[...] This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Improved Pact Weapon
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
Elemental Weapon
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
Well I would say the extra damage (acid, cold, fire, lightning, thunder) carries over but the +1 from IPW and Elemental Weapon would not so it’s just +1.
I mean it does say “unless it is a magic weapon that already has a bonus to those rolls.” in IPW and Elemental weapon says it makes it a magic weapon with a bonus to those rolls.
Edit: if you cast at higher level those would be used instead of IPW’s +1
Any weapon with a +bonus is a magic weapon by definition. So it doesn't work out RAW (although so many of these rules around weapons and spells are so vague, I might be safer saying RAI).
Anyways, as warlock you already have access to hex, which is generally better.
As written, your Pact Weapon is a magic weapon so it doesn't meet the criteria for Elemental Weapon.
Rules as intended I suspect the designers realized they were being too strict because later spells and class features are more flexible and simply forbid stacking bonuses. For example Holy Weapon works on magic weapons but doesn't give a +X bonus. Likewise the Kensei's Sharpen The Blade lets the monk add up to a +3 bonus as long as the weapon doesn't already have a bonus, but would still work with a magic weapon like a Flame Tongue.
If Elemental Weapon were being released today I'd bet they'd write it like Sharpen The Blade and just say the +1 bonus doesn't stack with existing bonuses on the weapon, or drop the +1 and just increase the elemental damage for simplicity.
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Does Bonus Stack??
Pact of the Blade
[...] This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Improved Pact Weapon
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
Elemental Weapon
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
Well I would say the extra damage (acid, cold, fire, lightning, thunder) carries over but the +1 from IPW and Elemental Weapon would not so it’s just +1.
I mean it does say “unless it is a magic weapon that already has a bonus to those rolls.” in IPW and Elemental weapon says it makes it a magic weapon with a bonus to those rolls.
Edit: if you cast at higher level those would be used instead of IPW’s +1
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Any weapon with a +bonus is a magic weapon by definition. So it doesn't work out RAW (although so many of these rules around weapons and spells are so vague, I might be safer saying RAI).
Anyways, as warlock you already have access to hex, which is generally better.
As written, your Pact Weapon is a magic weapon so it doesn't meet the criteria for Elemental Weapon.
Rules as intended I suspect the designers realized they were being too strict because later spells and class features are more flexible and simply forbid stacking bonuses. For example Holy Weapon works on magic weapons but doesn't give a +X bonus. Likewise the Kensei's Sharpen The Blade lets the monk add up to a +3 bonus as long as the weapon doesn't already have a bonus, but would still work with a magic weapon like a Flame Tongue.
If Elemental Weapon were being released today I'd bet they'd write it like Sharpen The Blade and just say the +1 bonus doesn't stack with existing bonuses on the weapon, or drop the +1 and just increase the elemental damage for simplicity.
The Forum Infestation (TM)