Could your warlock multiclass into a cleric, using the same patron/god for both classes? It could potentially make a very potent and interesting spellcaster to have two different sort of themes and types of magic coming from the same being.
What do you guys think?
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i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Gods don't really fit any of the existing Patron categories, though you could possibly make a case for either Fiend or Celestial based on the deity. The obvious problem you'd run into is with your stats. You'd need both high Charisma and high Wisdom. And since your two class features that let you cast spells wouldn't stack, spell slot allocation would suffer.
Go with divine soul Sorcerer instead. You get full access to the cleric spell list as a Chasima caster. You could flavor your Sorcerer ability as a gift from god...making that work with your patron could be tricky though.
You're not necessarily in it for the Cleric spells; sometimes it's the low level domain powers that count. ANY Warlock can make good use of the Tempest Cleric's 2nd level Channel Divinity feature to maximize a thunder or lightning spell. You'll automatically have Thunderwave prepared, which you can cast using Pact Magic slots. (Still uses Wisdom, tho.) And the Warlock spell list has enough thunder and lightning spells (mostly thunder) to make this combo worthwhile. Maximized Shatter is always a good thing. Thunder Step is another.
Gods don't really fit any of the existing Patron categories, though you could possibly make a case for either Fiend or Celestial based on the deity. The obvious problem you'd run into is with your stats. You'd need both high Charisma and high Wisdom. And since your two class features that let you cast spells wouldn't stack, spell slot allocation would suffer.
Lolth counts as both a demon and a goddess, Ghaunadar is considered a War domain god for clerics and a Great Old One patron...
There are lots of cases where gods could also be patrons. Also, having high Charisma and Wisdom is possible-- I have a paladin running whose two highest stats are Cha and Wis. (I rolled really high numbers and wanted her to have a high WIS score for Medicine checks and just the general flavour of the character, and I still have a really high STR.) Spell slots would be kind of a pain, but I think it'd be neat to be both a divine and arcane caster, and have both healing magic and attack magic be equally powerful.
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i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Gods don't really fit any of the existing Patron categories, though you could possibly make a case for either Fiend or Celestial based on the deity. The obvious problem you'd run into is with your stats. You'd need both high Charisma and high Wisdom. And since your two class features that let you cast spells wouldn't stack, spell slot allocation would suffer.
Lolth counts as both a demon and a goddess, Ghaunadar is considered a War domain god for clerics and a Great Old One patron...
There are lots of cases where gods could also be patrons. Also, having high Charisma and Wisdom is possible-- I have a paladin running whose two highest stats are Cha and Wis. (I rolled really high numbers and wanted her to have a high WIS score for Medicine checks and just the general flavour of the character, and I still have a really high STR.) Spell slots would be kind of a pain, but I think it'd be neat to be both a divine and arcane caster, and have both healing magic and attack magic be equally powerful.
Asmodeus is also a classic example; he's the epitome of both lawful evil deities and infernal warlock patrons. In 5E, his clerics have access to the Knowledge and Trickery domains.
Could your warlock multiclass into a cleric, using the same patron/god for both classes? It could potentially make a very potent and interesting spellcaster to have two different sort of themes and types of magic coming from the same being.
What do you guys think?
I am playing one right now. A half elf life cleric with undead patron warlock who serves Eriandis Vol the lich queen.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Could your warlock multiclass into a cleric, using the same patron/god for both classes? It could potentially make a very potent and interesting spellcaster to have two different sort of themes and types of magic coming from the same being.
What do you guys think?
I am playing one right now. A half elf life cleric with undead patron warlock who serves Eriandis Vol the lich queen.
Cool!
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i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Personally, I did a Forge Cleric multiclassed into a Celestial Warlock. Gave me heavy armor and martial weapon prof and access to a ton of extra healing spell slots. The big benefit is not necessarily the spell powers (Cleric spells scale with Wis not Cha), but with the sheer amount of healing spells you can churn out, in addition to basically creating a temporary magic weapon every day. Basically, even against high level enemies, you will be getting everyone up quickly and efficiently. Plus, you get a great ranged spell in addition to basic tankiness. Lets you be a pretty good support character with access to a lot of utility with the Warlock invocations and cool themes. Instead of Devil's sight, call it angelic vision (to see through the darkness of the world). Have a celestial patron. Go Pact of the Tome for even more cantrips (you'll have so many from the Warlock+Cleric). You'll basically be the swiss army knife of the team with access to a lot of healing and the ability to be a secondary tank.
Also, the Celestial Light ability is not labeled as either a cantrip or a spell (doesn't take spell slots). Meaning, the way I interpret it, it is not limited by the spell action limit when you cast a full spell as a bonus action. For those that don't know, when you bonus cast a spell, you can only cast a cantrip as your action. But, Celestial Light doesn't have a spell slot. Meaning, it takes your bonus action, but the main action can still be a full spell. So, you could cast a full action spell to get one person up and Bonus Action Celestial light to get another person up.
