Time and Gravity magic are actually fun concepts that I found myself wishing were more explored in what we had already, so I'm pretty happy with the new subclasses in Wildemount. Though, if I had to pick one of the two wizard classes I think that Graviturgist seems a lot more interesting to me personally. Time magic is cool, but I want to crush armies of enemies into one tiny spec of sand.
Also I like Critical Role, so I might just be a shill? ¯\_(ツ)_/¯
no high level content? man that is bull, there are like fifty or so stat blocks for CR 20+ big bad boss monsters who are meant to challenge level 20 players, particularly in mordekinens tombe of foes and ebberon rising from the last war
There is tier 4 content, but not much. By that I mean with modules for AL as well as the hardcover adventures. Most do not go to 20. Not saying there aren't a plethora of nasties in the books to fight, just that there aren't much as far as modules that contain them. Case in point, the Tarrasque is the highest CR monster in any book we can get so far yet there is no adventure containing said creature.
yeah well most players play in homebrew games not bound by these limitations, the DMs abillity to write good stories does not diminish as the players increase in level, only the abillities players have that an DM must keep in mind as he writes, i know it is rather hard and requires an amount of time and effort some might not have, but you can just write your own modules, by the time you reach 20th level an module hand crafted to fit the players will work much better than an more generic module, that being said i have like less than a years worth of hands-on Dm experience and so maybe i dont know enough about the game to provide an educated oppinion
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
no high level content? man that is bull, there are like fifty or so stat blocks for CR 20+ big bad boss monsters who are meant to challenge level 20 players, particularly in mordekinens tombe of foes and ebberon rising from the last war
There is tier 4 content, but not much. By that I mean with modules for AL as well as the hardcover adventures. Most do not go to 20. Not saying there aren't a plethora of nasties in the books to fight, just that there aren't much as far as modules that contain them. Case in point, the Tarrasque is the highest CR monster in any book we can get so far yet there is no adventure containing said creature.
There is of Tiamat in The Rise of Tiamat, also a cr 30 creature, but you have a strong point.
no high level content? man that is bull, there are like fifty or so stat blocks for CR 20+ big bad boss monsters who are meant to challenge level 20 players, particularly in mordekinens tombe of foes and ebberon rising from the last war
There is tier 4 content, but not much. By that I mean with modules for AL as well as the hardcover adventures. Most do not go to 20. Not saying there aren't a plethora of nasties in the books to fight, just that there aren't much as far as modules that contain them. Case in point, the Tarrasque is the highest CR monster in any book we can get so far yet there is no adventure containing said creature.
There is of Tiamat in The Rise of Tiamat, also a cr 30 creature, but you have a strong point.
Yeah, Tiamat also appears in Descent into Avernus, and so do a ton of super Demon Lords and Archdevils, but they aren't super common. There is no official module that takes you from level 1-20, and Dungeon of the Mad Mage does go 5-20, but it really isn't an adventure, it is more of a giant dungeon.
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Please check out my homebrew, I would appreciate feedback:
Conjuration, its what illusion should have been, use the object summon to create anything from "bombs" and since its properties include glowing it makes it excellent for humans as it can act as a free ( I'll be it terrible) torch.
note: due to the specifications and the density of silver per gold piece according to the players handbook, can be used to cast ceremony for free, leading to free infinite holy water
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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Time and Gravity magic are actually fun concepts that I found myself wishing were more explored in what we had already, so I'm pretty happy with the new subclasses in Wildemount. Though, if I had to pick one of the two wizard classes I think that Graviturgist seems a lot more interesting to me personally. Time magic is cool, but I want to crush armies of enemies into one tiny spec of sand.
Also I like Critical Role, so I might just be a shill? ¯\_(ツ)_/¯
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
There is tier 4 content, but not much. By that I mean with modules for AL as well as the hardcover adventures. Most do not go to 20. Not saying there aren't a plethora of nasties in the books to fight, just that there aren't much as far as modules that contain them. Case in point, the Tarrasque is the highest CR monster in any book we can get so far yet there is no adventure containing said creature.
yeah well most players play in homebrew games not bound by these limitations, the DMs abillity to write good stories does not diminish as the players increase in level, only the abillities players have that an DM must keep in mind as he writes, i know it is rather hard and requires an amount of time and effort some might not have, but you can just write your own modules, by the time you reach 20th level an module hand crafted to fit the players will work much better than an more generic module, that being said i have like less than a years worth of hands-on Dm experience and so maybe i dont know enough about the game to provide an educated oppinion
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
War Magic is also my favourite.
There is of Tiamat in The Rise of Tiamat, also a cr 30 creature, but you have a strong point.
Yeah, Tiamat also appears in Descent into Avernus, and so do a ton of super Demon Lords and Archdevils, but they aren't super common. There is no official module that takes you from level 1-20, and Dungeon of the Mad Mage does go 5-20, but it really isn't an adventure, it is more of a giant dungeon.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Conjuration, its what illusion should have been, use the object summon to create anything from "bombs" and since its properties include glowing it makes it excellent for humans as it can act as a free ( I'll be it terrible) torch.
note: due to the specifications and the density of silver per gold piece according to the players handbook, can be used to cast ceremony for free, leading to free infinite holy water
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes