I am really exited that the homebrew subclass creator was released, but I have a few requests for future updates.
First of all, I wanted to make a sorcerer origin that had a feature with a limited use. I wanted the number of uses equal to your Charisma modifier but I couldn't do that on here. Also, what if I wanted to make a limited-use feature that recharges after a short rest OR a long rest. I looked and I can only pick one of those options. Second of all, the extra spells function is not very good. I can't just add spells to the class. I have to do something like the Eldritch Knight or Arcane Trickster. I would like it if the extra spells function could do something like the Stone Sorcery option in Unearthed Arcana.
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Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
For the short or long rest option, I'm fairly sure if you assign features to recharge after a short rest, as implemented in DDB they'll also recharge after a long rest.
I would like to see or have explained to me how to implement a expanded spell list like the warlock patron thing. I cannot get it to work in the subclass editor.
I would like to see or have explained to me how to implement a expanded spell list like the warlock patron thing. I cannot get it to work in the subclass editor.
I attempted to make a Lore Mastery Wizard subclass, but I am struggling with a few things and I'm not sure if it's my inability to figure it out or if it just isn't possible.
1) Dexterity or Intelligence as the initiative modifier. I tried to "set" the initiative modifier to zero and then assign the Intelligence modifier as a bonus to initiative, but that's assuming that the wizard will always have a higher Intelligence score than a Dexterity score. That and it also just added Intelligence to the initiative without making it zero first.
2) Double proficient in only Intelligence based skills for which a character is already proficient. I tried doing "twice proficiency" for Intelligence ability checks assuming it'd just multiply either the proficiency by 2 or nothing by 2, therefore increasing only the chosen skills, but it just made the wizard double proficient in all skills based on Intelligence.
3) The Lore Master, like the College of Lore for the bard, gets to use any spell she'd like at a certain level. I think I might have figured that one out by adding a spell at that level, allowing it to be cast once per day, and making it an option from any class, but I had to go to the editor any time I wanted to pick a different spell.
Any help would be greatly appreciated! Great work so far! I am really looking forward to the much anticipated revamped character sheet!
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I am really exited that the homebrew subclass creator was released, but I have a few requests for future updates.
First of all, I wanted to make a sorcerer origin that had a feature with a limited use. I wanted the number of uses equal to your Charisma modifier but I couldn't do that on here. Also, what if I wanted to make a limited-use feature that recharges after a short rest OR a long rest. I looked and I can only pick one of those options. Second of all, the extra spells function is not very good. I can't just add spells to the class. I have to do something like the Eldritch Knight or Arcane Trickster. I would like it if the extra spells function could do something like the Stone Sorcery option in Unearthed Arcana.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
For your first point, Hartless has commented that the limited use based on a modifier will be coming later after the revamp is released.
For the short or long rest option, I'm fairly sure if you assign features to recharge after a short rest, as implemented in DDB they'll also recharge after a long rest.
I also want them to address the max of 20 on limited uses. I am trying to recreate the Way of Tranquility monk.
Hartless did in another thread. Available after revamp is launched.
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/15731-way-to-correctly-implement-healing-hands-lay-on#c3
For now I am just adding a healing hands 10 for each level. Lots of boxes but keeps the # accurate
I would like to see or have explained to me how to implement a expanded spell list like the warlock patron thing. I cannot get it to work in the subclass editor.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
I attempted to make a Lore Mastery Wizard subclass, but I am struggling with a few things and I'm not sure if it's my inability to figure it out or if it just isn't possible.
1) Dexterity or Intelligence as the initiative modifier. I tried to "set" the initiative modifier to zero and then assign the Intelligence modifier as a bonus to initiative, but that's assuming that the wizard will always have a higher Intelligence score than a Dexterity score. That and it also just added Intelligence to the initiative without making it zero first.
2) Double proficient in only Intelligence based skills for which a character is already proficient. I tried doing "twice proficiency" for Intelligence ability checks assuming it'd just multiply either the proficiency by 2 or nothing by 2, therefore increasing only the chosen skills, but it just made the wizard double proficient in all skills based on Intelligence.
3) The Lore Master, like the College of Lore for the bard, gets to use any spell she'd like at a certain level. I think I might have figured that one out by adding a spell at that level, allowing it to be cast once per day, and making it an option from any class, but I had to go to the editor any time I wanted to pick a different spell.
Any help would be greatly appreciated! Great work so far! I am really looking forward to the much anticipated revamped character sheet!