So, my Pact of the Tome Fiendlock just hit 7th level and I'm trying to figure out what invocation to learn for her. I don't have Eldritch Blast due to design decisions, but the GM is letting me use Agonizing Blast with Fire Bolt. My invocations so far are: Eldritch Sight, Book of Ancient Secrets, and Agonizing Blast. I'm left wondering what I should take next- all of the EB enhancing power-ups are out, and the campaign is undead apocalypse themed so I'm not sure if being able to cast something like Compulsion or Confusion would actually be useful.
I'm currently debating between Eyes of the Rune Keeper, Ghostly Gaze, or Trickster's Escape, though I'm welcome to other suggestions. I'm currently the only arcane spellcaster in the party.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Devil's sight is the meta pick. I really like fiendish vigor, being able to start fights with temp hp is pretty useful. Maddening Hex might be useful. I really like tomb of levistus, but I am not sure how useful it would actually be.
If it were me, I'd take DS or FV.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Devil's sight is the meta pick. I really like fiendish vigor, being able to start fights with temp hp is pretty useful. Maddening Hex might be useful. I really like tomb of levistus, but I am not sure how useful it would actually be.
If it were me, I'd take DS or FV.
Agree with these choices. Armour of Shadows might be useful if you want to buff your AC a little.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Eyes of the Runekeeper can pretty much be done through comprehending languages as a ritual. My DM let me take eyes of the Runekeeper until I could write it as a ritual in my book.
So that leaves Ghostly gaze or Tricksters escape. Question: are you the kind of person who needs to get out of trouble more often, or see it before it happens? It's thematic at this point, and you have to decide what suits you. I prefer to see ahead, so I have Ghostly gaze.
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May the gentle moonlinght guide you to greater wisdom
I'm a big fan of Devil's Sight, whether or not you want to cast Darkness on yourself and blast people from inside it(Personally I don't like that tactic since it eats up a lot of battlefield space and can inconvenience the rest of the party). It's especially useful if your DM is a stickler for imposing disadvantage on Perception checks in total darkness even if you have Darkvision. Aspect Of The Moon has some specialized but fun utility. For instance, pair it with the Alert feat and you can keep watch for the party all night without the chance of being surprised.
Devil's sight has great niche utility, but if you find yourself in darkness regularly, here's my combo: find familiar (ritual) and summon a bat. 100' communication, 60' blindsight. They're tiny, so really really hard to hit.
I had aspect of the moon for a while, but didn't get much from it and swapped it for Ghostly Gaze. Since I'm a half elf and didn't get a lot of sleep spells against us anyways, just never really added much. While you can't use ghostly gaze through your familiar, you can see through its senses. Ghostly gaze doubles up by going through the solid walls that you or your familiar can't normally get to.
All that said, invocations are partly dictated by your role in the party and partly by your DM's allowance. If you find yourself seeing a lot of obscuring walls, invisible creatures, secret doors, etc. because of your DM's style, then maybe that's the invocation. But if you find yourself in a lot of traps, binds, capture scenarios, maybe Tricksters escape is for you. I find a lot of mechanical choice is dependent on the DM.
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May the gentle moonlinght guide you to greater wisdom
So, my Pact of the Tome Fiendlock just hit 7th level and I'm trying to figure out what invocation to learn for her. I don't have Eldritch Blast due to design decisions, but the GM is letting me use Agonizing Blast with Fire Bolt. My invocations so far are: Eldritch Sight, Book of Ancient Secrets, and Agonizing Blast. I'm left wondering what I should take next- all of the EB enhancing power-ups are out, and the campaign is undead apocalypse themed so I'm not sure if being able to cast something like Compulsion or Confusion would actually be useful.
I'm currently debating between Eyes of the Rune Keeper, Ghostly Gaze, or Trickster's Escape, though I'm welcome to other suggestions. I'm currently the only arcane spellcaster in the party.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Devil's sight is the meta pick. I really like fiendish vigor, being able to start fights with temp hp is pretty useful. Maddening Hex might be useful. I really like tomb of levistus, but I am not sure how useful it would actually be.
If it were me, I'd take DS or FV.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Agree with these choices. Armour of Shadows might be useful if you want to buff your AC a little.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Eyes of the Runekeeper can pretty much be done through comprehending languages as a ritual. My DM let me take eyes of the Runekeeper until I could write it as a ritual in my book.
So that leaves Ghostly gaze or Tricksters escape. Question: are you the kind of person who needs to get out of trouble more often, or see it before it happens? It's thematic at this point, and you have to decide what suits you. I prefer to see ahead, so I have Ghostly gaze.
May the gentle moonlinght guide you to greater wisdom
I'm a big fan of Devil's Sight, whether or not you want to cast Darkness on yourself and blast people from inside it(Personally I don't like that tactic since it eats up a lot of battlefield space and can inconvenience the rest of the party). It's especially useful if your DM is a stickler for imposing disadvantage on Perception checks in total darkness even if you have Darkvision. Aspect Of The Moon has some specialized but fun utility. For instance, pair it with the Alert feat and you can keep watch for the party all night without the chance of being surprised.
Devil's sight has great niche utility, but if you find yourself in darkness regularly, here's my combo: find familiar (ritual) and summon a bat. 100' communication, 60' blindsight. They're tiny, so really really hard to hit.
I had aspect of the moon for a while, but didn't get much from it and swapped it for Ghostly Gaze. Since I'm a half elf and didn't get a lot of sleep spells against us anyways, just never really added much. While you can't use ghostly gaze through your familiar, you can see through its senses. Ghostly gaze doubles up by going through the solid walls that you or your familiar can't normally get to.
All that said, invocations are partly dictated by your role in the party and partly by your DM's allowance. If you find yourself seeing a lot of obscuring walls, invisible creatures, secret doors, etc. because of your DM's style, then maybe that's the invocation. But if you find yourself in a lot of traps, binds, capture scenarios, maybe Tricksters escape is for you. I find a lot of mechanical choice is dependent on the DM.
May the gentle moonlinght guide you to greater wisdom
My character tried summoning a bat familiar and wound up with a quasit instead (the GM and I worked this out beforehand).
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.