The new UA is actually replacing the archivist which was an Artificer subclass, so I don't think Onomancer is off the table yet. It's theme is still very different from the new Scribe mage.
Quote from the most recent UA: "Regarding other wizard subclasses, we can share that neither of the wizard subclasses we’ve presented in Unearthed Arcana recently—Onomancy and Psionics— will be moving forward in our development process, since they didn’t appeal to enough people and we can explore those subclasses’ themes in other ways."
Onomancy is dead, at least as a Wizard subclass. RIP.
They did say that they can explore the themes of those subclasses in other ways, so I think a Bard subclass would be the best class, besides the Wizard, to replicate the magic of True Naming.
I can't believe Psionics wasn't popular. A wizard sub class with non concentration flight, non magic physical damage resist, a nearly limitless use subtle spell feature, a free 5th level spell casting with no components once per day, and a few other useful goodies. Seriously.... How was that not popular?
I think they got a lot of flack from the power of the class, and they didn't abandon the Psionics wizard completely, they merged it with the Aberrant soul to create the Psionic Soul Sorcerer.
The new UA is actually replacing the archivist which was an Artificer subclass, so I don't think Onomancer is off the table yet. It's theme is still very different from the new Scribe mage.
Quote from the most recent UA: "Regarding other wizard subclasses, we can share that neither of the wizard subclasses we’ve presented in Unearthed Arcana recently—Onomancy and Psionics— will be moving forward in our development process, since they didn’t appeal to enough people and we can explore those subclasses’ themes in other ways."
Onomancy is dead, at least as a Wizard subclass. RIP.
They did say that they can explore the themes of those subclasses in other ways, so I think a Bard subclass would be the best class, besides the Wizard, to replicate the magic of True Naming.
When I read the description of the Onomancer, all I kept thinking was how the features felt like something a Bard would do...manipulating a person into giving them their name, and then pulling off "tricks" once they had access to it.
I hope they DO pursue something along the lines of the Onomancer with the Bard...but rather than "true names", have them be "legendary phrases" or "words of power" that bestow the same kind of debilitating effects.
"Pillars of Eternity" had a whole class based on bards called "chanters"...these Chanters would recite legendary phrases from ancient stories, which literally conjured the spirits of those old stories, to aid them in combat, or invigorate their allies. In "Skryim", the hero uses "Shouts" that are basically ancient languages of dragons that cause a brief burst of magic to happen.
It would be interesting to have a "narrative" or 'storytelling" themed bard to fill out the bard subclasses we already have...maybe call them the "College of Resonants"; bards who have handed down stories through the spoken word for generations, even as pages and ink fades from memory, to inspire new generations of heroes with what was once thought forgotten.
Perhaps the adventure to create new stories, eager to have a legacy that they themselves can live on through.
In "Critical Role", Scanlan Shorthalt had a weapon of similar power...the sword called Mythcarver.
The weapon was basically held by generations of bards...some of them triumphing, others falling in battle...but the sword held their memories collectively within it's humming blade, so whoever wielded it could recall their skills and power briefly in combat, I believe at the cost of Bardic Inspiration and a level of exhaustion per encounter.
THAT'S a pretty cool concept for a storyteller...it's like the Avatar State from "The Last Airbender", channeling the past stories of fallen bards.
Apologies for the divergence; I may have to explore this concept through the "Bard" forum.
Anyone else find it amusing that necromancy is more popular than enchantment? This either says something very good or very bad about the community.........
Anyone else find it amusing that necromancy is more popular than enchantment? This either says something very good or very bad about the community.........
Necromancers are awesome!
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Necromancy is by far the 'cool' option, and they make for some very interesting social encounters. But I think I have to go with School of Abjuration. The Spell Resistance feature is OP!
Anyone else find it amusing that necromancy is more popular than enchantment? This either says something very good or very bad about the community.........
The most evil spells in the game are all Enchantment. Necromancy is merely extreme recycling. You'd have to be a fool to consent to Dominate Person, but it is totally reasonable for a poor person to sign a waver to let there body be animated as a skeleton after their death from natural causes.
I voted Bladesinger. Even though the Gish concept is a bit silly, because you''ll never be a great melee fighter, and the skills you gain don't benefit you as a wizard, it's cool, and sometimes that's enough.
As a High Elf you're already proficient with shortsword so grab a rapier as your bladesinging weapon and hack and sing away.