Could also go Pact of the Chain with the invocation that makes all of your heals on yourself be full power when near your familiar. You'll be near unkillable.
Gods don't really fit any of the existing Patron categories, though you could possibly make a case for either Fiend or Celestial based on the deity. The obvious problem you'd run into is with your stats. You'd need both high Charisma and high Wisdom. And since your two class features that let you cast spells wouldn't stack, spell slot allocation would suffer.
Lolth counts as both a demon and a goddess, Ghaunadar is considered a War domain god for clerics and a Great Old One patron...
There are lots of cases where gods could also be patrons. Also, having high Charisma and Wisdom is possible-- I have a paladin running whose two highest stats are Cha and Wis. (I rolled really high numbers and wanted her to have a high WIS score for Medicine checks and just the general flavour of the character, and I still have a really high STR.) Spell slots would be kind of a pain, but I think it'd be neat to be both a divine and arcane caster, and have both healing magic and attack magic be equally powerful.
My current character is a divine soul of Lolth warlock MC. I just tossed out the whole pact thing (I was looking for the mechanics) and it's part of my divine gift from Lolth. Warlock mechanics are interesting. The whole bargain thing is not; it's mostly a showstopper for me on an otherwise interesting class. The DM thought it made sense, so he allowed it.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
You could always say that you did something to lose favor with your god, and an unknown entity weaseled their way in to fill the hole. They're powerful enough to provide the same cleric benefits you always enjoyed in addition to new perks that will keep you interested in their patronage.
If you're looking for Deity/Patron entities then you can't go wrong with "The Dark Seldarine." Lolth is a very "hands on" deity and I think it would be an easy sell to say that the rest of the pantheon would be the same way. How else does Eilistraee get her Drow converts?
If the flavor is appealing then you may want to try Warlock/Paladin instead. Pallys don't get the same spell abilities but they are Cha based casters.
So right now I'm playing a Tempest Cleric/Hexblade Warlock and this is my first campaign. Currently I'm level 6 and feeling accomplished, while also feeling quite lost at the same time. Roleplaywise, everything seems to be going well, but there are times where I feel like I don't contribute to the team. Maybe it's because I'm an off healer, or just doing damage is all I can do for the most part. I think overtime I can feel more a team player and less like a lone cog, but for now, I'm doing everything by the motions and taking it one step at a time. I'd like to thank my DM for working around my multiclassing for roleplay and gameplay mechanics. He's been a big help.
I made a forge cleric and hex blade warlock at level five you can have magic full plate armor with blessing of the forge and have a magic long bow with improved pact weapon and with Eldritch blast and spells like scorching Ray and witch bolt you can do a lot of damage and you have healing word and with shield of faith you could potentially have an AC of 21 not counting the other utility spells and cantrips you pile up
I made a forge cleric and hex blade warlock at level five you can have magic full plate armor with blessing of the forge and have a magic long bow with improved pact weapon and with Eldritch blast and spells like scorching Ray and witch bolt you can do a lot of damage and you have healing word and with shield of faith you could potentially have an AC of 21 not counting the other utility spells and cantrips you pile up
That's cool, but at level five your single +1 longbow will be far out-shined by two Eldritch (not to mention Agonizing) Blasts.
A Cleric multi-class has a lot of overlap with Hexblade patron and Blade pact. You can find much more synergy with the other pacts and patrons, IMO.
The first issue here is how you view classes. Are classes a construct that exists in the world exactly as they exist in the rules? Does every member of a class have access to all the choices within that class? Or are they simply mechanical tools that allow us as GMs and players to model the characters we want to play? Does every sorcerer in the world recognize “I am a sorcerer?” Or is that a term we use to identify anyone using this rule set, but not something they would recognize?
So, if you take the perspective that classes are just the rules you are following, then the fact you are mechanically a cleric/Warlock is just that mechanics. You might be a priest with different training, and that patron and deity are the same. I took this approach with my Warlock/Cleric specifically, to give her a unique feel. See identifies as a lay cleric (level 1), but most of her power is on the Warlock side; but she isn't really aware of that. Both sides are commited to the same god, in different aspects.
I’m in a campaign and play a tempest cleric/lurker in the deep warlock. First and foremost, it’s my dm who has really made this work. He’s been great at helping me adapt it for playing at the table, but RP wise I absolutely love the character. There’s just so much crossover between the two classes I think it’s so much fun to role play. I’ll admit however, sometimes I don’t always feel like I’ve contributed the most to the combat, but you’re never always going to feel like that and if you have a character concept in your head that fits and you like, then I’d say go for it!
