a Deity?
Narratively this multiclass does not make sense. Neither the famous hexadin.
However, you can always come up with something homemade to make it work. But with the official lore, there's no way this makes sense. If you don't care about the narrative, go ahead, the rules let you do it. But if you really care that your campaign makes sense, you shouldn't allow multiclassing like this.