I knew a bunch of people would go for the Gish despite it's inherent weakness. But I am surprised at the number of people going for illusion. The abilities are relatively weak, although a bit fun to play. As a DM, I play the Illusory Reality stronger than it is listed, allowing the roadrunner tunnel trick as well as the roadrunner train trick.
I'd say Enchantment can definitely be evil but I wouldn't lump illusion in there because it's more of a trickery type thing than a violation of free will. It's like those artists who tricked the German armies by creating a fake army before D-Day. It's deceptive but not evil.
The new UA is actually replacing the archivist which was an Artificer subclass, so I don't think Onomancer is off the table yet. It's theme is still very different from the new Scribe mage.
Quote from the most recent UA: "Regarding other wizard subclasses, we can share that neither of the wizard subclasses we’ve presented in Unearthed Arcana recently—Onomancy and Psionics— will be moving forward in our development process, since they didn’t appeal to enough people and we can explore those subclasses’ themes in other ways."
Onomancy is dead, at least as a Wizard subclass. RIP.
They did say that they can explore the themes of those subclasses in other ways, so I think a Bard subclass would be the best class, besides the Wizard, to replicate the magic of True Naming.
I can't believe Psionics wasn't popular. A wizard sub class with non concentration flight, non magic physical damage resist, a nearly limitless use subtle spell feature, a free 5th level spell casting with no components once per day, and a few other useful goodies. Seriously.... How was that not popular?
A lot of people hate psionics on general principle.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Enchantment, mainly because I think its level 6 ability is hilarious. It doens't come into play all that often, but when it does god damn is it awesome. Though its level 2 ability is amazing, a unlimited use subdue, level 10 twinning your enchantment spells for free. Damn that's nice. 14th is useful especially for NPC villains, but finally friends doesn't need some pre gimmick like change self to be generally useful.
I went with illusion but not because of anything other than it's hilarious.
The reason bladesinger is so popular is because everyone loves the GISH concept. Divination because Portent is so cool (I initially voted this). Illusion for the gigiles.
How its implemented is really powerful. Yeah I guess stab people instead of a cantrip, go for it. But you are a full caster with ways to reduce damage from spells and routinely have a AC that makes your tank fighter green with envy. That's pretty damn powerful . If I were to play one, I'd probably still hang in the back ranks and just fling spells like normal, but with an absurd AC.
I like diviners. Unfortunately Mind Spike is their only good combat spell, especially because of its Expert Divination synergy. Necromancers are awesome to play, and they're one of the strongest power level wise. Illusionists are great at high levels, and transmuters get to wreak havoc on the local economy (Speaking of which, why is it that 5e gives DMs no support on building up economics???? Adventurers need ways to spend their gold!). Chronurgy wizards are like a good mix of diviners and war mages+the contingency spell.
I guess evokers get such low poll results because of how simplistic they are...
I like diviners. Unfortunately Mind Spike is their only good combat spell, especially because of its Expert Divination synergy. Necromancers are awesome to play, and they're one of the strongest power level wise. Illusionists are great at high levels, and transmuters get to wreak havoc on the local economy (Speaking of which, why is it that 5e gives DMs no support on building up economics???? Adventurers need ways to spend their gold!). Chronurgy wizards are like a good mix of diviners and war mages+the contingency spell.
I guess evokers get such low poll results because of how simplistic they are...
Adventurers can always use their gold to buy information off people. Rather than murder and search. Or torture. Sometimes, you even see adventurers, give their gold away as a charity to those that have it less fortunate than them. There’s infinite ways to spend your money.
Yeah but they don't even give a good framework for shops, markets, or anything of that sort. The stronghold rules are minimalistic and even the XGTE downtime activities only go so far, although they still are a considerable upgrade.
I missed that. Onomancy as a Bard could be cool.
I can't believe Psionics wasn't popular. A wizard sub class with non concentration flight, non magic physical damage resist, a nearly limitless use subtle spell feature, a free 5th level spell casting with no components once per day, and a few other useful goodies. Seriously.... How was that not popular?
I think they got a lot of flack from the power of the class, and they didn't abandon the Psionics wizard completely, they merged it with the Aberrant soul to create the Psionic Soul Sorcerer.
When I read the description of the Onomancer, all I kept thinking was how the features felt like something a Bard would do...manipulating a person into giving them their name, and then pulling off "tricks" once they had access to it.
I hope they DO pursue something along the lines of the Onomancer with the Bard...but rather than "true names", have them be "legendary phrases" or "words of power" that bestow the same kind of debilitating effects.