The first issue here is how you view classes. Are classes a construct that exists in the world exactly as they exist in the rules? Does every member of a class have access to all the choices within that class? Or are they simply mechanical tools that allow us as GMs and players to model the characters we want to play? Does every sorcerer in the world recognize “I am a sorcerer?” Or is that a term we use to identify anyone using this rule set, but not something they would recognize?
So, if you take the perspective that classes are just the rules you are following, then the fact you are mechanically a cleric/Warlock is just that mechanics. You might be a priest with different training, and that patron and deity are the same. I took this approach with my Warlock/Cleric specifically, to give her a unique feel. See identifies as a lay cleric (level 1), but most of her power is on the Warlock side; but she isn't really aware of that. Both sides are commited to the same god, in different aspects.
GLHF
This is exactly how I view classes; they are a mechanical chassis. Nothing more. I don't have to have a "pact" if I want to play a warlock, I can be a wizard who learned the spells through study if I want. I don't need to "justify" why my paladin is also a hexblade. Maybe he didn't make a pact to get his powers. Maybe his powers don't come from an oath, they come the old fashioned way from a God. The simple fact of things are, classes are there to provide a set of abilities for a character that are relatively balanced. If you don't like WotC's fluff (and I dislike much of it), simply does use it. That doesn't hurt anybody.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Could your warlock multiclass into a cleric, using the same patron/god for both classes? It could potentially make a very potent and interesting spellcaster to have two different sort of themes and types of magic coming from the same being.
What do you guys think?
Both Patrons and Gods are both pure flavor text; neither is an actual requirement.
Classes are just metagame constructs, collections of mechanical abilities gained in a certain order gathered under a catchy name. Your character isn't aware classes exist, much less that she has one (or more). As such, your abilities come from anywhere you want to.
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Could your warlock multiclass into a cleric, using the same patron/god for both classes? It could potentially make a very potent and interesting spellcaster to have two different sort of themes and types of magic coming from the same being.
What do you guys think?
i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Gods don't really fit any of the existing Patron categories, though you could possibly make a case for either Fiend or Celestial based on the deity. The obvious problem you'd run into is with your stats. You'd need both high Charisma and high Wisdom. And since your two class features that let you cast spells wouldn't stack, spell slot allocation would suffer.
Go with divine soul Sorcerer instead. You get full access to the cleric spell list as a Chasima caster. You could flavor your Sorcerer ability as a gift from god...making that work with your patron could be tricky though.
You're not necessarily in it for the Cleric spells; sometimes it's the low level domain powers that count. ANY Warlock can make good use of the Tempest Cleric's 2nd level Channel Divinity feature to maximize a thunder or lightning spell. You'll automatically have Thunderwave prepared, which you can cast using Pact Magic slots. (Still uses Wisdom, tho.) And the Warlock spell list has enough thunder and lightning spells (mostly thunder) to make this combo worthwhile. Maximized Shatter is always a good thing. Thunder Step is another.
DICE FALL, EVERYONE ROCKS!
Lolth counts as both a demon and a goddess, Ghaunadar is considered a War domain god for clerics and a Great Old One patron...
There are lots of cases where gods could also be patrons. Also, having high Charisma and Wisdom is possible-- I have a paladin running whose two highest stats are Cha and Wis. (I rolled really high numbers and wanted her to have a high WIS score for Medicine checks and just the general flavour of the character, and I still have a really high STR.) Spell slots would be kind of a pain, but I think it'd be neat to be both a divine and arcane caster, and have both healing magic and attack magic be equally powerful.
i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Asmodeus is also a classic example; he's the epitome of both lawful evil deities and infernal warlock patrons. In 5E, his clerics have access to the Knowledge and Trickery domains.
(Lawful Evil tricksters are the worst kind!)
DICE FALL, EVERYONE ROCKS!
I am playing one right now. A half elf life cleric with undead patron warlock who serves Eriandis Vol the lich queen.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Cool!
i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Personally, I did a Forge Cleric multiclassed into a Celestial Warlock. Gave me heavy armor and martial weapon prof and access to a ton of extra healing spell slots. The big benefit is not necessarily the spell powers (Cleric spells scale with Wis not Cha), but with the sheer amount of healing spells you can churn out, in addition to basically creating a temporary magic weapon every day. Basically, even against high level enemies, you will be getting everyone up quickly and efficiently. Plus, you get a great ranged spell in addition to basic tankiness. Lets you be a pretty good support character with access to a lot of utility with the Warlock invocations and cool themes. Instead of Devil's sight, call it angelic vision (to see through the darkness of the world). Have a celestial patron. Go Pact of the Tome for even more cantrips (you'll have so many from the Warlock+Cleric). You'll basically be the swiss army knife of the team with access to a lot of healing and the ability to be a secondary tank.