"Pillars of Eternity" had a whole class based on bards called "chanters"...these Chanters would recite legendary phrases from ancient stories, which literally conjured the spirits of those old stories, to aid them in combat, or invigorate their allies. In "Skryim", the hero uses "Shouts" that are basically ancient languages of dragons that cause a brief burst of magic to happen.
It would be interesting to have a "narrative" or 'storytelling" themed bard to fill out the bard subclasses we already have...maybe call them the "College of Resonants"; bards who have handed down stories through the spoken word for generations, even as pages and ink fades from memory, to inspire new generations of heroes with what was once thought forgotten.
Perhaps the adventure to create new stories, eager to have a legacy that they themselves can live on through.
In "Critical Role", Scanlan Shorthalt had a weapon of similar power...the sword called Mythcarver.
The weapon was basically held by generations of bards...some of them triumphing, others falling in battle...but the sword held their memories collectively within it's humming blade, so whoever wielded it could recall their skills and power briefly in combat, I believe at the cost of Bardic Inspiration and a level of exhaustion per encounter.
THAT'S a pretty cool concept for a storyteller...it's like the Avatar State from "The Last Airbender", channeling the past stories of fallen bards.
Apologies for the divergence; I may have to explore this concept through the "Bard" forum.
Anyone else find it amusing that necromancy is more popular than enchantment? This either says something very good or very bad about the community.........
Necromancers are awesome!
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Necromancy is by far the 'cool' option, and they make for some very interesting social encounters.
But I think I have to go with School of Abjuration. The Spell Resistance feature is OP!
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
The most evil spells in the game are all Enchantment. Necromancy is merely extreme recycling. You'd have to be a fool to consent to Dominate Person, but it is totally reasonable for a poor person to sign a waver to let there body be animated as a skeleton after their death from natural causes.
I voted Bladesinger. Even though the Gish concept is a bit silly, because you''ll never be a great melee fighter, and the skills you gain don't benefit you as a wizard, it's cool, and sometimes that's enough.
As a High Elf you're already proficient with shortsword so grab a rapier as your bladesinging weapon and hack and sing away.
I knew a bunch of people would go for the Gish despite it's inherent weakness. But I am surprised at the number of people going for illusion. The abilities are relatively weak, although a bit fun to play. As a DM, I play the Illusory Reality stronger than it is listed, allowing the roadrunner tunnel trick as well as the roadrunner train trick.
Illusion and Enchantment are by far the most "evil" wizard subclasses. They both involve mind control.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I'd say Enchantment can definitely be evil but I wouldn't lump illusion in there because it's more of a trickery type thing than a violation of free will. It's like those artists who tricked the German armies by creating a fake army before D-Day. It's deceptive but not evil.
A lot of people hate psionics on general principle.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
holding a blanket up in front of me before casting invisibility. its a time-honored tradition.
Guide to the Five Factions (PWYW)
Deck of Decks
Enchantment, mainly because I think its level 6 ability is hilarious. It doens't come into play all that often, but when it does god damn is it awesome. Though its level 2 ability is amazing, a unlimited use subdue, level 10 twinning your enchantment spells for free. Damn that's nice. 14th is useful especially for NPC villains, but finally friends doesn't need some pre gimmick like change self to be generally useful.
How its implemented is really powerful. Yeah I guess stab people instead of a cantrip, go for it. But you are a full caster with ways to reduce damage from spells and routinely have a AC that makes your tank fighter green with envy. That's pretty damn powerful . If I were to play one, I'd probably still hang in the back ranks and just fling spells like normal, but with an absurd AC.
I like diviners. Unfortunately Mind Spike is their only good combat spell, especially because of its Expert Divination synergy. Necromancers are awesome to play, and they're one of the strongest power level wise. Illusionists are great at high levels, and transmuters get to wreak havoc on the local economy (Speaking of which, why is it that 5e gives DMs no support on building up economics???? Adventurers need ways to spend their gold!). Chronurgy wizards are like a good mix of diviners and war mages+the contingency spell.
I guess evokers get such low poll results because of how simplistic they are...
-Anders
Adventurers can always use their gold to buy information off people. Rather than murder and search. Or torture. Sometimes, you even see adventurers, give their gold away as a charity to those that have it less fortunate than them. There’s infinite ways to spend your money.
Watch me on twitch
Yeah but they don't even give a good framework for shops, markets, or anything of that sort. The stronghold rules are minimalistic and even the XGTE downtime activities only go so far, although they still are a considerable upgrade.
-Anders
A focused abjuration wizard can take out 2 or 3 characters of the same level (at lower levels) because they are so hard to hit.
Chilling kinda vibe.