Also, the Celestial Light ability is not labeled as either a cantrip or a spell (doesn't take spell slots). Meaning, the way I interpret it, it is not limited by the spell action limit when you cast a full spell as a bonus action. For those that don't know, when you bonus cast a spell, you can only cast a cantrip as your action. But, Celestial Light doesn't have a spell slot. Meaning, it takes your bonus action, but the main action can still be a full spell. So, you could cast a full action spell to get one person up and Bonus Action Celestial light to get another person up.
Could also go Pact of the Chain with the invocation that makes all of your heals on yourself be full power when near your familiar. You'll be near unkillable.
My current character is a divine soul of Lolth warlock MC. I just tossed out the whole pact thing (I was looking for the mechanics) and it's part of my divine gift from Lolth. Warlock mechanics are interesting. The whole bargain thing is not; it's mostly a showstopper for me on an otherwise interesting class. The DM thought it made sense, so he allowed it.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
You could always say that you did something to lose favor with your god, and an unknown entity weaseled their way in to fill the hole. They're powerful enough to provide the same cleric benefits you always enjoyed in addition to new perks that will keep you interested in their patronage.
"The Epic Level Handbook wasn't that bad, guys.
Guys, pls."
If you're looking for Deity/Patron entities then you can't go wrong with "The Dark Seldarine." Lolth is a very "hands on" deity and I think it would be an easy sell to say that the rest of the pantheon would be the same way. How else does Eilistraee get her Drow converts?
If the flavor is appealing then you may want to try Warlock/Paladin instead. Pallys don't get the same spell abilities but they are Cha based casters.
So right now I'm playing a Tempest Cleric/Hexblade Warlock and this is my first campaign. Currently I'm level 6 and feeling accomplished, while also feeling quite lost at the same time. Roleplaywise, everything seems to be going well, but there are times where I feel like I don't contribute to the team. Maybe it's because I'm an off healer, or just doing damage is all I can do for the most part. I think overtime I can feel more a team player and less like a lone cog, but for now, I'm doing everything by the motions and taking it one step at a time. I'd like to thank my DM for working around my multiclassing for roleplay and gameplay mechanics. He's been a big help.
I made a forge cleric and hex blade warlock at level five you can have magic full plate armor with blessing of the forge and have a magic long bow with improved pact weapon and with Eldritch blast and spells like scorching Ray and witch bolt you can do a lot of damage and you have healing word and with shield of faith you could potentially have an AC of 21 not counting the other utility spells and cantrips you pile up
That's cool, but at level five your single +1 longbow will be far out-shined by two Eldritch (not to mention Agonizing) Blasts.
A Cleric multi-class has a lot of overlap with Hexblade patron and Blade pact. You can find much more synergy with the other pacts and patrons, IMO.
I adopted this approach after reading this from Keith Baker's site: http://keith-baker.com/sorcerers/
So, if you take the perspective that classes are just the rules you are following, then the fact you are mechanically a cleric/Warlock is just that mechanics. You might be a priest with different training, and that patron and deity are the same. I took this approach with my Warlock/Cleric specifically, to give her a unique feel. See identifies as a lay cleric (level 1), but most of her power is on the Warlock side; but she isn't really aware of that. Both sides are commited to the same god, in different aspects.
GLHF
I’m in a campaign and play a tempest cleric/lurker in the deep warlock. First and foremost, it’s my dm who has really made this work. He’s been great at helping me adapt it for playing at the table, but RP wise I absolutely love the character. There’s just so much crossover between the two classes I think it’s so much fun to role play. I’ll admit however, sometimes I don’t always feel like I’ve contributed the most to the combat, but you’re never always going to feel like that and if you have a character concept in your head that fits and you like, then I’d say go for it!
This is exactly how I view classes; they are a mechanical chassis. Nothing more. I don't have to have a "pact" if I want to play a warlock, I can be a wizard who learned the spells through study if I want. I don't need to "justify" why my paladin is also a hexblade. Maybe he didn't make a pact to get his powers. Maybe his powers don't come from an oath, they come the old fashioned way from a God. The simple fact of things are, classes are there to provide a set of abilities for a character that are relatively balanced. If you don't like WotC's fluff (and I dislike much of it), simply does use it. That doesn't hurt anybody.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Easy, your patron is still demonic, but because of what you do with your party a God sees something good in you and offers you power.
Patron vs God fighting for your soul, each giving you power to tempt you one way or the other.
From Within Chaos Comes Order!
Both Patrons and Gods are both pure flavor text; neither is an actual requirement.
Classes are just metagame constructs, collections of mechanical abilities gained in a certain order gathered under a catchy name. Your character isn't aware classes exist, much less that she has one (or more). As such, your abilities come from anywhere you want to.